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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

View Poll Results: Should the developers mainly focus on single player?
Yes, single player far more important. 74 32.60%
No, both should have equal focus. 81 35.68%
No, rather focus on multiplayer. 72 31.72%
Voters: 227. You may not vote on this poll

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  #11  
Old 06-25-2011, 01:52 PM
xnomad xnomad is offline
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I love playing online but I find that living in Australia you are hard pressed to find a server that has a low ping, full realism settings and isn't empty.

Currently COD only seems to have about 7 servers and only one has an acceptable ping (Syndicate). However since the hotfix/patch fiasco I can't seem to find anyone on the Syndicate server when it is evening in Australia during the week. The other night there were 5 people on it, I joined up and they all left within a minute of me joining .

I'm suffering from the MP sound bug, and now to make matters worse I lose FFB when I pull the trigger in MP. So multiplayer is dead for me at the moment. Single player is starting to get tiring as the AI is just too aware.

As MG said the sound is going to take months to fix, I think they should try to make SP as enjoyable as they can, by giving us more control over AI settings in the Quick missions etc, and the dev team need to work on toning down some of the AI's behaviour.

Last edited by xnomad; 06-25-2011 at 01:56 PM.
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  #12  
Old 06-25-2011, 01:57 PM
MadBlaster MadBlaster is offline
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The U.S. release is psychologically important because it creates a mental barrier between the hope that this game will be fixed and devastation that it never will. Of course, we all know that July will be here soon...too soon really to get the game fixed. Hence, I suggest that 1C will consider my re-deployment strategy described above to extend everyone's hope for this game. It's very simple strategy. We all just say ourselves in your quiet voice, "the game hasn't come out yet, it's coming out next year". Then the webmasters around the world delete everything on CLoD. Then next year 1C delivers the change, a fixed game. It will work. I know it.
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  #13  
Old 06-25-2011, 02:04 PM
skouras skouras is offline
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i fly everyday online and its amazing
but personally i want singleplayer most
more campaigns and missions please
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  #14  
Old 06-25-2011, 02:22 PM
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Feathered_IV Feathered_IV is offline
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Voted SP.
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  #15  
Old 06-25-2011, 04:46 PM
Blackdog_kt Blackdog_kt is offline
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Quote:
Originally Posted by MadBlaster View Post
The U.S. release is psychologically important because it creates a mental barrier between the hope that this game will be fixed and devastation that it never will. Of course, we all know that July will be here soon...too soon really to get the game fixed. Hence, I suggest that 1C will consider my re-deployment strategy described above to extend everyone's hope for this game. It's very simple strategy. We all just say ourselves in your quiet voice, "the game hasn't come out yet, it's coming out next year". Then the webmasters around the world delete everything on CLoD. Then next year 1C delivers the change, a fixed game. It will work. I know it.

I would be fine with a re-release but why the media blanket campaign instead of being honest? Something like "our game has some serious issues, we will release in the west when they are fixed" and that's it.

I mean, what you describe won't ever work for one simple reason: you can't actually hope to control what's being posted all around the internet

Even if the main flight sim community forums go on with what you propose, they don't have 24/7 moderation and posts will slip through, it's easy as pie to get a personal blog up and running and link it on my forum sig, not to mention the avenues of things like facebook, youtube, etc...good luck bribing those to take down CoD related content and discussions, as they will either refuse outright or ask for way too much that 1c can't afford.

Long story short, what you describe is a non-enforceable censorship

On another note, don't count on me to retype every single FAQ/tutorial/guide i've posted on this forum if someone goes ahead and deletes the lot, i assume this goes for others too.
In other words, this will destroy whatever pool of community knowledge base we managed to built up to now, so i definitely disagree with this strategy.

On to the poll results, as of the time i'm making this post we have "both" in the lead with MP and SP sharing 2nd place with an equal amount of votes. If that doesn't place equal importance on both aspects i don't know what does
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  #16  
Old 06-25-2011, 05:34 PM
MadBlaster MadBlaster is offline
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Quote:
Originally Posted by Blackdog_kt View Post
I would be fine with a re-release but why the media blanket campaign instead of being honest? Something like "our game has some serious issues, we will release in the west when they are fixed" and that's it.
It could be by design to ensure 1C gets as much feedback as possible from the beta testers. In other words, create an artificial deadline for US release to put the pressure on the beta testers to give as much feedback as possible over pre-scheduled period of time (e.g., 3 months). Anyway, I agree with you, that the deletion process would not be entirely manageable, and indeed potentially perceived as unfair to those who have typed a lot the last few months. I think this is where the "community manger" comes into play. Still waiting for that to develop. I do hope that when/if they re-release, they go back and call it BoB SOW. CLoDy CloT kinda sux. I wonder if we should do another poll: Question:"As a beta tester, would you support a re-release strategy?" I would vote yes, most definitely. My delete key is ready for action!!!
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  #17  
Old 06-25-2011, 05:42 PM
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FlyingShark FlyingShark is offline
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Although I play almost never singleplayer, I voted to support both. MP for myself and others and SP for those who like SP.

~S~
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  #18  
Old 06-25-2011, 06:21 PM
ATAG_Dutch ATAG_Dutch is offline
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Both. Definately both.

I enjoy making little film clips offline, using the FMB usually and getting this right is important for me (a guide to the new fmb is needed!).

I've already completed the RAF 'campaign' in the game, but also love getting online on a Friday night with some cans of beer and having a good laugh. Flying against real people will always be a more engaging experience than flying against AI.
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  #19  
Old 06-25-2011, 08:27 PM
csThor csThor is offline
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Quote:
Originally Posted by cheesehawk View Post
There is no point in ignoring multiplayer for the benefit of single player. After all, the real BoB wasn't a single player game, you NEED human opposition to even remotely simulate what happened.
I respectfully disagree. Unless you can find me the RAF player who will agree to flying in tight Vees instead of the more flexible Rotte/Schwarm ... I believe one can't realistically recreate historical operations simply because the absolute majority of the players doesn't know the details of said operations nor would they follow the procedures and tactics of that era when it would go against their common sense.

Military operations are being conducted by strict hierarchical entities and flight sims are a means to spend one's freetime - not to reenact historical operations. If one seeks this he'll only be able to find it offline - for the AI will do whatever he wants without moaning, whining and complaining.


Quote:
Originally Posted by cheesehawk View Post
The state the AI is in especially, might as well be target drones being towed by C-47s.
That I - unfortunately - have to agree with.
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  #20  
Old 06-25-2011, 09:26 PM
esmiol esmiol is offline
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the multi is the more important in this kind of flight sim.

solo part is important ok but look. if il2 sturmovik is still play after 10 years it is not because of the offline part!
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