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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #1  
Old 05-19-2012, 01:08 PM
ATAG_Septic ATAG_Septic is offline
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I like the reflections, they can be seen on distant aircraft with the sun behind them, which might add a tactical consideration.

Cheers,

Septic.
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  #2  
Old 05-19-2012, 01:26 PM
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Rjel Rjel is offline
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I definitely don't care for it either. I have the same "stutter" in the prop animation as mentioned above. I'd prefer what was used in the game previous to the last patch.
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  #3  
Old 05-19-2012, 01:41 PM
Jaws2002 Jaws2002 is offline
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The new prop effect is retarded.
Good luck trying to bounce someone out of the sun. The moment you point the tail towards the sun the plane you want to bounce disapears in that blurry mess.

Someone should send this guys up in a plane.
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  #4  
Old 05-20-2012, 02:07 AM
Blakduk Blakduk is offline
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I prefer the prop we had before the patch- i think the effect is somewhat overdone.
I've flown a lot in single engine planes and it's rare to become aware of the prop in front of you. It does happen, but from a very limited angle and typically with a dark sky in front and sun behind. Usually once your engine has fired up the prop disappears into a faint disc that is practically invisible. I think it has something to do with seeing the prop's plane of travel from directly behind it (practically 90 degrees)- it is much easier to see the prop if you're seeing it from a slight angle, such as outside the plane or looking at a prop that's on the wing.
By the way, the reason i'm not a qualified pilot is because i have epilepsy. Luckily for me flashing lights is not a trigger for my fits. I get annoyed the scar in my brain stops me from piloting for real and the idiotic warning at the start of CoD interferes with my virtual flying as well
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  #5  
Old 05-22-2012, 07:54 PM
TUCKIE_JG52 TUCKIE_JG52 is offline
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This is another realistic feature that programmers introduce, gamers hate, and hardcore simmers like...

That stutter happens in real life at some angles between the propeller and the sun, specially when watching it throught the propeller. It is so unpleasant that often I vary the heading to keep the sun away...

So I'm glad this new realistic feature is included in CoD...
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  #6  
Old 05-23-2012, 01:56 AM
peckens peckens is offline
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i can say when flying a simple piper warrior i tend to forget the prop is there till i see the outer edges.
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  #7  
Old 05-19-2012, 05:28 PM
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SiThSpAwN SiThSpAwN is offline
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Yeah, I am a fan of the new prop look...
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  #8  
Old 05-19-2012, 05:41 PM
=AN=Apache =AN=Apache is offline
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Quote:
Originally Posted by zapatista View Post
this long promised patch just doesnt cut it on my poor little i5 @ 3.6 (dual core) system (yes i have somewhat higher frame rates at +/- 35 now, but still the sim isnt perfectly fluid, and the scenery colours and textures look somewhat bland (even compared to the razor sharp but low resolution il-1946 sim)

but this the new prop spin visual effect is a headache (literally).

what do you folks think ? i am partic interested in opinions from those that have been in smaller prop planes, and hence know what it should look like in real life.

visually the new current prop visual effect has a strobe like lighting effect which is very unpleasant to look at, and significantly distracts from how clearly you should be able to look at objects directly in front of you (if anything in a modern game will pose an epilepsy danger for the few whom are prone to it, this one surely will). imho also looks like nothing that i have seen in real life in small prop planes.

from my experience in small prop planes in real life, at high rpm the prop spin should just cause a small mild amount of blurring, and barely be visible. instead right now we have this massive strobe like flashing thing in front of us which blurs significantly what you can see, and makes it a very significant distraction. to me it is unpleasant, ugly and visually irritating to look at

in the later versions of the previous il2 series, and in the current DCS p51 for ex, this prop spin visual effect was pretty good, mildly visible but not distracting or unpleasant. imo if ever there was going to be an epilepsy trigger concern in those that are prone to it, this current visual effect would be a perfect candidate

specs: intel i5 @ 3.6 (dual core), 8 gb 1600 ram, ati 5770 (1 gb), win7 64 bit

i also had high hopes this new patch (with the complete gfx engine rewrite) would bring back some of the scenery visual beauty that was present when this sim was first released last year (albeit a stuttering beauty with constant microfreezes for me, making it unplayable), sadly this is not the case so far.

what do you folks think about this new prop spin visual effect ?

I agree ...

The blades are painted black to minimize this effect also cited (real life) The rotation of the blade causes a slight blur
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  #9  
Old 05-21-2012, 12:37 AM
shibidiboo25 shibidiboo25 is offline
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apparently you didnt get the memo that this was an alpha patch because impatent people like you wanted it out so quick maddox just threw it out there. there still working on the actual patch. this is not in anyway a completed product but since so many of you qq'd about stability, which i actually find worse now than it was before, im having crashes about every 10-15min both online and offline, when before i would get a crash roughly every 30-45min online and not one on offline mode so thanks to qquers like you i can't even play the damn game at all.
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  #10  
Old 05-21-2012, 01:15 AM
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Rjel Rjel is offline
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Quote:
Originally Posted by shibidiboo25 View Post
apparently you didnt get the memo that this was an alpha patch because impatent people like you wanted it out so quick maddox just threw it out there. there still working on the actual patch. this is not in anyway a completed product but since so many of you qq'd about stability, which i actually find worse now than it was before, im having crashes about every 10-15min both online and offline, when before i would get a crash roughly every 30-45min online and not one on offline mode so thanks to qquers like you i can't even play the damn game at all.
Damn it. I knew it was the end user's fault all along.
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