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#11
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Can you make a proper 1000lbs bomb for brits ? So the Tempest can get rid of american, please ?
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#12
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dFrog, there will be plenty of British bombs, fear not. |
#13
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Wonderful news Zorin. Keep up the great work!
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#14
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Hi Zorin,
Until will be any bomb/torpedo done with all things (4 lods with 32bit texture 256*256 resolution) try send max file with PSD on DT mail for revision. If will be ok, can be object released in next update. Keep low-poly standard. Use alpha-channel for save polys where will be need. mag
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---------------------------------------------- For bugreports, help and support contact: daidalos.team@googlemail.com Last edited by magot; 10-21-2012 at 09:39 PM. |
#15
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#16
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Question for the community, would you like the bombs to be wearing a skin appropriate for the year and theatre set by the scenario you play?
For example some German bombs would start out being darkgrey to become greengrey, as well as being lightblue if being used in North Africa. |
#17
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If its not to time consuming and your willing to do it that would be great.
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#18
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How would the skins be determined? Tied to the map, or increasing the list of ordinance with each skin version?
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#19
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Presumably using the same mechanism that works for default skins on some aircraft (i.e. German aircraft now sport correct theatre band markings depending on if East, West or Med).
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#20
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So, this may be a partial answer to your question. Aviar
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