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  #191  
Old 12-20-2013, 10:09 AM
SPAD-1949 SPAD-1949 is offline
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[QUOTE=Jami;512450]
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Originally Posted by SPAD-1949 View Post
Oh yes, and even the rookie I-16 has godlike deflection shooting skills.
If you've got one on your back, you should have had a good ammount of energy advantage or you are dead within some seconds. You can only sacrifie your wingman and run.
They turn on a penny, they accelerate like hell, climb like there is no tomorrow and shoot rather accurately. They usually kill you when you try to outrun or outclimb them at ranges of around 700m, Ace AI does that at 1K with one short burst.
QUOTE]

Yes, this should be corrected as soon as possible. It makes no sense to use I-16s in missions any more because they are unreal overwhelming. There is a big difference between 4.11 and 4.12. I really hope that DT will downgrade to 4.11 in this case - and check other planes, too.
They increasingly became owerwhelming since 4.10, but with 4.12 they are a real threat.
You cant even come over them by energy advantage, because they turn so fricking fast, you cant fly out a shooting solution with the overspeed you need to get out of their range of kill, if you overshoot (and you will overshoot)
Some versions are not that hard, but especially the SPB Model 24 is not surviveable.
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  #192  
Old 12-20-2013, 10:38 AM
Buster_Dee Buster_Dee is offline
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Yes, many hands on this one (and still growing). For my part, you're welcome.

Last edited by Buster_Dee; 12-20-2013 at 10:40 AM.
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  #193  
Old 12-20-2013, 11:35 AM
Sita Sita is offline
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Originally Posted by Pursuivant View Post

Now all we need is for someone to model the other 5 crew stations needed for the B-17!
5? i think six minimum ... or even more
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  #194  
Old 12-20-2013, 01:31 PM
dFrog dFrog is offline
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Well, B-24 is just awesome. But... I wonder... in Avia B.534 there is a very nice animation of moving ammo cartridges when firing guns. Why this animation was not used in B-24 when there are so many ? If you can do it for one plane, why not for this ?

Yeah, I know. I'm nitpicker.
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  #195  
Old 12-20-2013, 01:43 PM
Monguse Monguse is offline
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dFrog

Glad you asked about the articulated ammo belt and ammo considering I have been wrapping my head around that issue.

If you take the low ball approach like hiding part of the ammo belt, it painfully become obvious that using TrackIR with 6DOF the user is aware of the missing belts and it blows the "magic".

The only real solution is to have a fully articulated (albeit simple polys) animation with again a fully articulated simplified ammo.

Given that, now you know why the B25J waist and A20 ventral position never had the articulated ammo belts installed.

All I can say is maybe one day.
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  #196  
Old 12-20-2013, 02:43 PM
IceFire IceFire is offline
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Congratulations to Buster and Monguse. Your hard work and many thousands of hours have paid off.. I look forward to making use of the B-24 in online and offline scenarios!
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  #197  
Old 12-20-2013, 02:51 PM
Pursuivant Pursuivant is offline
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Quote:
Originally Posted by Sita View Post
5? i think six minimum ... or even more
You're right. My point was that a number of those gun stations can be reused.

Sperry Ball Turret, Martin Top Turret - B-17

Sperry Ball Turret, Martin Top Turret, Consolidated Tail Turret (as nose turret and tail turret) - B-24H.
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  #198  
Old 12-20-2013, 03:33 PM
GROHOT GROHOT is offline
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Guys, I don't have any words to say you...
THIS IMPOSSIBLE!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
I see something beauty like parrallel universe!!!
Give me that plane please for Christmas flying over Europe!!!
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  #199  
Old 12-20-2013, 04:01 PM
Monguse Monguse is offline
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Pursuivant

For a proper H model we need to model a new A-6B for the tail a new Emerson A-15 front turret, new cockpit, and totally new bombardier station and update the top turret to an A-3D. If we keep it to an earlier block, we wont have to stagger and enclose the waist.

As for the ball in the waist, the ball retraction cylinder, torque retraction need to be redone.

For the external model, we would need to remove the bombardier low viewing windows, fix a few things here and there and update the skin texture itself.

So all in all:

New/Updated pit
New bombardier area
New waist (depending on the variant we want)
Update Top Turret
New Emerson A-15 front turret
New A6B tail.
External model changes to reflect the H block we want.
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  #200  
Old 12-20-2013, 04:49 PM
dFrog dFrog is offline
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Quote:
Originally Posted by Monguse View Post
...Given that, now you know why the B25J waist and A20 ventral position never had the articulated ammo belts installed.

All I can say is maybe one day.
OK, thanks for explanation. I'm not fan of planes with more than 2 engines, but this one is really nice piece of (tremendous amount of) work.
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