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  #201  
Old 01-20-2012, 04:09 PM
benson benson is offline
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My apologies if I'm missing something obvious with the Patch, ( which incidently I am enjoying greatly ) but I don't have playable B17s B24s and some Russian heavy bombers.
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  #202  
Old 01-20-2012, 04:16 PM
Uzin Uzin is offline
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Again and again, end of the record of the QMB Scramble mission on Bessarabia map does not correspond what was flown in the mission. Have 4.11 +Hotfix, nothing else.
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  #203  
Old 01-20-2012, 05:14 PM
76.IAP-Blackbird 76.IAP-Blackbird is offline
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Quote:
Originally Posted by benson View Post
My apologies if I'm missing something obvious with the Patch, ( which incidently I am enjoying greatly ) but I don't have playable B17s B24s and some Russian heavy bombers.


are you serious with your posting?!
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  #204  
Old 01-20-2012, 05:21 PM
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Aviar Aviar is offline
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Quote:
Originally Posted by spdr109 View Post
When placing takeoff waypoints, if you try to place more than one squadron on a runway

icon when using the “line” or “pairs” options, the squadrons spawn on top of one another

destroying all the aircraft in both squadrons. When using the “normal” option, additional

squadrons line up behind the previous ones as was done in previous game versions.

When using 'Pairs' or 'Line', your flights will spawn exactly where you place the Takeoff waypoint. Check my attached screenshots to see an example of how to place the waypoints.

Aviar
Attached Images
File Type: jpg Runway 3 Flights.jpg (1.33 MB, 74 views)
File Type: jpg FMB 3 Flights.jpg (1.59 MB, 71 views)
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  #205  
Old 01-20-2012, 06:13 PM
benson benson is offline
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Quote:
Originally Posted by 76.IAP-Blackbird View Post


are you serious with your posting?!
"No of course not" he said.(Lying through his teeth)
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  #206  
Old 01-20-2012, 08:23 PM
76.IAP-Blackbird 76.IAP-Blackbird is offline
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my post was refering to yours and the infos inside this il2 forum. If you take just 3 mins and read the info about the B-17 and 24 .. you wouldnt ask such a question ... have you read the readme pdf? 4.11?

there is sometimes a hint what is in and what not

http://forum.1cpublishing.eu/showthread.php?t=24281

the PDF you can find by yourself
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  #207  
Old 01-20-2012, 09:01 PM
Tolwyn Tolwyn is offline
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Default DO-335 Mission with Static Spawn Won't Work.

Not sure if this is a bug, but doing a road runway takeoff, I can't get static spawn to work.

Code:
[MAIN]
  MAP Berlin/load.ini
  TIME 12.0
  CloudType 1
  CloudHeight 1000.0
  player g0100
  army 2
  playerNum 0
[SEASON]
  Year 1940
  Month 4
  Day 15
[WEATHER]
  WindDirection 0.0
  WindSpeed 0.0
  Gust 0
  Turbulence 0
[MDS]
  MDS_Radar_SetRadarToAdvanceMode 0
  MDS_Radar_RefreshInterval 0
  MDS_Radar_DisableVectoring 0
  MDS_Radar_EnableTowerCommunications 1
  MDS_Radar_ShipsAsRadar 0
  MDS_Radar_ShipRadar_MaxRange 100
  MDS_Radar_ShipRadar_MinHeight 100
  MDS_Radar_ShipRadar_MaxHeight 5000
  MDS_Radar_ShipSmallRadar_MaxRange 25
  MDS_Radar_ShipSmallRadar_MinHeight 0
  MDS_Radar_ShipSmallRadar_MaxHeight 2000
  MDS_Radar_ScoutsAsRadar 0
  MDS_Radar_ScoutRadar_MaxRange 2
  MDS_Radar_ScoutRadar_DeltaHeight 1500
  MDS_Radar_HideUnpopulatedAirstripsFromMinimap 0
  MDS_Radar_ScoutGroundObjects_Alpha 5
  MDS_Radar_ScoutCompleteRecon 0
  MDS_Misc_DisableAIRadioChatter 0
  MDS_Misc_DespawnAIPlanesAfterLanding 1
  MDS_Misc_HidePlayersCountOnHomeBase 0
  MDS_Misc_BombsCat1_CratersVisibilityMultiplier 1.0
  MDS_Misc_BombsCat2_CratersVisibilityMultiplier 1.0
  MDS_Misc_BombsCat3_CratersVisibilityMultiplier 1.0
[RespawnTime]
  Bigship 1800
  Ship 1800
  Aeroanchored 1800
  Artillery 1800
  Searchlight 1800
[Wing]
  g0100
[g0100]
  Planes 1
  Skill 1
  Class air.DO_335A0
  Fuel 100
  weapons default
  spawn0 0_Static
[g0100_Way]
  TAKEOFF_002 24412.42 39700.24 0 0 &0
  TRIGGERS 0 0 20 0
  NORMFLY 27620.35 39699.96 500.00 300.00 &0
[NStationary]
  0_Static vehicles.planes.Plane$DO_335A0 2 24358.78 40067.28 450.02 0.0 null 1
[Buildings]
[Bridge]
[House]
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  #208  
Old 01-20-2012, 10:42 PM
spdr109 spdr109 is offline
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Quote:
Originally Posted by MicroWave View Post
It will also not automatically snap your starting position to the runway if you are close by.
That right there is the key to it all!

