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  #11  
Old 04-19-2017, 03:21 PM
KG26_Alpha KG26_Alpha is offline
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Quote:
Originally Posted by sita View Post
in fact ... Without storebror's help we can't do the 13.4 ... He with spud make whole invistigation about issues with 24 bit's skin ...

Thank you very much mike! For your help!)
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  #12  
Old 04-19-2017, 10:08 PM
Ice_Eagle Ice_Eagle is offline
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Quote:
Originally Posted by Sita View Post
in Fact ... without Storebror's Help we can't do the 13.4 ... he with Spud make whole invistigation about issues with 24 bit's skin ...

Thank you Very Much Mike! for your help!)
FIXED
http://patrulla-azul.com/FreeIL2modd...6&p=6066#p6066
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  #13  
Old 04-19-2017, 10:18 PM
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Quote:
Originally Posted by Sita View Post
in Fact ... without Storebror's Help we can't do the 13.4 ... he with Spud make whole invistigation about issues with 24 bit's skin ...

Thank you Very Much Mike! for your help!)
Good to hear that you continue to cooperate.
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  #14  
Old 04-20-2017, 08:14 AM
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Quote:
Originally Posted by dimlee View Post
Good to hear that you continue to cooperate.
Sure we do, reasonable people always work for the better

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Originally Posted by Ice_Eagle View Post
FIXED


Quote:
Originally Posted by Ice_Eagle View Post
Mike's (storebror) 24-bit classes/dll's do support 2048/4096 skins.
You've totally missed the point.
I never made DLLs for 2048/4096 skins, that was carsmaster's work.
What I did was writing Java Classes to support 24-bit custom bitmap skins instead of 8-bit indexed ones.
24 Bit skins work with 4.13.4, skins larger than 1024x1024 pixel don't because:
  • 4.13.4 target both off- and online environment, and 2048/4096 HD skins online are pretty useless with IL-2's current network skin distribution (which is built for purpose and makes much sense in that regard)
  • There is no single set of 2048/4096 HD skin DLLs which works for each and every system out there (ask the BAT devs, they can tell stories about it)
  • 2048/4096 HD skins are out of reach for DirectX / Intel HD graphics users

In order to keep custom skin check resource requirements within reasonable levels, TD decided to do a "valid skin" check based on the filesize, which is reasonable too.
Of course you can "fix" this by skipping that check and throwing a set of HD skin DLLs from carsmaster in.
That will work on certain systems, with certain skins, in certain environments under certain circumstances.
Too many "certain"s?
That's what separates a [think of something ... here] mod from a general patch release.
(...and I'm quite sure that the most important bugfix concerning skins in 4.13.4 is still completely unnoticed).

Best regards - Mike
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Last edited by Storebror; 04-20-2017 at 08:33 AM.
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  #15  
Old 04-20-2017, 06:15 PM
KG26_Alpha KG26_Alpha is offline
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Originally Posted by Storebror View Post
(...and I'm quite sure that the most important bugfix concerning skins in 4.13.4 is still completely unnoticed).

Best regards - Mike
The voids ?
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  #16  
Old 04-21-2017, 06:24 AM
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Originally Posted by KG26_Alpha View Post
The voids ?
Close but no cigar
I'm not the master of fine arts you know, I'm just the coding bitch.
There's people out there pretending I couldn't even do a 16 square pixels texture

Best regards - Mike
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  #17  
Old 06-11-2017, 05:08 PM
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FlyingShark FlyingShark is offline
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From me too, thank all of you so much.

~S~
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  #18  
Old 06-17-2017, 08:44 PM
Marabekm Marabekm is offline
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Just want to say, I really enjoy the Mule/Po-2/U-2.

Not really the fastest plane, but can come up with some interesting and different missions wit it. Spy insertion/Medivac/ Supply drop to said spy/ Etc.

I really enjoy the change, even if it doesn't give points/objectives.
I do have one question. Without using a bombsight calculator, what's the process for coming up with the drop angle for bombing? The bombsight only has input for drop angle.
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  #19  
Old 06-17-2017, 08:51 PM
Sita Sita is offline
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Originally Posted by Marabekm View Post
The bombsight only has input for drop angle.
yep exactly ... i even seen some angle tables on M4T .... but can't say how right is it ...

but with some expirience even i can hit some moving targets, like train for example ... just for fun ...
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