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Originally Posted by RaulIgnat
So how much crit % would be enough ? is 100% rly needed ?
With a value of lets say 50% crit , how much actual chance of a crit do you have for your first hit ? and for 2nd of 1 does not crit ? 3rd ?
Im quite used to exploiting this from game like dota so i am curious how i can use it here im my favor.
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Ooooh it works NOTHING like dota where it is a conditional chance to crit per hit per item.
No no. It adds it all up, and that is your AGGREGATE chance to crit for every hit. So whatever the final crit chance is for your UNIT, is his crit chance for every hit.
No, you really don't need 100% chance to crit. It certainly makes some "Impossible" battles doable with a smaller/weaker army especially if you are the Viking Class with Absolute Rage 3 (225% dmg to crits instead of 150%).
If you are really a crit freak, the Runic Chance Belt is better if you are a summoner type and/or you can try Doom but honestly Doom is a terrible spell. I guess it is MUCH better for a Soothsayer now that they buffed debuff/buff spells with Creation skill.
It is pretty amazing though that Sacrificing Paladins for Demons, I went from 55->67 Demons. Now I can do about 15.8K dmg per crit... and I have 89% crit chance.
I don't even have the Dagger of Judgment yet but I know it is in the game.