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#11
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Yes! Thank god there's someone else out there that seemingly knows the facts!
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#12
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Ahh yes, the photorealistic vs what the human eye can see argument. In theory I agree with you. A game should seek to duplicate what the human eye can see as closely as possible. But the problem with this is that we have no displays that can duplicate what our eyes can see. This is a problem that cinema had to deal with early on. And its still a problem today - be it plasma, lcd, and old CRT or even a 4k projector, you can never display the dynamic range, depth of color, resolution (iffy) or framerate, let alone all the other little things that would match the human eye. Because of this, I think games should try to emulate films as closely as possibly. Not just because the above problems have been something that film has worked out over 100+ years, but also because our expectations of what reality on a 2d screen looks like are based on film. This is why having things like chromatic abrasion, bloom and film grain can go a long way to making a digital image look "real" on the screens we see them on. But as an aside the things I just listed are often over done to a significant degree in games... but that is a whole other discussion I can get into.
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http://www.youtube.com/watch?v=ccY25Cb3im0 |
#13
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According to wikipedia the new additions to the DirectX 10 API were
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Number 5 reduces the workload on the CPU when swapping textures Number 7 would be used for representing 3d trees and grass and such. The rest are basicaly effect the efficiency on the graphics processing. To reproduce these functions in DX9 the CPU would be taking on a lot more load. Sort of makes sense when people talk about lower frame rates under ROF. Cheers! |
#14
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In its artistic and lighting department, RoF is not years, not DX versions below CoD, it´s thousands Olegs below CoD. Even the original IL2 is better in color choice than RoF. Sad, but true. Sorry, but I can´t have any confidence in the artistic direction that let that horrible over glowing white horizon or that acid blue sky in RoF reach the final product and stay there for years.
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Win 7 64 Quad core 4Gb ram GTX 560 |
#15
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#16
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He is right. Many colors in ROF are not natural. Just feel off. The sky is wrong, the horizon is too bright, and few other things that show the strong "artistic licence" used in making the lighting engine.
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#17
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But will it be available as an iPhone app ?
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#18
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give it time, Galway... give it time
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Intel 980x | eVGA X58 FTW | Intel 180Gb 520 SSD x 2 | eVGA GTX 580 | Corsair Vengeance 1600 x 12Gb | Windows 7 Ultimate (SP1) 64 bit | Corsair 550D | Corsair HX 1000 PSU | Eaton 1500va UPS | Warthog HOTAS w/- Saitek rudders | Samsung PX2370 Monitor | Deathadder 3500 mouse | MS X6 Keyboard | TIR4 Stand alone Collector's Edition DCS Series Even duct tape can't fix stupid... but it can muffle the sound. |
#19
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You've just answered your own question!
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#20
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ROF artist team are the ones needing a serious gamma correction in their lifes, friend.
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Win 7 64 Quad core 4Gb ram GTX 560 |
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