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#191
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If you create a DF map with the Yak 15 (1946) and you use default friction (maybe even without)...
You just can't take off when you start the plane in a parked spot (using static planes). Please download and find the mission and NTRK file here: http://files.tolwyn.com/df_yak_overheat.zip I've tried several times. This overheat thing is a bit... over the top. (and yes, I realize I spelled the mission incorrectly) |
#192
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Ok, Friction didn't seem to matter. So I guess I put this in your guys' court.
Do you really expect Yak-15 to have to take off like this: http://files.tolwyn.com/yak15_takeoff.ntrk Takes... FOREVER! (but is possible). |
#193
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This is not an inconsistency.
Normal means you need to place the LIFT OFF point takeoff icon on the end of the runway. The other options allow you the FLEXIBILITY off putting the takeoff icon where YOU want it to be, with the proceeding waypoint dictating the takeoff direction. This is by design. Changing it will screw things up. Quote:
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#194
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When placing takeoff waypoints, if you try to place more than one squadron on a runway
icon when using the “line” or “pairs” options, the squadrons spawn on top of one another destroying all the aircraft in both squadrons. When using the “normal” option, additional squadrons line up behind the previous ones as was done in previous game versions. |
#195
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There are three options in take off waypoint setting. In one of them you must place the waypoint on one end of the runway, while in two others - on the opposite end.
If you do not call this feature " inconsistency", it s, at least, user unfriendly, indicating that the programmer does not care of users. |
#196
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I´m not sure if it has been mentioned or not, but there is no gear and no flap sound un dthe Focke Wulf 190 A4 versions(and probably others).
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#197
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It is clearly stated in the manual that PAIR and LINE work as off runway take-off. Off runway take-off has been in Il2 for ages and it works exactly the same as before with added bonus to place the starting planes in pairs or line. It will also not automatically snap your starting position to the runway if you are close by. If anything, extra care was taken not to change the previous mechanics to make it easier for the mission builder. This also answers spdr109 problems. No change there. Mission builder has to take care of placing the flights, so they don't collide.
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A designer knows he has achieved perfection not when there is nothing left to add, but when there is nothing left to take away. |
#198
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I do not like if anybode else says what is better for me. Last edited by Uzin; 01-20-2012 at 03:40 PM. |
#199
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Moon phase bug: dark side faces the Sun, at least a few times on Leningrad winter.
(Also, a rotating starfield instead of static would be nice... ![]() |
#200
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Its a flight simd and not a space sim, you wouldn even notice if the stars are rotating or not
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