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King`s Bounty: Warriors of the North Next game in the award-winning King’s Bounty series

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  #1  
Old 10-31-2012, 02:19 PM
ikbenrichard ikbenrichard is offline
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Great work. Big thnx !
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  #2  
Old 10-31-2012, 12:37 PM
pavar pavar is offline
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Quote:
Originally Posted by Zechnophobe View Post
Last Stand is a fine spell when manually cast. Having it randomly cast on a stack sucks horribly though.

I might break open the lua myself tonight and see if I can fix some of this stuff.

God, is it possible someone could do a fan-made update to all the freaking tool tips? I'd literally climax in excitement at that.
I'm working on correcting the effing grammar (and the off-mark descriptions) on spells and skills. If you are willing to list the tooltips that need updating (what it says / what it should say), I would gladly dive in on it. Thanks to you guys I am able to play the game without having it crashing to the desktop every 2 minutes and I wouldn't know where to start to correct the bugs, but this is at my level
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  #3  
Old 11-01-2012, 02:36 AM
RCDOWN RCDOWN is offline
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Quote:
Originally Posted by Bhruic View Post
Well, rather than do that approach, I fixed the spell (mostly).
Tnx man, you saved the day!

Any hope to fix the famous battle crash using viking buffer troop?
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  #4  
Old 11-01-2012, 10:14 AM
Bhruic Bhruic is offline
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Quote:
Originally Posted by RCDOWN View Post
Tnx man, you saved the day!

Any hope to fix the famous battle crash using viking buffer troop?
That's the first I've heard of it. Do you have a save where I could witness it happening? Although there's a decent chance the crash is caused by the actual compiled code rather than a script, it's still worth a look.
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  #5  
Old 07-24-2013, 03:04 PM
Cahill3eph
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I'm trying to just do fixes with this, rather than outright game changes.

Last edited by Cahill3eph; 07-24-2013 at 03:07 PM.
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  #6  
Old 10-31-2012, 11:10 PM
Csimbi Csimbi is offline
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In addition, none of these LUA functions appear to work:
Game.MessageBox(...)
Game.InvokeMsgBox(...)
Game.Log(...)
Game.atom_getpar(...)
Plz fix.
Thank you!
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  #7  
Old 10-31-2012, 11:15 PM
Bhruic Bhruic is offline
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Those are certainly all source code fixes, and as we don't have access, you'll have to wait for 1C to fix those (should they choose to). Better to report those in the Bugs thread.
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  #8  
Old 11-01-2012, 01:02 AM
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camelotcrusade camelotcrusade is offline
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Quote:
Originally Posted by Bhruic View Post
Critical Hits/Sense Weakness fix - If your hero didn't have the Sense Weakness skill, all critical hits on your units would trigger Sense Weakness (sounds backwards, I know)
In arena.lua, line 553:
Code:
if receiver_human and not receiver_glot then

if receiver_human and not receiver_glot and (skill_power("weakness_lore", 2) > 0) then
Hi - turns out I got a save right smack in front of the guy who casts Doom, so I just tested and the bug is still happening. Then I realized the zip file has addon_arena.lua, not arena.lua, so I didn't have the fix installed. So I went into the arena.lua file to mod it myself, but I don't quite understand how to do it. At 553 (and the next few after) it says:

Code:
       if receiver_human and not receiver_glot then
          kritProb = kritProb - skill_power("weakness_lore", 2)
          if kritProbRnd < kritProb then
            iskrit = false
            is_weakness_lore = true
Where do I make the changes? Am I adding that line you show right after it?
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  #9  
Old 11-01-2012, 01:04 AM
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Zechnophobe Zechnophobe is offline
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Quote:
Originally Posted by camelotcrusade View Post
Hi - turns out I got a save right smack in front of the guy who casts Doom, so I just tested and the bug is still happening. Then I realized the zip file has addon_arena.lua, not arena.lua, so I didn't have the fix installed. So I went into the arena.lua file to mod it myself, but I don't quite understand how to do it. At 553 (and the next few after) it says:

Code:
       if receiver_human and not receiver_glot then
          kritProb = kritProb - skill_power("weakness_lore", 2)
          if kritProbRnd < kritProb then
            iskrit = false
            is_weakness_lore = true
Where do I make the changes? Am I adding that line you show right after it?
He is saying change:

Code:
if receiver_human and not receiver_glot then
to

Code:
if receiver_human and not receiver_glot and (skill_power("weakness_lore", 2) > 0) then
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  #10  
Old 11-01-2012, 01:12 AM
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camelotcrusade camelotcrusade is offline
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Lol, thanks. I'll try not to hurt myself making the change.

Edit: Aaand... it works! Wolves took the crit.

If anybody needs a crit tester save, you can use this one. Just talk to the berserker guy to fight him - he knows doom. What I have been doing is running the maiden out to grab the chest and then casting summon nature's ally in the hex in front of her. When it's the hero's turn he'll cast doom on the wolves and then his black knight will run up and smack them for a crit (or the sense weakness bug, if you don't put in the fix).

And you probably know this but the save goes in your my documents\my games\KBWoTN saves folder.
Attached Files
File Type: zip crit save.zip (1.15 MB, 60 views)

Last edited by camelotcrusade; 11-01-2012 at 01:25 AM.
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