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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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Old 10-23-2011, 01:21 PM
III/JG53_Don III/JG53_Don is offline
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Thats what I meant basically. Bombers don't need to have this special monster-agressive sound of a fighters one. Even more they mustn't if they didn't sound like that in RL.
What I want is that they just sound as near to the original engines as they can get. ok I guess this is easy to say, but more difficult to achieve, but I'm sure the devs can do better than the ones right now.

The situation right now is when I'm using the external view or flyby with a 109 and afterwards switching to a single bomber (or even to a big formation of bombers) it's more like: "oh really?? that can't be all!?"
Wheres the drone, the deeper tune of the engine, the overall loudness. Honestly I have no idea of the real sounds of a WWII bomber, but they have been definitely much louder than atm in CloD. My speakers should shake when a formation of bombers passes my view
That would be a great and puts the general atmosphere to a whole new level.

And in case they are fearing accuses by costumers, they should add one more warning screen at the beginning like "Better furnish your surroundings with carpet and pillows to prevent physical damage from falling of your chair when our great and impressive bomber formations pass the screen" I would surely accept bruises all over my body from falling of a chair if I can get that sound
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Old 10-24-2011, 11:45 AM
Gollum Gollum is offline
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Please fix sound bug that cuts out all high frequency engine sounds when passing or nearing other planes. For example, play quick mission dogfight. When you pass the enemy fighters head on, all high frequency engine sounds dissapear. Most noticable in 109. Havent tested others. Cant really hear rpms properly after this.... really annoying.
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