Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik: Cliffs of Dover

IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

Reply
 
Thread Tools Display Modes
  #1  
Old 06-15-2012, 11:21 PM
pupo162 pupo162 is offline
Approved Member
 
Join Date: Feb 2010
Posts: 1,188
Default

Quote:
Originally Posted by BG-09 View Post
...

Feel free to point me to the 40 human pilots and 300+ human gunners who want to populate my current on development mission.
Reply With Quote
  #2  
Old 06-15-2012, 11:40 PM
_YoYo_'s Avatar
_YoYo_ _YoYo_ is offline
Approved Member
 
Join Date: Feb 2010
Posts: 215
Default

And everyone want to be a pilot .
__________________
webmaster of YoYosims, JG300 founder

www.yoyosims.pl

Win 7 64, i7 930@3.76, GA-EX58-UD3R, 8Gb Patriot Viper II, ATI 7970 3Gb, 5 x SSD, res.1920x1080 27'', X-Fi Extreme Music + 5.1, TrackIR 5, TH Warthog, Throtlle Quadrant CH, Saitek Combat Pedals, Go Flight GF-P8, Saitek: Pro Flight Radio Panel, Pro Flight Switch Panel, Pro Flight Multi Panel, Instrumantals Panels, iPad2 for maps [FSX, DCS Ka50, A-10C, TOH:Hinds, RoF, CoD]
Reply With Quote
  #3  
Old 06-16-2012, 01:34 AM
Feathered_IV's Avatar
Feathered_IV Feathered_IV is offline
Approved Member
 
Join Date: Dec 2007
Posts: 1,471
Default

Quote:
Originally Posted by BG-09 View Post
Well...gentlemen...
Please stay well away from game development.
Reply With Quote
  #4  
Old 06-16-2012, 06:38 AM
hiro hiro is offline
Approved Member
 
Join Date: Jul 2009
Posts: 352
Default

No AI for an MMO, oh wait, those do need AI.

For the newbs that have no clue of the game they just bought.

They're in the game for the first time, and their a55 is a wad of cookie dough.
After a few weeks, he was carved out of wood.

The cookie dough players will want AI just to learn the game and pick it up, instead of going out with others and getting sniped / bombing / rushed / shanked / detonated at spawn point by the uber players


And if you've been to this wonderland called mission4today . . . then you know lots. I mean lots. Like enough to vote out the US current president twice, americans use enough water bottles in a week to circle around the globe 12 times, works 60% of the time All the time . . .

Lots of people do campaigns with only online aspect is to download them.

AI would be pretty useful to keep the bombers flying in formation, the flak to send bursts up around your altitude etc . . .


And the first rule of game longevity is SDK
Second rule of game longevity is SDK

What does that have to do with AI?

Video game impression dents are done by AI (realistic AI) . And first impression helps with longevity. Can't have longevity if someone isn't into your game.




http://www.mission4today.com


Well people are entitled to an opinion, even if its wrong. The spirit of a good law just prevents wrong opinions from being imposed on other people.

Last edited by hiro; 06-16-2012 at 06:44 AM.
Reply With Quote
  #5  
Old 06-17-2012, 10:13 PM
pencon pencon is offline
Approved Member
 
Join Date: Aug 2010
Posts: 201
Default

I play.. Cliiffs..... of .... dover.... all the .... time .... off .... line .... rarely do... I .... play online ... at ..all...
Reply With Quote
  #6  
Old 06-16-2012, 10:57 AM
David198502's Avatar
David198502 David198502 is offline
Approved Member
 
Join Date: Dec 2009
Location: Austria
Posts: 1,536
Default

Quote:
Originally Posted by BG-09 View Post
Well...gentlemen...

I think that we do not need AI at all, because, there are enough phisical models developed for first person simulation.

Now we have tanks, we have aircrafts, we will have some ships..probably. I am sure.

Soon this simulator will become all round war simulation.
If you see a tank, he is man driven and operated, if you see a submarine it is man driven and operated, same for the aircrafts.
My oppinion is:
The development team is loosing their time with AI. Thats all.

The better way is for example:
6 aircrafts fliable;
6 tanks drivable;
2 submarines drivable;
2 anty-submarine ships drivable;
2 heavy destroyer ships drivable;
2 trucs drivable;
2 anty tank guns operable;
2 anty aircraft guns operable;

and thats all +PLUS very detayled 3D models and phisics models.

There will be real war simulation! Man agains man.

Regards!
no ai is horrible even for online gaming.do we need ai?of course we do.
i have never seen 20+ bombers in formation, flown by humans, and probably i never will.for those scenarios, which are essential in simulating any historical air combat, you just need ai. sorry, but your opinion is.......

anyway, you are probably stating, what we will face with 1c next project....no ai,pay to play on small maps against tanks and maybe even submarines, while the flight models suffer....

i dont know, and i have to wait for the announcement, but somehow i have the feeling, that cliffs was my last purchase from maddox games..
__________________
Reply With Quote
  #7  
Old 06-16-2012, 11:46 AM
adonys adonys is offline
Approved Member
 
Join Date: Apr 2010
Posts: 850
Default

gents, please go and cast your vote in bugtracker's AI relevant issues from the "AI and communication" il2bugtracker issues.. thread

and understand once and for all, that the vast majority of this game's customers are offline players, and that AI is needed for online persistent battlefield simulation anyway.
Reply With Quote
  #8  
Old 06-16-2012, 12:57 PM
SlipBall's Avatar
SlipBall SlipBall is offline
Approved Member
 
Join Date: Oct 2007
Location: down Island, NY
Posts: 2,719
Default

With the June deadline to announce what they are up to, we should have some answers by 2 weeks.
__________________



GigaByteBoard...64bit...FX 4300 3.8, G. Skill sniper 1866 32GB, EVGA GTX 660 ti 3gb, Raptor 64mb cache, Planar 120Hz 2ms, CH controls, Tir5
Reply With Quote
  #9  
Old 06-16-2012, 01:13 PM
He111's Avatar
He111 He111 is offline
Approved Member
 
Join Date: Jan 2009
Location: Newcastle, NSW, Australia
Posts: 707
Default

I think this question is just filler .. the real question is, when do we get access to SDK, so we can fix AI bugs!

I whole heartly support the hard work the new russian team are doing to fix bugs ASAP but the bug list is growing faster, i think. And when you see bug reports like "the 98.76 octain fuel is only giving 123.78645 plbs of thrust on a winters day last sepquemby .. " and many people support this .. bug ? when the game doesn't have a proper "1946 like" mission recorder, you can see getting proper game play for offliners is going to take forever!

I really need access to the source code .. for dummies!

.
__________________
.
========================================
.
.....--oOo-- --oOo-- HE-111 --oOo-- --oOo--.....
.
========================================
-oOo- Intel i7-2600K (non-clocked) -oOo- GA-P67A
-oOo- DF 85 full tower -oOo- 1000W corsair
-oOo- 8 GB 1600Hz -oOo- 2 x GTX 580 1.5M (295.73)
-oOo- 240 SSD -oOo- W7 64bit
-oOo- PB2700 LED 2560 x 1440 6ms 60Hz -oOo-
========================================
Reply With Quote
  #10  
Old 06-16-2012, 04:03 PM
tintifaxl tintifaxl is offline
Approved Member
 
Join Date: Aug 2010
Posts: 387
Default

Quote:
Originally Posted by He111 View Post
I think this question is just filler .. the real question is, when do we get access to SDK, so we can fix AI bugs!

.
I don't think they'll release an SDK at all.
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 07:04 PM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.