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| King`s Bounty: Warriors of the North Next game in the award-winning King’s Bounty series |
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Thread Tools | Display Modes |
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#1
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Great news, thanks and congrats!
Just one question from the top of my head: Where do you want the bug reports? Meh, can't download; all those ad sites are blocked here. Could someone post a mirror? Thanks! |
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#2
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Bugs report etc. here. All posts about Bonfire here.
Maybe turn off firewall in windows or something when downloading? Or lowering your Security in Windows. Last edited by raknefne; 05-09-2017 at 07:47 PM. |
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#3
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The Upgrading and Surpressing fights are the last and most un-tested in the mod, we have reduced the fights a lot, often gremlin towers have only 80-270 Health. In some cases I guess fights can be too easy compared to the reward, so let us know if you find any unbalances.
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#4
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I downloaded and try to start a new game after work.
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#5
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Good idea, it is really worth playing final version instead of the test version: for instance the scouting bug is fixed (where you could click enemies and they increases in numbers) and the Skills you get from Acrimaldo after fight (now you get 1 of each skill tree always). Plus the easier surpressing/upgrade fights etc.
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#6
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So, what's the story with ending the game at a certain level vs. endless game?
I started a new game on Impossible. The hero has only 1 skill, scouting - interesting. I go underground, get 8 cannons and I start a fight back on the world map vs a 'very weak' stack. As soon as the combat starts, I am told "You have been defeated". I don't get it. |
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#7
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Quote:
Next time you play, another army will join you, not necessary the same, and the armies have different radius of sniffing or seeing, some will chase you a long way, other times they wont... You have to earn the skill, when you level up, you get a random set of skill choices, 1 from each skill tree, for instance as pic shows: screen_170502_001.bmp Only then you can start developing the skill you choose. OFC you can also choose a random boost instead, it can be +6 mana/rage, +3 mana/rage, att/def/int/gold, but random which you get of boost. That's the choice in the bottom with text. In most cases it will be +1 att/def/int, rarely +2 att/def/int, sometimes +3/6 mana-rage, always gold. I suppose, if you haven't played Hylfire which this mod builds on, there're a lot of changes!! Have patience, it will all make sence in time. Last edited by raknefne; 05-12-2017 at 12:52 AM. |
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#8
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I'm working on updating items, adding text info for items with Morale or Upgrade (so you can see what you get, or how morale works on that item). Also new items, this is an item from Hylfire, that were set to off, so you didn't see it, active now, and made it Dead Lizardmen since there ain't so many of those race items:
screen_170510_002.bmp I made this Lizard/LIzardead set, the shield is a Hylfire item I changed a bit, it need to be upgraded to be a Lizzy Set item, also the Ring has to be upgraded twice to be a set item (and still ok fights, easier than normal): screen_170511_001.bmpscreen_170511_002.bmp As you can see I have also added text of what you get when you upgrade the item. Especially helpful for new items. The level 1 boots that give +1 Def and +3% crit, I changed into upgradeable as well, +1 Def, +2% crit, that can be upgr. to +1 Def, +5% crit. Not in the current version 1.0 you are playing, not until the next update. |
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#9
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So I am on 5 lvl, and again it seems to me I was proposed the same bonus as on 3 and 4 level-up. I made screen and will compare it with option on 6 level up. I killed all enemy armies on first island and got Hopland map. My army: 1 black dragon, 1 yotun, 4 griffin, 2 royal griffin, and archmage.
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#10
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6 level-up options: http://rgho.st/7QfKGKh6G
5 level-up options: http://rgho.st/7M7Jnv5Bw In test version there were different options prodided on level-ups. p.s. From start I select other boni then skills. |
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