Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik

IL-2 Sturmovik The famous combat flight simulator.

Closed Thread
 
Thread Tools Display Modes
  #201  
Old 10-23-2007, 08:36 PM
ruxtmp ruxtmp is offline
Approved Member
 
Join Date: Oct 2007
Posts: 22
Default

I think anyone with a little "do it yourself" experience and basic tools could build the base for alot less in a few weekends. All you need to build is a gimbal and make a stick. The two hall sensors and one of these http://www.lbodnar.dsl.pipex.com/joystick/ fill out the electronic requirements.
I am actually building my own stick, throttle, rudder setup using the BU0836. The only thing appealing is the replica stick I may actually spend 200 on it as my first attempts at carving one were less than impressive.
  #202  
Old 10-24-2007, 06:32 PM
RockStar RockStar is offline
Approved Member
 
Join Date: Oct 2007
Posts: 44
Default

Dear Oleg,

Can it be possible to have planes explode more realistically when ground pounded? Currently they turn black and simply lean to the left or right. Thanks so much.
  #203  
Old 10-25-2007, 03:47 PM
robur robur is offline
Registered Member
 
Join Date: Oct 2007
Posts: 5
Default

Please Oleg, what resolutions will be supported in your new sim? Will there be option for wide LCD panels too?
  #204  
Old 10-25-2007, 07:45 PM
Icewolf Icewolf is offline
Approved Member
 
Join Date: Oct 2007
Posts: 83
Default We need patch 4.09 now !!!

We need patch 4.09 now !! Please

there has been over 400 downloads of the sound mod and many hosts are now running with checkruntime=2 to stop hacked SFS files.

some think it is ok to have Checkruntime=1 but in full real this is a problem as they can use sounds to detect enemy planes

Мы заплата 4.09 теперь
  #205  
Old 10-25-2007, 08:33 PM
Jutocsa's Avatar
Jutocsa Jutocsa is offline
Approved Member
 
Join Date: Oct 2007
Location: Hungary, Balatonfüred
Posts: 45
Default Re: New gear for BoB

Quote:
Originally Posted by II./JG1_Krupinski

Most people would have to work two weeks, or more, to buy that stick. Add that to the "work" done to play the game and it becomes harder and harder to justify.

-Raven
Around 750 euro ? Hmm...that might be two weeks of work at some places but its more like a two months of a salary in the less lucky countries of Europe. One month, if you have a good job. So I think it can be defined as damn expensive
  #206  
Old 10-25-2007, 10:07 PM
mazex's Avatar
mazex mazex is offline
Approved Member
 
Join Date: Oct 2007
Location: Sweden
Posts: 1,342
Default Re: New gear for BoB

Quote:
Originally Posted by Jutocsa
Quote:
Originally Posted by II./JG1_Krupinski

Most people would have to work two weeks, or more, to buy that stick. Add that to the "work" done to play the game and it becomes harder and harder to justify.

-Raven
Around 750 euro ? Hmm...that might be two weeks of work at some places but its more like a two months of a salary in the less lucky countries of Europe. One month, if you have a good job. So I think it can be defined as damn expensive
Straying off topic... It's an odd feeling hearing that wages are that bad in Hungary (and makes me feel rather uneasy as we are all "equal" in a forum like this). Is a "normal" salary really as low as 400 euro a month? To make you feel a bit better (maybe) - how much does a 150 square meter house cost in Hungary? Where I live (Sweden - which is by no means one of the richest countries in terms of salaries), we have to pay something like 300.000 - 400.000 euro for a house of that size in a decent but inexpensive area so then our 5000 euros a month gets rolling anyway In the end it makes a joystick like that damn expensive for us too
  #207  
Old 10-25-2007, 10:21 PM
Jutocsa's Avatar
Jutocsa Jutocsa is offline
Approved Member
 
Join Date: Oct 2007
Location: Hungary, Balatonfüred
Posts: 45
Default

Its around 120-150.000 euros for such a house. So, its still uncomparable Not that Im sad about it or anything, game industry pays well here too. And there are lots of poorer countries, some are even EU members.
/OFF
  #208  
Old 10-26-2007, 05:59 AM
Evgeny Evgeny is offline
Approved Member
 
Join Date: Sep 2007
Location: Moscow
Posts: 673
Default

Well, the next portion of your questions to Oleg. Please wait till he answers and then comment.

1)I was wondering if changing the view position using 6DOF will move the pilot's body as well? In real life pilots often tried to hide behind the airplanes engine when attacking bombers.

2)Regarding 4.09:

Can u assure us that there is a check on the il2fb.exe so people that havn't original version cant join online sessions?


3)1. Will radio navigation be included and what maps will you have in game?

2. Will icing on the wings be considered?

3. WHAT will change on the engine (and fuel) management side?

4)In BoB will we be able to identify and located planes, trucks, tanks from the correct distances when looking out of the cockpit of our aircraft ?


5)Will there be a Damage Model more precise (I remember some sayings about that), and which will be sensible to the time, or the G for exemple ? I mean, when my wing is hitted I cannot take too much G, and if I do, the damage spread and I can break my wing more easily.

6)What about shaders in game, how that would be used, and what about HDR lighting, will some sort of that will be used?


7)Just a quick question regarding the size of the map. I believe that you have stated, that the map will cower to the north of London, but how much of France or Belgium will be modeled? Will German bombers be able to takeoff from inland bases or do they simply spawn in the air?

1. In IL2 almost all on-line pilots forced to fly at low resolutions (1024x768 usually) for best view (ground HQ at 8000m ), in Bob:SOW this problem continue?.

2. In IL2 with some configurations you're capable ear sounds of others planes, explosions at ten milles... (whitout last shit cheats). Host in SOW has option of configurate sound for all players? (as one swith "real sound")


9)I would like to ask if we can expect better Force Feedback support in SoW? It would be great to have better immersion of flying.

10)Awhile back there was some talk about a trainer aircraft for Bob.....my question is if this is true, would it also be possible to take the co-pilot seat in any of the games bomber's during on-line play......the co-pilot could do trim, or take over if the pilot is killed


11)Any plans to include the Dewoitine D.520??? (It’s formidable little fighter with nose-mounted 20mm Hispano (+ 4 MGs) - comparable to bf109E for potency/performance (apart from direct fuel-injection)...

12)Can it be possible to have planes explode more realistically when ground pounded? Currently they turn black and simply lean to the left or right.

13)Will BOB have similar support for the 3 Views option currently used in Il-2 for multi-monitor support? This is the Use3Renders option.
  #209  
Old 10-26-2007, 06:47 AM
BigSkill BigSkill is offline
Registered Member
 
Join Date: Oct 2007
Location: Padova (Italy)
Posts: 8
Default

Well done Evgeny, we all hope some Oleg answer soon
  #210  
Old 10-26-2007, 07:29 AM
Robert's Avatar
Robert Robert is offline
Approved Member
 
Join Date: Oct 2007
Posts: 717
Default ............

Thanks for keeping us in the loop Evgeny.

Could the responses from Oleg also be put also into Oleg's Room. That way it would be easier to reference his replies instead of treading through multiple pages to find the answer to questions.

It's not so hard now, but I imagine after several months of updates it would be difficult to locate specific quotes or references from Oleg. Since no one's able to post there it his responses won't get cluttered with our posts.

Thanks again.
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 01:58 AM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.