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#1
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IMHO it would not be fair to compare BoB II's graphics to CoD graphics.. But I think it is 'ok' to compare BoB II's AI and campaign to CoDs! Note I said 'ok' not 'fair'. Why? Because something happened years ago.. online game play.. Since than there has been more and more 'resources' (time & money) devoted to online play than offline play. Some big game makers have enough 'resources' to do both.. But as we all know flight sims have limited 'resources' realitive to other games.. Thus they have to focus on the market demands.. And the sad truth of that is more people care about online gameplay against other human pilots than offline AI and campaigns I miss the games like SWOTL and RB where the offline campaign pulled you in and made you feel apart of what was going on.. But to be honest, if I had to choose between the two I would pick online play over offline play wrt flight sims. Note I said if I had to choose, that is based on me knowing flight sims makers have limited 'resources'. It would be great to have both, but clearly that is not the case Thus long story short.. It is not fair to compare BoB II's AI and Offline to CoD for the reasons I noted above.. Which is not to say that I think BoB II's AI is better, just pointing out that it is not fair IMHO to compare a flight sim who focus is on OFFLINE play such that they didn't even include ONLINE play to CoD who's focus, like so many modern sims, is on ONLINE play Just my 2 cents
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Theres a reason for instrumenting a plane for test..
That being a pilots's 'perception' of what is going on can be very different from what is 'actually' going on. |
#2
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All the links I provided are realitive to the 2005 Shockwave Productions, Inc. (currently known as A2A simulaton) release of BoB II.. Not the work done by modders since that date
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Theres a reason for instrumenting a plane for test..
That being a pilots's 'perception' of what is going on can be very different from what is 'actually' going on. |
#3
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Does he own the COD or IL2? In fact, he never gives any information that would infer he has either. Has anyone ever read any of his postings that were a actual discussion of using either? This is off topic forums and this topic for discussion is fine here. |
#4
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AoA: you are wrong. Bob2 does have online. Albeit the system is extremely poor, but it does work. It does exactly what it says on the tin. Take a look at the A2A website if you like. The two are comparable because CloD is leaps and bounds over BoB2 in terms of technology. It could be as good as it offline easily, so why isn't it? It was in development for longer, probably has a larger team behind it with more resources and more community support, so there is no credible reason why it isn't as good. The point is, I want CLoD to be as good as BoB2 offline. I love the latter game, but it is old and CloD could be a worthy successor. The two are not mutually exclusive; i can enjoy them equally, but because of this I can compare them equally. CloD has an online and offline experience. So does Bob2. For someone who gets as literal as you, there is your answer. No one is holding Bob2 as the benchmark of flight-sims. You go way too far in analyses for them to warrant any intelligent attention. |
#5
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A2A simulations BoB Maybe it is some hack/mod that was added later? Because Rowan did release the original BoB I code to the world prior to going out of business.. And that is the code Shockwave started with when they made BoB II. But as one of the quotes I provided stated, Shockwave decided to remove the online capabilities because they were unable to fix the bugs in the original Rowan BoB I code.. Which brings us back to that recourses thing.. They put all their focus in OFFLINE such that they were unable to fix the ONLINE aspects
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Theres a reason for instrumenting a plane for test..
That being a pilots's 'perception' of what is going on can be very different from what is 'actually' going on. Last edited by ACE-OF-ACES; 01-02-2012 at 04:26 PM. |
#6
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Sorry, I should have been more specific. The A2A forum is the place to check out: http://a2asimulations.com/forum/viewforum.php?f=10
The website itself clearly states that the game is developed now by the dedicated freeware BDG group. And the multiplayer works exactly as it is talked about on the forums. It's not the focus of the game in anyway, but needless to say it exists. http://a2asimulations.com/forum/view...p?f=10&t=22630 I understand why you feel the two are incomparable, but they are the only two aviation sims that focus on the BoB. With that in mind, it is a worthwhile assessment for offline players. Clearly for onliners, the introduction of CloD is brilliant, and many may have seen it as a progression from modded Il-2 online. BoB2 was never developed as an online sim. It's aimed at a minority of simmers. That doesn't mean it can't be compared to CloD: the latter uses technology such that it could run with all of Bob2's offline features if it was developed enough (or, perhaps, if it was opened to community groups). Last edited by philip.ed; 01-02-2012 at 05:12 PM. |
#7
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A post developer mod and not part of the A2A product for sale. Thus all my orginal statments still stand And this even highlights my statments.. That the focus was on OFFLINE such that it took them years after the inital release to include (mod/hack) ONLINE into the game.. And even after all that time and effort it is still 'funky' ONLINE play.. Which only shows how much effort (amout of resorses) is required to get ONLINE in at release time and done right.. Like CoD has done.
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Theres a reason for instrumenting a plane for test..
That being a pilots's 'perception' of what is going on can be very different from what is 'actually' going on. Last edited by ACE-OF-ACES; 01-02-2012 at 05:38 PM. |
#8
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