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King`s Bounty: Warriors of the North Next game in the award-winning King’s Bounty series |
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#11
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I'm disappointed cause they weakened rune mages so much and change the ability which ressurect, i loved that it
now rune mages are useless |
#12
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huh? rune mages are like 1000 times more powerful in warriors of the north than in crossworlds...
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#13
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#14
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and why they replaced revive ability with this usless one |
#15
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Why they change things if they use the same unit in this KB
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#16
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Seems to me the real problem is with Phantom letting you use the units abilities. Unit talents compete with spells more than ever for similar effects -- so if you play your cards right the Phantom spell is like a Gift + Summon spell rolled into one. I can get extra resurrections, blinding bombs, even more summons, etc. Being able to access those talents on the fly and without using up your spell action is a huge tactical advantage. Plus, once you've used the trick you wanted you still have a 2-round distraction.
Now if the Phantoms didn't have any talents they would still be useful as a summon for distortion mages -- but not nearly so abusable. And the rune mage wouldn't seem OP, imo. |
#17
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by using the 3rd ability and the spell chargers you can regain infinite mana at the end of a battle, by using the 2nd spell and either runic word or the 3rd ability you can target another create like say paladins to generate infinite revives, as a result you can manage in a single battle, if you are very patient to do weird things like cast sacrifice 50times :-p this combination of powers makes the entire game almost pointless to play because it's too powerful. (these combos work better with 40mind and 40magic runes unspent) whereas in crossworlds rune mages were a mediocre well rounded unit with a few interesting gimmicks and strong positive synergies in a level 5 unit based army. |
#18
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I don't recruit them in KBWOTN since they do, in fact, ruin the game. |
#19
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Is it possible to make a mod which adds a Reload timer to each of the Runic Mage's skills?
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#20
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Same here. I played around a bit with them when I got access to runemages in Greenwort, but couldn't really find a way (even with self-imposed restrictions) to make it fun, so I dropped them altogether (phantom is overpowered, laser gets overpowered with many might runes, and using them almost exlusively as a shooter is no fun at all).
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