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IL-2 Sturmovik The famous combat flight simulator.

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  #11  
Old 02-12-2012, 09:09 AM
K_Freddie K_Freddie is offline
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I don't think this has ever been clarifiedproperly , even by Oleg.
My take on the joystick profiling with regard to the Input calibration bands in IL2 are...

Take the first band: (eg band settings 10,20,30....100)
- Most people set this to say 10. This mean that for an input stick movement from 0-10% the game converts this to 0-1% - (which is madness as most RL aircraft respond well in this range)
- Next range is 20, so at a 20% stick movment you get a max of 4%..
- and so forth up to the top band which most set to 100% - what you input is what you get out (makes more sense now... but way too late!)

With 100s in all bands, what you get in is what you get out and for comparison.

If I move my stick 20% (20% stick movement), and equivalent movment 20% (non 100s) is about 50% stick movement. It takes time to move that extra 30% and your a/c response will be slower.

It will be twitchy on 100s, and once you learn to fly it with one finger on the stick, it's a real pleasure. And when you 'move' that stick your a/c 'moves' with you... which is the response I want.
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  #12  
Old 02-12-2012, 09:44 AM
KG26_Alpha KG26_Alpha is offline
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Quote:
Originally Posted by K_Freddie View Post
I don't think this has ever been clarifiedproperly , even by Oleg.
My take on the joystick profiling with regard to the Input calibration bands in IL2 are...

Take the first band: (eg band settings 10,20,30....100)
- Most people set this to say 10. This mean that for an input stick movement from 0-10% the game converts this to 0-1% - (which is madness as most RL aircraft respond well in this range)
- Next range is 20, so at a 20% stick movment you get a max of 4%..
- and so forth up to the top band which most set to 100% - what you input is what you get out (makes more sense now... but way too late!)

With 100s in all bands, what you get in is what you get out and for comparison.

If I move my stick 20% (20% stick movement), and equivalent movment 20% (non 100s) is about 50% stick movement. It takes time to move that extra 30% and your a/c response will be slower.

It will be twitchy on 100s, and once you learn to fly it with one finger on the stick, it's a real pleasure. And when you 'move' that stick your a/c 'moves' with you... which is the response I want.
There was a whole load of discussion on stick force and inputs sometime ago and whether it was "fair" to have excessive inputs making the ac react in a unhistorical manner.

After flying Eric Browns input settings, (as he saw how IL2 stick forces should be set up), it puts to shame the way some fly this sim.

Still each to their own how how they think it should be, I wonder if in the future missions could be built that loaded the hosts preferred stick inputs for the clients, this would force the pilots to use the settings from the mission builder, I don't suppose that would be popular though but would put everyone on the same level stick wise
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  #13  
Old 02-13-2012, 04:09 AM
K_Freddie K_Freddie is offline
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There's a short guncam clip somewhere of an FW190 flipping over and diving out the way of some allied guns. This was very fast and I'm sure the german pilot was not complaining about about the way his plane flew, or that his controls were over-modelled.

In fact, it may be that a lot in this sim is under-modelled, so making people happy that they can 'fly a thoroughbred'

Quote:
I wonder if in the future missions could be built that loaded the hosts preferred stick inputs for the clients, this would force the pilots to use the settings from the mission builder, I don't suppose that would be popular though but would put everyone on the same level stick wise
Online, that would be an empty server... and in RL the controls would be field modded very quickly
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Last edited by K_Freddie; 02-13-2012 at 04:15 AM.
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