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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#1
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I'm wondering if others have noticed and hoping the feedback demonstrates the pros and cons. For me, it would help to understand this more in order to be more judicious in my loadout selections. Cheers |
#2
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or . . . . do you think that it was just his convergence settings that made the difference? If it makes little difference on the loadout selected, then convergence becomes the deciding factor I think. Convergence is not a part of this question. This will muddy the water completely. It is a question aimed directly at loadouts only. Last edited by Catseye; 10-24-2012 at 07:24 PM. |
#3
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Both are important.
To see what is the best convergence settings for you I recomend Repka 4. There are icons to see the distance and you can record tracks there without being kicked from the server(at least for me) and alive pilots. You can see on what distance you shoot most of the time. Then set it and try again. |
#4
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maybe the devs reduced/deleted the different effects of different rounds to safe performance? overall it indeed looks more random now than it did before. |
#5
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My suspicions are that they did not spend a great deal of time programming the ammo except in a general fashion. I'm guessing that modeling the loadouts took a back seat due to all the other issues at hand and that they were concentrating on getting the sim engine perfected to be able to proceed to the sequel. IMHO, considering what would be required to track each and every bullet fired by ballistics, type, location of hit, type of damage to be modeled and much more - I'm of the opinion that it would take a considerable amount of time to perfect it and also, that in the state of the sim - it might bring it to its knees with stutters. Hopefully some others will jump in here who have done some tests also. Cheers Last edited by Catseye; 10-24-2012 at 05:00 PM. |
#6
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I'd point at the DM rather than the ammo.
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#7
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This makes it interesting online for example. Different damage model for different aircraft can certainly create an imbalance in gameplay between flyable models. Many have expressed some observations on just this but cannot put a finger on anything specific. |
#8
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I agree with Farber on this, luthier having told as much...in the old game there was a modder with a ammo fetish, he was gonna in and make it right ![]()
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#9
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yeah pretty much....there is still a difference in my view as well....though they made B-Beobachtung unexplosive now unfortunately....because this was modeled correctly already and now for some reason that effect is gone...
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