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#201
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My apologies if I'm missing something obvious with the Patch, ( which incidently I am enjoying greatly ) but I don't have playable B17s B24s and some Russian heavy bombers.
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#202
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Again and again, end of the record of the QMB Scramble mission on Bessarabia map does not correspond what was flown in the mission. Have 4.11 +Hotfix, nothing else.
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#203
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![]() Quote:
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() are you serious with your posting?! |
#204
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When using 'Pairs' or 'Line', your flights will spawn exactly where you place the Takeoff waypoint. Check my attached screenshots to see an example of how to place the waypoints. Aviar
__________________
Intel i7-4790 4-Core @3.60GHz Asus Z97-C Motherboard 16GB DDR-3 1600 SDRAM @800 MHz NVIDIA GTX 760 - 2GB Creative SB ZX SBX Logitech X-530 5.1 Speakers 27" AOC LED - 2752 Logitech G15 Gaming Keyboard CH FighterStick-Pro Throttle-Pro Pedals Logitech G13 Gameboard GoFlight GF-T8 Module WIN 8.1 |
#205
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"No of course not" he said.(Lying through his teeth)
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#206
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my post was refering to yours and the infos inside this il2 forum. If you take just 3 mins and read the info about the B-17 and 24 .. you wouldnt ask such a question ... have you read the readme pdf? 4.11?
there is sometimes a hint what is in and what not ![]() http://forum.1cpublishing.eu/showthread.php?t=24281 the PDF you can find by yourself |
#207
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Not sure if this is a bug, but doing a road runway takeoff, I can't get static spawn to work.
Code:
[MAIN] MAP Berlin/load.ini TIME 12.0 CloudType 1 CloudHeight 1000.0 player g0100 army 2 playerNum 0 [SEASON] Year 1940 Month 4 Day 15 [WEATHER] WindDirection 0.0 WindSpeed 0.0 Gust 0 Turbulence 0 [MDS] MDS_Radar_SetRadarToAdvanceMode 0 MDS_Radar_RefreshInterval 0 MDS_Radar_DisableVectoring 0 MDS_Radar_EnableTowerCommunications 1 MDS_Radar_ShipsAsRadar 0 MDS_Radar_ShipRadar_MaxRange 100 MDS_Radar_ShipRadar_MinHeight 100 MDS_Radar_ShipRadar_MaxHeight 5000 MDS_Radar_ShipSmallRadar_MaxRange 25 MDS_Radar_ShipSmallRadar_MinHeight 0 MDS_Radar_ShipSmallRadar_MaxHeight 2000 MDS_Radar_ScoutsAsRadar 0 MDS_Radar_ScoutRadar_MaxRange 2 MDS_Radar_ScoutRadar_DeltaHeight 1500 MDS_Radar_HideUnpopulatedAirstripsFromMinimap 0 MDS_Radar_ScoutGroundObjects_Alpha 5 MDS_Radar_ScoutCompleteRecon 0 MDS_Misc_DisableAIRadioChatter 0 MDS_Misc_DespawnAIPlanesAfterLanding 1 MDS_Misc_HidePlayersCountOnHomeBase 0 MDS_Misc_BombsCat1_CratersVisibilityMultiplier 1.0 MDS_Misc_BombsCat2_CratersVisibilityMultiplier 1.0 MDS_Misc_BombsCat3_CratersVisibilityMultiplier 1.0 [RespawnTime] Bigship 1800 Ship 1800 Aeroanchored 1800 Artillery 1800 Searchlight 1800 [Wing] g0100 [g0100] Planes 1 Skill 1 Class air.DO_335A0 Fuel 100 weapons default spawn0 0_Static [g0100_Way] TAKEOFF_002 24412.42 39700.24 0 0 &0 TRIGGERS 0 0 20 0 NORMFLY 27620.35 39699.96 500.00 300.00 &0 [NStationary] 0_Static vehicles.planes.Plane$DO_335A0 2 24358.78 40067.28 450.02 0.0 null 1 [Buildings] [Bridge] [House] |
#208
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When I changed the waypoint from a "regular" one to a "takeoff" one, it DID snap to the nearest runway icon. It was then that I changed the properties from normal to line (or pairs). Now I know that with that change, I can then move that takeoff icon ANYWHERE! YOU GUYS ARE SO EFFIN AWESOME !!! This change and the addition of the different landing patterns creates almost limitless possibilities in more realistic airfield operations. Thank you sooo much! Airfields are kinda my "thing". Do us a HUGE favor though and explain this a little more clearly in the readme, ok? |
#209
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![]() Quote:
Aviar
__________________
Intel i7-4790 4-Core @3.60GHz Asus Z97-C Motherboard 16GB DDR-3 1600 SDRAM @800 MHz NVIDIA GTX 760 - 2GB Creative SB ZX SBX Logitech X-530 5.1 Speakers 27" AOC LED - 2752 Logitech G15 Gaming Keyboard CH FighterStick-Pro Throttle-Pro Pedals Logitech G13 Gameboard GoFlight GF-T8 Module WIN 8.1 |
#210
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![]() Quote:
![]() That is the bug. |
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