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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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Hi all, based on recorded FPS over the Black Death Track here are the graphs.
1920 x 1080 Q9550 GTX 570 Win7 64 4G DDR2 no OC'ing, all stock. Both tracks were synced up over a total of 226 seconds of recorded FPS during the Black Death. Over this period the AVERAGE FPS prepatch was 31 and post beta it was 24 for a delta of 7. Particularly interesting is that for the first 1/2 of the time the FPS hit between 5 and 10 FPS, but over the remainder there are large sections where for extended periods the decrease in FPS swings in large blocks from 10 to 20 and 30 FPS. This pattern in many regards matched online MultiPlayer. In game the new Beta is noticeably less smooth, and based on our comparisons last night we noticed the new: sounds, explosive effects, tracer, beaches, water color and waves, sun blinding, loss of clicks in cockpits, the more subtle in cockpit shadows, excessive fog in all depths of atmosphere, fog painted over all ground textures ( like spilled milk) even at close up. Terrain textures appear a bit hazed out / blurry. Both versions have components that beg attention. But overall the FPS drop IS noticeable, the fog is way too permissive and painted on EVERYTHING, the sound is a large step in the right direction but it needs proper Mixing and has some obvious shortcomings. So there you have it an objective analysis of the FPS impact. I have others but now I just want to fly after a long stressful day at the Programmer Ivory Towers (The PIT). ![]() |
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