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Mods Everything about mods

 
 
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Old 05-12-2009, 10:18 PM
Random_Knight777 Random_Knight777 is offline
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Join Date: May 2009
Posts: 6
Default Some Pointers Required & Other Things

Greetings. I've been playing Kings Bounty: The Legend for a little while now, not too much, but I've already noticed a few things I'd like changed(Mostly some of the basic human units).

I've been lurking about a bit, searching for the basics on how to do it myself.
I've found out a few things, thus far;

1) The .KFS files can be opened with Winrar/Winzip
2) The .ATOM files can be opened with notepad/as a TXT

I could say I have a third point, and that would be that making a .KFS file, is done via saving a Winrar/Winzip file as .KFS instead, but I ain't sure I got all that right on that part.

... I think I entered rant mode, my apologies. Moving on. I'd like to get some more specifics on how the procedure is done, about how you make a mod.

Do I just extract an .ATOM unit file, change it, save it, dump it in a zip and make it an .KFS and then dump that in the Data/Mods folder, and it'll work, or is there something else needed?

Now, this may sound a bit silly coming from a completely random person such as me(No Pun intended), but perhaps someone could either make a topic where info such as this, the basic know-how of modding Kings Bounty is stored... Or just a topic with a link to where such a place can be found?

My apologies if I've gotten some things wrong and if I'm just blathering nonesense on you all.
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