When I changed the waypoint from a "regular" one to a "takeoff" one, it DID snap to the nearest runway icon. It was then that I changed the properties from normal to line (or pairs). Now I know that with that change, I can then move that takeoff icon ANYWHERE!

YOU GUYS ARE SO EFFIN AWESOME !!!

This change and the addition of the different landing patterns creates almost
limitless possibilities in more realistic airfield operations.

Thank you sooo much!

Airfields are kinda my "thing".

Do us a HUGE favor though and explain this a little more clearly in the readme, ok?
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  #209  
Old 01-21-2012, 07:43 AM
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Aviar Aviar is offline
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Quote:
Originally Posted by Tolwyn View Post
Not sure if this is a bug, but doing a road runway takeoff, I can't get static spawn to work.

Code:
[MAIN]
  MAP Berlin/load.ini
  TIME 12.0
  CloudType 1
  CloudHeight 1000.0
  player g0100
  army 2
  playerNum 0
[SEASON]
  Year 1940
  Month 4
  Day 15
[WEATHER]
  WindDirection 0.0
  WindSpeed 0.0
  Gust 0
  Turbulence 0
[MDS]
  MDS_Radar_SetRadarToAdvanceMode 0
  MDS_Radar_RefreshInterval 0
  MDS_Radar_DisableVectoring 0
  MDS_Radar_EnableTowerCommunications 1
  MDS_Radar_ShipsAsRadar 0
  MDS_Radar_ShipRadar_MaxRange 100
  MDS_Radar_ShipRadar_MinHeight 100
  MDS_Radar_ShipRadar_MaxHeight 5000
  MDS_Radar_ShipSmallRadar_MaxRange 25
  MDS_Radar_ShipSmallRadar_MinHeight 0
  MDS_Radar_ShipSmallRadar_MaxHeight 2000
  MDS_Radar_ScoutsAsRadar 0
  MDS_Radar_ScoutRadar_MaxRange 2
  MDS_Radar_ScoutRadar_DeltaHeight 1500
  MDS_Radar_HideUnpopulatedAirstripsFromMinimap 0
  MDS_Radar_ScoutGroundObjects_Alpha 5
  MDS_Radar_ScoutCompleteRecon 0
  MDS_Misc_DisableAIRadioChatter 0
  MDS_Misc_DespawnAIPlanesAfterLanding 1
  MDS_Misc_HidePlayersCountOnHomeBase 0
  MDS_Misc_BombsCat1_CratersVisibilityMultiplier 1.0
  MDS_Misc_BombsCat2_CratersVisibilityMultiplier 1.0
  MDS_Misc_BombsCat3_CratersVisibilityMultiplier 1.0
[RespawnTime]
  Bigship 1800
  Ship 1800
  Aeroanchored 1800
  Artillery 1800
  Searchlight 1800
[Wing]
  g0100
[g0100]
  Planes 1
  Skill 1
  Class air.DO_335A0
  Fuel 100
  weapons default
  spawn0 0_Static
[g0100_Way]
  TAKEOFF_002 24412.42 39700.24 0 0 &0
  TRIGGERS 0 0 20 0
  NORMFLY 27620.35 39699.96 500.00 300.00 &0
[NStationary]
  0_Static vehicles.planes.Plane$DO_335A0 2 24358.78 40067.28 450.02 0.0 null 1
[Buildings]
[Bridge]
[House]
I tested your mission. The 335 spawned on the road just fine. I took off with no problems. Not sure what issue you may have.

Aviar
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  #210  
Old 01-21-2012, 10:44 PM
Tolwyn Tolwyn is offline
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Quote:
Originally Posted by Aviar View Post
I tested your mission. The 335 spawned on the road just fine. I took off with no problems. Not sure what issue you may have.

Aviar
It's not SUPPOSED to spawn on the road. It's supposed to spawn on the stationary aircraft.

That is the bug.
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