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#2
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These sounds are not magic to obtain - there are open market samples everywhere. There are copyright samples everywhere. You can get the recordings yourself by contracting out. So many ways but it takes some cash, some dedication and some market savvy (client wants/needs), to obtain them. What may have been an issue is a focus of attention elsewhere. (Perhaps in areas that do not concern flight?) This applies not only to the Merlin, but to all aircraft in the sim. I call your attention to all those that go ooooooh! at the inclusion of the turbo whine of the 109. What's good for the goose is good for the gander. |
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#3
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Meanwhile when will those lazy bastards mail me my free set of joysticks for the plane's in the game, the exact replicas of the cockpit, and the rack which sits behind me so when I get shot down I get shot through the chest. Nah, in all honesty, once they get rid of those gaps in the sound as you rev up, I will be so goddamn happy. Just listening to the 109 (in game) makes my heart swell! Congrats on the brilliant job. |
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#5
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For 12 years?
Through IL2 and up until now? If they get the Merlin sound between the Beta and final release I think it will be a miracle - but if they do, I'll be the first to congratulate them. |
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#6
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Mh. I wonder what the community would have said if the sound was excellent but the graphics and/or physics completely sh1tty ...
If you answer this question as I would suspect you'll know why the retail sound is what it is knowing that the IL2 team is very very small and lacks the funds that some ego shooter chain producers have. Last edited by 41Sqn_Stormcrow; 09-11-2011 at 08:48 PM. |
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#7
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From a virtual pilot point of view: fly by sounds are the least important sounds in any flight simulator. 99% of the sim time we spend in the "office" = cockpit.
Basically, you may appreciate nice fly by only if you are sitting on the runway with your engine off and conopy open. How many of us do that? And if yes, how often? The important sounds are the ones you hear from the cockpit. We should seek top fidelity there. External sounds are more for movie makers than for virtual pilots. I don't know the limitations / priorities of IL-2 1C team, but fly bys would be on the bottom of my list. Cockpit sounds on the very top, on the other hand. My 2 cents.
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Last edited by mkubani; 09-11-2011 at 09:07 PM. |
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#10
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