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IL-2 Sturmovik The famous combat flight simulator. |
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Thread Tools | Display Modes |
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#1
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S!
I use 120 degrees (with San's FOV changer) for cruise and while searching for targets, switching to "Wide" from time to time to zoom closer. During dogfights I keep the 120, switching to "Wide" to take a deflection/close shot. I sometimes use the strongest zoom (don't remember the name for it) to spray the enemy from far with MGs to make him turn ![]() For normal cruise, I feel the "Wide" is like having tunnel vision. Thus, the need for San's FOV changer. EDIT: I personally don't understand why are we limited to these limits of 20-~90degrees. Why can't we set anything we want? Sure, it will go distorted if you go too far, but it'll be your own eyesore ![]() ![]()
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AMD 1055T Hexacore@3,4GHz - 2x4GB 1600MHz DDR3 - ATI 6950 2GB, flashed to 6970 shaders - Windows 7 Ultimate 64-bit - 30" LG W3000H (2560x1600) - TM Warthog Stick + Cougar Throttle - wooden DIY pedals with Hall sensor - FreeTrack Last edited by Untamo; 07-25-2013 at 01:05 PM. |
#2
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Is there any way to set toggle FOV to between just wide view and zoomin gunsight view? I rarely use normal view, but default FOV toggle switch between these 3 modes. It's kinda annoying. I just need 2 views and switching back and forth.
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#3
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![]() Quote:
Code:
NormView(){ Send {NumpadIns} ; e.g. FOV 90° return 0 } GunView_Hold(){ Send +{F1} ; toggle Gunsight view Send {NumpadDiv} ; e.g. FOV 30° KeyWait %A_ThisHotkey% Send +{F1} ; toggle Gunsight view return 0 } Cmd_View_SightViewOnHold: GunView_Hold() NormView() return Artist
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Ceterum censeo the mixture axis should be supported in IL-2 1946' DeviceLink. ------------------------------------------------------------- ![]() |
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