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#11
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I like that the cockpit perspective is set further back. It looks like it will really help visibility.
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#12
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Will this be available on console???
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#13
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no, world pf planes is pc/mac only. i think there is going to be a strong resemblance between WoP and BoS. you will of course have more options in WoP that you cant have on consoles...
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#14
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Yep the first person actor (arms & Legs) looks unreal. I really hope BOS has this as I don't have a rig to run WOP. Just adds a nice touch of realism.
Didn't play Apache but did that have first person actor where you could see your limbs? If so BOS may well have it too! |
#15
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Yes it did. I would actually be very suprised if BoS didn't have a pilot model. What i'm wondering is whether the BoS pilot will have his hands unrealisticly glued to the stick and throttle like in Apache (were HOTAS controls make it ok) Or if the pilot will be able to have both his hands both on the stick and only move to the throttle when you adjust it ( like in motor racing games where the drivers arm moves to change gear)
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XBL GT: - Robotic Pope HyperLobby CS: - Robot_Pope Last edited by Robotic Pope; 08-31-2011 at 05:28 PM. |
#16
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#17
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My computer is too far behind for a quality sim, but I'm hoping this gives us a pretty good idea of what BoS will look like. Aside from some control tweaks and a better online presence, BoP was relatively impressive graphics-wise. After Apache, I expect Gaijin to improve on the engine with BoS.
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#18
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XBL GT: - Robotic Pope HyperLobby CS: - Robot_Pope |
#19
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#20
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OK, so I know that pulling G in combat isn't the same as the silky smooth loops and rolls that Bob Hoover flys in his air show. I just think this is a graet video and couldn't resist posting it ![]() Last edited by flynlion; 09-01-2011 at 04:02 PM. |
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