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FM/DM threads Everything about FM/DM in CoD

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  #11  
Old 04-24-2011, 07:55 PM
ICDP ICDP is offline
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Originally Posted by Pbs View Post
This is not real-life AI, this is AI-that-simulate-another-player. In online you will fights against humans, and they will do exactly same things. Also, there is bots in online battles, with same AI.

So, this AI perfectly prepares gamers to online battles, and perfectly replace real pilots in online. If you want more realistic AI for offline campaigns and missions, ask ANOTHER AI, but this one good enough.
What total and utter bullshit!

AI is NOT solely to train people before they go online. It is to give those who have no interest in going online a way to play SP missions that are believable. When the AI bombers start barrel rolling it makes offliners wince and go play other sims.

The AI needs fixed, it's that simple. Oh and online players are not the epitomy of a simmer, by far the majority play offline. Or maybe you think the handfull of people who play online are a majority? If it is then the total sales of CoD must be in the hundreds.

Even Oleg said onliners are only 5% of total sales.
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  #12  
Old 04-24-2011, 08:16 PM
reflected reflected is offline
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Agreed, total BS.
The majority of players play offline. they need AI planes to fight against. If you make a 109 do 12 consecutive rolls at the rate of an F16 it certainly is hard to shoott down, but do you seriously think that is the point?! I'll make an FPS game where your targets do backflips and run at 60 mph while they vibrate in rainbow colors. Hard to shoot down? yes. Fun? no. Realistic (the point of a simulator, you know)? hell no.

And what a pathetic excuse: "it's too hard to make an AI that is challenging while subject to the same FM and physics." LOL....LOL!
Man, fire up good old BoB2 WoV and then we can talk.
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  #13  
Old 04-24-2011, 09:49 PM
CharveL CharveL is offline
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Originally Posted by reflected View Post
And what a pathetic excuse: "it's too hard to make an AI that is challenging while subject to the same FM and physics." LOL....LOL!
Man, fire up good old BoB2 WoV and then we can talk.
Ok shhhhh, it's all gonna be ok...settle...settle...

You just killed your point by bringing up BoB2:WoV but I get what you're saying. We all know the AI needs improvement (well, most of us) but it's not simply a matter of giving every single AI the same FM as the player and letting them go.

I'm starting to suspect that amongst their other feature implementation issues with the rushed release, that there is only one AI routine for all the planes until they can plug the numbers in for each type. Just a bit of a guess though it makes some sense why bombers will try to evade the same way as a 109. This also means a lot of tweaking for individual planes.

Bottom line though is, out of necessity, they have to make a simpler, canned FM for AI unless you just want to have only one or two other planes in the air. It's basically a shortcut that, when tweaked properly, will act more like the real plane should once they fix them.
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  #14  
Old 04-25-2011, 12:31 AM
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raaaid raaaid is offline
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i love the ai of this game

in fact ill have a hard time telling ai from human online

yeah i want retard ai which cant defend itself and kill it time after time with no risk

man give ai a break maybe the ai pilots got even some feelings programmed and they want to shoot you some time and not being shot down time after time

edit:

oh i got shot down online by bombers doing circles
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  #15  
Old 04-25-2011, 07:46 AM
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David198502 David198502 is offline
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in my opinion AI definetely needs a change.i fly the bf only now, and even beaufighters outroll me.thats strange and annoying.i also dont like the fact that spits and hurris fly with landingflaps doing low speed high siccors,while i have to fight not to stall.then a second later they outrun me.its hard to shoot ai.thats the only plus.(its a challenge)but its not realistic.
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  #16  
Old 04-25-2011, 08:34 AM
jimbop jimbop is offline
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Quote:
Originally Posted by CharveL View Post
Ok shhhhh, it's all gonna be ok...settle...settle...

You just killed your point by bringing up BoB2:WoV but I get what you're saying. We all know the AI needs improvement (well, most of us) but it's not simply a matter of giving every single AI the same FM as the player and letting them go.
Had to lol at this... He killed his point by pointing out that an 'inferior' sim does something better than the 'gold standard'? Nice elitist attitude... CoD won't be the gold standard until stuff like this is sorted out. I agree that canned AI is likely necessary but wish it would be a little more plausible.
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  #17  
Old 04-25-2011, 10:07 AM
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Redroach Redroach is offline
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I've got to get online and start barrel rolling like a madman! Seems I will be invincible then!
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  #18  
Old 04-25-2011, 11:53 AM
esmiol esmiol is offline
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IA is not so bad! there things to change ok...but in the most of time it is good...

maybe some must learn to fly before raging against IA
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  #19  
Old 04-25-2011, 12:33 PM
reflected reflected is offline
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Quote:
Originally Posted by esmiol View Post
IA is not so bad! there things to change ok...but in the most of time it is good...

maybe some must learn to fly before raging against IA
dude...

what do my flying abilities have to do with the AI that does 12 consecutive rolls at the rate of an F-16 7 times out of 10?

Seriously?
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  #20  
Old 04-25-2011, 12:54 PM
Jotaele Jotaele is offline
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Totally agree here, i can beat Ai , but that does not means that i enjoy it, specially with those barrel rolls at high speed.I usually have to wait until he has ended of doing rolls , then i dive to shoot down him, you cant simply follow it.
Try a experiment , use g50 against g50. At same vel. he makes 3 rolls while you are doing 1.
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