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FM/DM threads Everything about FM/DM in CoD

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  #201  
Old 04-28-2012, 07:00 AM
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I don't want to restart the arguments but I have created an issue on the bugtracker asking the devs to re-check this because I think it is still too sensitive for normal flight:
http://www.il2bugtracker.com/issues/230

The reason for posting here is to ask people to vote on it.

It is not a claim about what the cutout G figure should be, that is documented, it is a request for the devs to re-check the FM.

So please don't vote on it because you agree/disagree with the documented evidence. Vote on whether or not you think the devs should re-check it.
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  #202  
Old 04-28-2012, 09:21 AM
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On a similar note I notice that once an engine cuts out you cannot restart it usually and have to deadstick somewhere. It this realistic? I know the Merlin had a Koffman starter but was that also required when using airflow to turn the engine over? Or is there a technique I am missing other that throttle 10% and purring 'i'
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  #203  
Old 04-28-2012, 09:48 PM
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Quote:
Originally Posted by Osprey View Post
On a similar note I notice that once an engine cuts out you cannot restart it usually and have to deadstick somewhere. It this realistic? I know the Merlin had a Koffman starter but was that also required when using airflow to turn the engine over? Or is there a technique I am missing other that throttle 10% and purring 'i'
I recently found that the throttle had to be closed then cracked (mixture rich) before trying a re-start in the air. I have done this about three times. I also suggested it to someone on ATAG a few days ago and it worked for him.

GUYS if you feel the Merlin cutout is too sensitive you need to go and vote for the devs to review it. The vote is in danger of turning into a 'reds versus blues' for all the wrong reasons instead of a request for the devs to check it.
http://www.il2bugtracker.com/issues/230
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  #204  
Old 04-28-2012, 09:55 PM
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I do not have an issue with over sensitivity of the cutout. Actually it almost feels like old IL2 to me.

What I miss is that we do no longer have the two stage cut out as it should be.

I have a question about the bug tracker.

I understand that some things in the FM and DM may seem far from what we expect. But to me it is perhaps a flaw of the FM or DM but not a bug. For me a bug is rather linked to a mistake in programming. I personally would prefer to have a bug tracker for the devs clear of contentious issues linked to FM and DM so that the devs get the real programming problems that need to be really fixed.

I suggest to separate FM/DM issues from bugs if you really feel that you need a sort of voting for FM issues.

PS: I have also some small concern about voting for FM/DM things a little bit (but expressed with all respect so please do not take offence). I understand that as a community we can help the devs by pointing out FM issues but shall we really have a vote on something on the FM that people FEEL to be wrong? This may quickly escalate to a blue vs red voting contest because quite a few people do - rightly or wrongly - have the FEELING that the FM of their favorite ride is undermodelled. I'd rather have a FM issue tracker open after the discussion has brought up some facts via documents for everyone to learn and make up their mind.

Last edited by 41Sqn_Stormcrow; 04-28-2012 at 10:07 PM.
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  #205  
Old 04-28-2012, 11:53 PM
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Quote:
Originally Posted by klem View Post
GUYS if you feel the Merlin cutout is too sensitive you need to go and vote for the devs to review it. The vote is in danger of turning into a 'reds versus blues' for all the wrong reasons instead of a request for the devs to check it.
http://www.il2bugtracker.com/issues/230
I vote negative just because this sentence. How you dare call them unfair, when You are who garbles the others votes? Ok then, just to understand: If the title says: "Merlin Engine: Negative 'G' cutout too sensitive.", the "NO" means: No, it isn't sensitive. Everything else is just bulls*it
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  #206  
Old 04-29-2012, 06:44 AM
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Quote:
Originally Posted by VO101_Tom View Post
I vote negative just because this sentence. How you dare call them unfair, when You are who garbles the others votes? Ok then, just to understand: If the title says: "Merlin Engine: Negative 'G' cutout too sensitive.", the "NO" means: No, it isn't sensitive. Everything else is just bulls*it
As I explained in the bug tracker....

