Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik: Cliffs of Dover

IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

Reply
 
Thread Tools Display Modes
  #1  
Old 04-14-2012, 08:21 AM
SlipBall's Avatar
SlipBall SlipBall is offline
Approved Member
 
Join Date: Oct 2007
Location: down Island, NY
Posts: 2,719
Default

Quote:
Originally Posted by kendo65 View Post
Thanks Addman and JG27.Farber, I fired up the fmb last night and I can confirm that these tweaks work.

Had a lot of fun actually with 2 reworked quick missions with extra aircraft and tweaked AI. There really is a lot of variation available in AI pilot behaviour - I can see why Luthier could make that statement about them liking what is there already. (In the long-term they do need to address the issue of higher settings on the Advanced Flying slider causing the wild F16 rolls, but for now this works, and allows some of the quality underneath to come through)

It's a little infuriating though to wait for more than a year before finding a very simple answer to one of the things that was really putting me off the game. Highlights the poor (appalling?) state of documentation atm.

I would encourage anyone who is interested to check out the links and info in this thread and get familiar with the fmb. I had done a lot of my own missions in old il-2 so it was fairly easy.

Thanks again.

It's proving a good week for the game - the new nVidia beta has helped, this tweak sorts another issue and soon the patch...oh yes!


I strongly agree...thanks for the tips guys on the AI settings, its like a whole new game now for off-line.
__________________



GigaByteBoard...64bit...FX 4300 3.8, G. Skill sniper 1866 32GB, EVGA GTX 660 ti 3gb, Raptor 64mb cache, Planar 120Hz 2ms, CH controls, Tir5
Reply With Quote
  #2  
Old 04-14-2012, 11:53 AM
5./JG27.Farber 5./JG27.Farber is offline
Approved Member
 
Join Date: Aug 2011
Posts: 1,958
Default

Quote:
Originally Posted by kendo65 View Post
Thanks Addman and 5./JG27.Farber, I fired up the fmb last night and I can confirm that these tweaks work.

It's a little infuriating though to wait for more than a year before finding a very simple answer to one of the things that was really putting me off the game. Highlights the poor (appalling?) state of documentation atm.
Yes there are allot of things we deem "broken" or wrong with the game but are actually not but seem so due to the poor explination of even simple things in this sim.

Glad I could help.

S!
Reply With Quote
  #3  
Old 04-14-2012, 12:11 PM
addman's Avatar
addman addman is offline
Approved Member
 
Join Date: Mar 2010
Location: Vasa, Finland
Posts: 1,593
Default

Agree, documentation would've gone a long way preventing long and often fruitless discussions, still there'd be some people asking you to turn the pages of the manual for them and read loud to them in a David Attenborough voice how to do things.
__________________
Reply With Quote
  #4  
Old 04-16-2012, 01:02 AM
chris455's Avatar
chris455 chris455 is offline
Approved Member
 
Join Date: Aug 2008
Posts: 26
Default

Quote:
Originally Posted by addman View Post
Yup, that's the case. You gotta tweak the a.i the way you want it, don't use the presets. I'm gonna go ahead and refer you guys to the following very informative thread: http://simhq.com/forum/ubbthreads.ph...ml#Post3543201
READ IT ALL
These settings have no effect whatsoever. I would love it if they did, but even in FMB I can tweak these values all day long and the AI remain as dumb as a bag of hammers.
They will practically let you fly in formation with them if you say "pretty please".
Am I missing something? And could I ask to see a track of some truly aggressive enemy AI after such tweaks?
Thank you!
Chris

Last edited by chris455; 04-16-2012 at 01:45 AM.
Reply With Quote
  #5  
Old 04-16-2012, 03:04 AM
smink1701 smink1701 is offline
Approved Member
 
Join Date: Feb 2010
Location: Dallas, TX
Posts: 607
Default

Ok...just about there. I built a mission and it shows up in the FMB Load Mission area. Once I select the mission and load it I get a map with red and blue lines, numbers, etc...the usual stuff. I'm just having some issues with right clicking on the aircraft flight. When I do so it just says "Paste from File." I'm obviously doing something wrong or I'm in the wrong place.
Reply With Quote
  #6  
Old 04-16-2012, 07:14 AM
5./JG27.Farber 5./JG27.Farber is offline
Approved Member
 
Join Date: Aug 2011
Posts: 1,958
Default

Left click...
Reply With Quote
  #7  
Old 04-16-2012, 03:34 PM
planespotter planespotter is offline
Approved Member
 
Join Date: Sep 2007
Posts: 446
Default

Quote:
Originally Posted by chris455 View Post
These settings have no effect whatsoever. I would love it if they did, but even in FMB I can tweak these values all day long and the AI remain as dumb as a bag of hammers.
They will practically let you fly in formation with them if you say "pretty please".
Am I missing something? And could I ask to see a track of some truly aggressive enemy AI after such tweaks?
Thank you!
Chris


Watch the AI 109 which is 'leading' the flight in this HK video. Very very aggressive and no ridiculous maneouvres. Good use of the vertical, in fact. Only AI fail was at the end where he hit the beach, but that looks like he took some AAA fire.

These fixes working for me. Like it says they csn't completely fix, but is ten times better anyway. Can't explain why it isn't working for you.

Last edited by planespotter; 04-16-2012 at 04:20 PM.
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 08:59 AM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.