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#11
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while what you describe is fact for every computer game, i think flightsims are the most punishing genre when it comes about dying... sometimes you fly for half an hour or more, just looking for possible targets, when suddenly your screen goes black...happened to me a few times when i was at the beginning of my virtual flight career, and im sure i'm not the only one who experienced something similar.if you die, you have to respawn,start up the engine, take off,gain altitude,travel to the combat area, which is really time consuming, and not present to that degree in other games,... at least games i'm aware of. furthermore, fights can be really tense and long lasting.especially in cliffs of dover i had fights which lasted 20min or even more...when you actually win such a fight, its really rewarding, and i think you cannot compare it with shooting someone in a fps game.on the other hand it can be really frustrating after having fought such a long time, such to end in the channel. this is one reason of many others why i prefer flight sims over all other computer games. |
#12
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hehehe it's true, the frustration you can get from a flight sim is without compare
![]() it still lacks those factors though, which remind us that even if incredibly accurate, it's only a game ![]() |
#13
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+1 of course!
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#14
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What drew me in initially was my love of history (specifically, WWI and WWII era).
As much as I love reading about history, watching documentaries ...Being able to jump into a Spit, 109, HE111 or any plane from that era (even if only virtual) brings me a sense of awe in their beauty and power. It is the closest I will ever get to flying these majestic birds of prey, also the closest I will ever get in trying to understand the perils the men in those planes faced, each and every day, not knowing if fate would draw their card. As stated before, a game will never simulate the stress or fatigue those men endured in real life and death battles. I have been in virtual dogfights that had me gripping the stick hard enough to break it; That is the closest I ever want to get to real life aerial combat. Secondly, I have played many types of games, rpg's, fps, mmorpg's, etc. I have yet to find a genre that brings together a greater bunch of people into 1 community, with such a common interest other than the combat itself. The history of this era, and the spirit of the men who lived it is the common denominator among us I believe. I have a great time playing this game with my fellow virtual/real pilots. S! Chaps Whiskey |
#15
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For me it the immersion mostly and sometimes the kick-in-an-armchair.
For the immersion of the feeling how it could have been, that you can forget about real life for a time in a thrilling way, especially if you are fond of aviation and history. For that part I preferred singleplayer because you simply had no online play available providing historical schemes and player which act accordingly. In single player you have the numbers of planes flying formation, doing their assigned task and you are just one of many trying to contribute to your given task and survive. It is up to you how you engage into a combat, plan a sortie, keep station in the formation and play your role. Sometimes 1946 online play was close to that in on-line wars as AFW or VOW. That`s on what I orientated our squad server, you have one life, one task, limited resources and have to cooperate with your team to achieve your objective. Even though your team-mates might be AI it is more immersive to fly in a wing of AI with coordinated opposition. At least the AI cooperates better as the standard online player and do go for the objective (well, in most cases). There is nothing more immersion killing than meeting a solitary fighter flying around looking for something to shoot at. That`s when I am looking for immersion. On the other side there is the kick in your armchair also as a pure matter of entertainment. That`s when you fly around on the standard dogfight server without any purpose just looking for trouble and some casual enemy fighter or bomber flying around on the classical dogfight server. Then still the heartbeat gets faster if get into an intense twist, with a knife between your teeth. It is the total opposite of the immersion, but it`s fun too and I still remember my first online fight, which I noticed as a fight, in which I was so nervous and excited that I could hardly hold the joystick, not to speak of aiming. That excitement has settled widely but is still there for some extend, even after all the years. ![]()
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http://cornedebrouwer.nl/cf48e Last edited by SNAFU; 11-09-2011 at 12:21 PM. |
#16
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dogfighting really is a form of art, the amount of skill required to have a 1v1 dogfight for more than a few seconds, you can't deny that fact... very few are capable of having a really good fight, though its not very hard to learn how to fly, learning how to use everything your plane can give you is a real challenge.
I like this game because of the very very few people actually willing to take the time to learn how to be graceful AND functional, to use every tool given to them to keep themselves alive... everyone else is a noob and u can go play hawx or something, your runing it for us people who play a sim for the fact its a sim and not an arcade game. and its not fun to shoot someone down who can't do a barrel roll without stalling. Last edited by AKA_Tenn; 11-10-2011 at 07:19 AM. |
#17
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For me it's all of the above + the big X-factor: Being able to PHYSICALLY simulate the experience much better than in most games, ie. HOTAS, rudder pedals, head tracking, touch screens for cockpit interaction.
Shooting someone with a mouse-controlled rifle just doesn't do it for me at all. Only racing games can compare for physically-accurate simulation as far as I can think. Not that other games can't be engaging, but it's what pushes me back to flight sims after trying out other game types. S! Flying Nutcase |
#18
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Having never played any sims let alone a flight sim I found just getting the aircraft started was a thrill and when I got her in the air, I was just amazed. I don't mp because I'm not good enough but I don't think I'll ever stop playing il2 (cod).
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#19
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![]() Me, i love everything about ww2 fighter combat. The tactics, the dogfighting, the SA skills needed. Since i only play MP, there is nothing better than knowing the guy in the other plane is human as well, so the fight will be almost unpredictable. Plus, they are the only games that keep my brain running fast, especially when i deliberatly try to put myself in a 2+ vs 1 situation, and dont run ![]() |
#20
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Well, it's for a couple of reasons.
My father was in the Army Air Corps in WW2 (not flight crew, and never left the US), and my uncle was a top gunner on a B 17. He was shot down on his second to last mission. KIA. So I grew up with WW2 airplane stories, one of my first toys that I remember was a cast metal P 40. I still have my Dad's uniform jacket and bivouac cap. Couple that with my love of anything that can fly and there you have it. That's what got me started in the first place. What keeps me doing it are the friends I've made along the way, and the fun of flying against one another. Can't wait to have a P40 modeled in this game engine. ![]()
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![]() Personally speaking, the P-40 could contend on an equal footing with all the types of Messerschmitts, almost to the end of 1943. ~Nikolay Gerasimovitch Golodnikov |
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