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Adventure mode All you want to know about adventure mode (may contain SPOILERS)

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  #11  
Old 10-16-2008, 04:26 PM
wolfing wolfing is offline
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Quote:
Originally Posted by kuqumi View Post
I find them extremely useful in bossfights where the boss keeps adding in stacks of creatures. They can be used to make a bottleneck or to prevent troops from being spawned behind your ranged fighters. I got about 1/2 a level (nearly 35K exp) by letting the spawns pile up while I killed the boss at my leisure. Since I don't have resurrect I used cursed ghosts and sacrifice to keep the other exposed troops topped off. (With stone skin and the physical resist boots, cursed ghosts can have 95% physical resistance!)
Impressive, that ghost thing is almost an exploit lol
But from the screenshot you only got 3k exp, your total is 35k. I think you get the 3k exp regardless of how many of those fish you kill (they don't count in that fight, just the boss). In that same fight I didn't use ghosts, but the shamans made it all possible, when it was the turn for those 4 red totems, they each would hit the fish all over the battlefield for like 300dmg each, MASSIVE OWNAGE! (at that level that is)
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  #12  
Old 10-17-2008, 09:19 AM
kuqumi kuqumi is offline
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Oh yeah, the damage totems were completely awesome in that fight. Even when the enemy is strong enough to kill the totems in one strike, that's one turn of not attacking me, and that's essentially a free cast of Blind (!!!).
Thanks for the clarification on the exp gained vs total, I was wondering about that.
In normal fights I can put mana spring (and Target if needed) on the stone-skinned ghosts too and accumulate quite a bit of mana.

Last edited by kuqumi; 10-17-2008 at 09:19 AM. Reason: spelling fix lol
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