Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik: Cliffs of Dover

IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

Closed Thread
 
Thread Tools Display Modes
  #1  
Old 09-14-2012, 10:42 AM
Feathered_IV's Avatar
Feathered_IV Feathered_IV is offline
Approved Member
 
Join Date: Dec 2007
Posts: 1,471
Default

How do you expect your current business model to deliver a profit while using the traditional il-2, addon every 2-3 years approach, and do you plan to offer DLC content in the future?
  #2  
Old 09-14-2012, 11:00 AM
1337Avi80R 1337Avi80R is offline
Approved Member
 
Join Date: Dec 2010
Location: Germany
Posts: 10
Default

1. Is it save to say that the the sequel will, besides adding new content, fix all major gameplay, graphic ,multiplayer issues we currently have?

2. Will there be a solid documentation for engine management, level bombing etc.?

3. Can we expect the sequel to be out this year or is that unrealistic?

4. What happend to the offical announcement for the sequel?

5. Is someone still working on improving and/or adding new/better sounds?

6. What priority have drivable vehicles? What amount of work is put into that?
  #3  
Old 09-14-2012, 09:00 AM
MadBlaster MadBlaster is offline
Approved Member
 
Join Date: Oct 2010
Posts: 666
Default

1) will this game ever run good on windows xp using dx9? 'good' defined as 30 avg fps on black death track.

2) will you ever consider getting rid of steam and going to hyper-lobby format?

3) what pc components, drivers, supporting software...etc. do you now recommend to run the game optimally, given so much of the code has changed since original release date since the game was first spec'd out.

4) was the epilipsy filter a fraud? honestly, it was so absurd. very hard to believe in hindsight.

5) surprise, did you know that B6 doesn't even like CLOD?

6) did you hire any of the Daidalos Team member to work on CLOD when you put out those help wanted advertisements a while back?

7) will the final patch include moving dogfight server and rearm, refuel and repair capability?

8 ) after the final patch, where do we go to join 128 player battles online?

9) why did oleg leave? the real reason.

10) if you could do it all over again, would you?

11) is chivas a 1c bot?
  #4  
Old 09-14-2012, 09:42 AM
Feathered_IV's Avatar
Feathered_IV Feathered_IV is offline
Approved Member
 
Join Date: Dec 2007
Posts: 1,471
Default

Again with reference to the single player experience, what did you learn from this thread that YOU started. How has it effected your ideas of gameplay and which elements do you intend to implement in the sequel?

http://forum.1cpublishing.eu/showthr...highlight=Holy

Also, I notice you never contributed beyond the first post. Did you actually read the suggestions contained in the thread?

Last edited by Feathered_IV; 09-14-2012 at 09:45 AM.
  #5  
Old 09-14-2012, 09:49 AM
Dano Dano is offline
Approved Member
 
Join Date: Oct 2007
Location: Petersfield UK
Posts: 1,107
Default

Are you ever going to fix the severe particle effects fps issues without resorting to making the effect look like it was made with lego?
__________________
i5 2500k - Asus P8P67Pro - Crucial M4 64GB - 8GB DDR3 - Geforce Ti 560 1GB - Xonar DG - W7 X64 SP1
  #6  
Old 09-14-2012, 09:53 AM
BGs_Ricky BGs_Ricky is offline
Approved Member
 
Join Date: Feb 2010
Location: Lausanne, Switzerland
Posts: 139
Default

Hello Luthier !

- Can we expect one day to have a comprehensive manual for the FMB, including scripting ?
- The game has an incredible amount of features and systems modeled, but it's sometimes not easy to discern what is really implemented from what is buggy or not working properly. Could we expect to have one day a clear picture of that ?

Thanks for your time and keep up the work to bring us a enjoyable sim again !
  #7  
Old 09-14-2012, 07:25 AM
Tree_UK
Guest
 
Posts: n/a
Default

Hi Luthier,
1. Please could you look into the netcode, its killing Multiplayer servers.

2. Could you reconsider your position on Co-ops, again this is preventing a lot of people from wanting to continue using your product now and in the future.

3. It was claimed that within recent patches a 50% performance increase was gained but as of yet I have seen no evidence to support this, in fact my performance actually dropped whilst at the same time features were taken out of the game. Could you tell me how I go about getting this performance increase or what system I should use to get the best out of CLOD, I currently have a i72600k running at 4.7Ghz, 2x GTX680 in SLI and 16GB of DDR3 at 1600mhz.

4. Could you tell us how you test your alpha/beta patches before release, many of them have broken has much as they have fixed and your customers are left scratching their heads wondering how you could of missed some of the most obvious bugs, such as the hurricane not starting. Also could you tell me what online servers you or your employees use to test the game.
  #8  
Old 09-14-2012, 10:29 AM
Mysticpuma's Avatar
Mysticpuma Mysticpuma is offline
Approved Member
 
Join Date: Jan 2008
Location: Bromsgrove, UK
Posts: 1,059
Default

Can we ever expect authentic looking cloud cover and weather environments that actually effect gameplay?
Also the buildings still pop up like they did in the original IL2. Has your new graphics engine fixed this awful looking problem?
Lastly has there been any progress on making the Ai work and fly like we would expect or are we stuck with either barrel rolls or no reaction at all?

Video of weather that actually works, smoke and fire that looks realistic, water effects that are immersive and buildings that don't pop up here:
http://forum.1cpublishing.eu/showthread.php?t=34239

Why not just buy that Graphics engine and plug your other stuff into it?

Waiting to see which questions get answered, I am sure there will be lots.

Cheers, MP
__________________
http://i41.tinypic.com/2yjr679.png
  #9  
Old 09-14-2012, 10:33 AM
JG52Krupi's Avatar
JG52Krupi JG52Krupi is offline
Approved Member
 
Join Date: May 2008
Posts: 3,128
Default

Can we expect bullet hit and flak sounds to be added in the next patch?
__________________


Quote:
Originally Posted by SiThSpAwN View Post
Its a glass half full/half empty scenario, we all know the problems, we all know what needs to be fixed it just some people focus on the water they have and some focus on the water that isnt there....
Gigabyte X58A-UD5 | Intel i7 930 | Corsair H70 | ATI 5970 | 6GB Kingston DDR3 | Intel 160GB G2 | Win 7 Ultimate 64 Bit |
MONITOR: Acer S243HL.
CASE: Thermaltake LEVEL 10.
INPUTS: KG13 Warthog, Saitek Pedals, Track IR 4.
  #10  
Old 09-14-2012, 10:48 AM
jf1981 jf1981 is offline
Approved Member
 
Join Date: Nov 2010
Posts: 334
Default

Can we increase even more the degree of realism e.g. available & working aircraft systems ?

Just a side note, please remove the ever icing clouds, most of them are not, especially flying low, it's not that often sub zero.
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 06:50 PM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.