"OK, I accept what you say about the title. I should have named it "Request to devs to re-check the G value for the Merlin negative g cutout point", a bit of a mouthfull but that is what I am asking for as I described in my first post (in the tracker).

I think it is too sensitive and I want them to check it. Why would anyone not want something checked that someone thinks is wrong? I am not asking for a change of cutout g value, I just think the devs may have go it wrong given they are trying to create historically correct FMs using historical documentation, in this case setting the cutout point to about 0.1g - or is the historical data what your really arguing against?"

and as I said in an earlier Tracker post

"Why do I think it is too sensititve? Years of reading decriptions and reports which make me suspicious, plus I installed a G meter in the A2A simulations Spitfire 1a and my 'perceived vertical rate of change' necessary when pushing over to hit 0.1G in that aircraft is a world away from the same observation of the cutout point in CoD. And before you ask I did not compare it with A2A's actual cutout point but observed the rate of change of vertical direction necessary to hit 0.1G. It is not scientific but points to the CoD Merlins being too sensitive."
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  #207  
Old 04-29-2012, 07:52 AM
WTE_Galway WTE_Galway is offline
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http://www.aaib.gov.uk/cms_resources...pdf_501355.pdf
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  #208  
Old 04-29-2012, 04:52 PM
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Quote:
Originally Posted by WTE_Galway View Post
To my understanding the engine in question had a strongly modified carburretor, its functioning hence being quite different from that of the early spits. So not so useful to my understanding. If you believe otherwise please indicate the text sections that support your view.

I think comparing two flight simulators and saying that one is wrong because they differ is a bit uhm ... well, far far from any proof of whatsoever.
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  #209  
Old 04-29-2012, 05:37 PM
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Quote:
Originally Posted by 41Sqn_Stormcrow View Post
To my understanding the engine in question had a strongly modified carburretor, its functioning hence being quite different from that of the early spits. So not so useful to my understanding. If you believe otherwise please indicate the text sections that support your view.

I think comparing two flight simulators and saying that one is wrong because they differ is a bit uhm ... well, far far from any proof of whatsoever.
Stormcrow, I'm not offering that as proof (although two 'accurate' sim FMs should give a similar result), it was just a comparison which, among other things, makes me think it isn't correct.

I'm not trying to start a war. I'm just asking them to re-check it or perhaps even confirm that it has been looked at under the new patch. It was admitted before October 2011 that it was wrong, it was adjusted at the October 2011 patch and I think I read somewhere that it was set at 0.5G pending further work but I can't confirm that. In any case it just needs a response from the devs.

There's no need for some of the acrimonious reaction that occured in the tracker - and yes, I apologise for questioning the negative-voting 'blues' motives but it was a knee-jerk reaction to their tracker posts attacking this request and my perceptions instead of just expressing their view by voting on it and possibly even offering something to support their voting reasons. Their view (and tbh yours) that it is ok is no more valid than my feeling that it isn't. We can't prove it either way without a cockpit G-meter so we have to ask the devs.

I'm fairly sure it's wrong and I just want it looked at.
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  #210  
Old 04-29-2012, 08:27 PM
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Actually I remember the discussion on the cut off behaviour in its release state very well. In fact the devs never said that the g levels were wrong but they understood that the way it was implemented led to some oversensitivity. BTW back then the concern was merely that turbulences were enough to cause the first stage of cut out. So the devs eliminated basically the first stage of cut out completely while it actually should have been there. To my feeling (as you put forward your feelings I may too) they just should have removed the instant first stage cut out due to turbulences by putting in some inertial behaviour of the first stage cut out to render it more insensitive to small to medium turbulences.

I also do thing that the current cut out is not over sensitive.

BTW I do not understand what you expect them to do. You want them to check the g level from which cut out occurs. So you want to know the number and that's it? Or do you want them to make it less sensitive whatever g number they have used? If the latter is the case please provide some historic documents that supports your view that g level has to be improved.

Last edited by 41Sqn_Stormcrow; 04-29-2012 at 08:29 PM.
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