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  #1  
Old 09-14-2011, 04:31 PM
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ATAG_Snapper ATAG_Snapper is offline
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Originally Posted by Baron View Post
RoF free? Good luck doing anything usefull online for example with the "free" version. Most of the RoF fans have spent insane amount of cash on the game, far more than CoD costs.

And the sounds, well, its quite easy to get away with engine sounds from WWI since almost no one knows how they should really sound like.
You missed the whole point of my post with your nitpicking.
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Old 09-14-2011, 05:12 PM
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Catseye Catseye is offline
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Originally Posted by Baron View Post
BTW. Luthier and team are trying to make a game representing BoB (as close as possible) NOT to make sure every "Brit" get the "right" emotions/feelings when playing it, the two are worlds apart imo when it comes to amount of work involved. Sry if im being blunt.
Then, explain why the countless hours applied to making trains that have turning wheels, or cars, trucks and other miscellaneous ground vehicles look and act authentic at the expense of applying these hours to the prime focus of aircraft authenicity of which AUTHENTIC sound is integral. After all, it is a FLIGHT SIM!

These sounds are not magic to obtain - there are open market samples everywhere. There are copyright samples everywhere. You can get the recordings yourself by contracting out. So many ways but it takes some cash, some dedication and some market savvy (client wants/needs), to obtain them. What may have been an issue is a focus of attention elsewhere. (Perhaps in areas that do not concern flight?)

This applies not only to the Merlin, but to all aircraft in the sim. I call your attention to all those that go ooooooh! at the inclusion of the turbo whine of the 109. What's good for the goose is good for the gander.
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  #3  
Old 09-13-2011, 04:02 PM
SQB SQB is offline
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Originally Posted by FlushMeister View Post
Exactly, and IMO i think the new sounds are amazing, MAN people are very demanding for a game that cost 50 bucks on steam, it should be like 500 bucks for the in sane quality you're after.
I don't like it, my seat doesn't vibrate quite right and the octane of the fuel being used in the sound effects of the game is clearly 98 octane when it should be 130, obviously!


Meanwhile when will those lazy bastards mail me my free set of joysticks for the plane's in the game, the exact replicas of the cockpit, and the rack which sits behind me so when I get shot down I get shot through the chest.


Nah, in all honesty, once they get rid of those gaps in the sound as you rev up, I will be so goddamn happy. Just listening to the 109 (in game) makes my heart swell! Congrats on the brilliant job.
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Old 09-11-2011, 08:05 PM
Ze-Jamz Ze-Jamz is offline
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Originally Posted by catseye View Post
why is it that a modder can get very close to a great merllin fly by sound and the devs can't?

I wonder, do the devs read the accolades given to certain sounds by the user group and think about officially duplicating it with their tools?

Why has it taken years throughout il2 and now cod to not have great sounding fly bys and yet modders came along and did it?

I think that sound has always been on the back burner.

Love to hear some comments.

If they can't get the fly bys right, i hope a certain modder gets his to run in the latest version.
beta
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  #5  
Old 09-11-2011, 08:24 PM
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Catseye Catseye is offline
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Originally Posted by Ze-Jamz View Post
beta
For 12 years?

Through IL2 and up until now?

If they get the Merlin sound between the Beta and final release I think it will be a miracle - but if they do, I'll be the first to congratulate them.
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  #6  
Old 09-11-2011, 08:45 PM
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Mh. I wonder what the community would have said if the sound was excellent but the graphics and/or physics completely sh1tty ...



If you answer this question as I would suspect you'll know why the retail sound is what it is knowing that the IL2 team is very very small and lacks the funds that some ego shooter chain producers have.

Last edited by 41Sqn_Stormcrow; 09-11-2011 at 08:48 PM.
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  #7  
Old 09-11-2011, 08:55 PM
mkubani mkubani is offline
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From a virtual pilot point of view: fly by sounds are the least important sounds in any flight simulator. 99% of the sim time we spend in the "office" = cockpit.

Basically, you may appreciate nice fly by only if you are sitting on the runway with your engine off and conopy open. How many of us do that? And if yes, how often? The important sounds are the ones you hear from the cockpit. We should seek top fidelity there. External sounds are more for movie makers than for virtual pilots.

I don't know the limitations / priorities of IL-2 1C team, but fly bys would be on the bottom of my list. Cockpit sounds on the very top, on the other hand.

My 2 cents.
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Old 09-11-2011, 09:01 PM
pupo162 pupo162 is offline
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Originally Posted by mkubani View Post
From a virtual pilot point of view: fly by sounds are the least important sounds in any flight simulator. 99% of time you spend the time in the "office" = cockpit.

Basically, you may appreciate nice fly by only if you are sitting on the runway with your engine off and conopy open. How many of us do that? And if yes, how often? The important sounds are the ones you hear from the cockpit. We should seek top fidelity there. External sounds are more for movie makers than for virtual pilots.

My 2 cents.
+1, so right!
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  #9  
Old 09-11-2011, 11:29 PM
No601_Swallow No601_Swallow is offline
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Originally Posted by mkubani View Post
From a virtual pilot point of view: fly by sounds are the least important sounds in any flight simulator. 99% of the sim time we spend in the "office" = cockpit.

Basically, you may appreciate nice fly by only if you are sitting on the runway with your engine off and conopy open. How many of us do that? And if yes, how often? The important sounds are the ones you hear from the cockpit. We should seek top fidelity there. External sounds are more for movie makers than for virtual pilots.

I don't know the limitations / priorities of IL-2 1C team, but fly bys would be on the bottom of my list. Cockpit sounds on the very top, on the other hand.

My 2 cents.
+1 (!)
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  #10  
Old 09-12-2011, 01:12 AM
Sven Sven is offline
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Quote:
Originally Posted by mkubani View Post
From a virtual pilot point of view: fly by sounds are the least important sounds in any flight simulator. 99% of the sim time we spend in the "office" = cockpit.

Basically, you may appreciate nice fly by only if you are sitting on the runway with your engine off and conopy open. How many of us do that? And if yes, how often? The important sounds are the ones you hear from the cockpit. We should seek top fidelity there. External sounds are more for movie makers than for virtual pilots.

I don't know the limitations / priorities of IL-2 1C team, but fly bys would be on the bottom of my list. Cockpit sounds on the very top, on the other hand.

My 2 cents.
Exactly.
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