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#1
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Great work. Big thnx !
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#2
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Quote:
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#3
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Tnx man, you saved the day!
Any hope to fix the famous battle crash using viking buffer troop? |
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#4
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That's the first I've heard of it. Do you have a save where I could witness it happening? Although there's a decent chance the crash is caused by the actual compiled code rather than a script, it's still worth a look.
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#5
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I'm trying to just do fixes with this, rather than outright game changes.
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Last edited by Cahill3eph; 07-24-2013 at 03:07 PM. |
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#6
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In addition, none of these LUA functions appear to work:
Game.MessageBox(...) Game.InvokeMsgBox(...) Game.Log(...) Game.atom_getpar(...) Plz fix. Thank you! |
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#7
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Those are certainly all source code fixes, and as we don't have access, you'll have to wait for 1C to fix those (should they choose to). Better to report those in the Bugs thread.
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#8
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Quote:
Code:
if receiver_human and not receiver_glot then
kritProb = kritProb - skill_power("weakness_lore", 2)
if kritProbRnd < kritProb then
iskrit = false
is_weakness_lore = true
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#9
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Quote:
Code:
if receiver_human and not receiver_glot then Code:
if receiver_human and not receiver_glot and (skill_power("weakness_lore", 2) > 0) then
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#10
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Lol, thanks.
Edit: Aaand... it works! Wolves took the crit. If anybody needs a crit tester save, you can use this one. Just talk to the berserker guy to fight him - he knows doom. What I have been doing is running the maiden out to grab the chest and then casting summon nature's ally in the hex in front of her. When it's the hero's turn he'll cast doom on the wolves and then his black knight will run up and smack them for a crit (or the sense weakness bug, if you don't put in the fix). And you probably know this but the save goes in your my documents\my games\KBWoTN saves folder. Last edited by camelotcrusade; 11-01-2012 at 01:25 AM. |
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