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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #1  
Old 04-21-2011, 05:22 AM
salmo salmo is offline
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Propper damage model for static planes - Yes, I know this will consume more computer resourses.
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  #2  
Old 04-21-2011, 06:42 AM
gonk gonk is offline
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1. Less popping and more fading of buildings.. or maybe another LOD or 3.. especially for the Buildings at and around the airport.

2. Voice Comms that uses frequencies.... IL2 had voice comms that just needed tweaking... yes we have Ts3 and ventrilo... but this saves ppl having to look around.. and typing sux in a dog fight. Oh and add a Mute User function to the voice...

3. A quick record that is mappable to a key.. just to catch the dog fight action..

4. Option in Realistic mode for Outside view of your Aircraft ONLY when your Aircraft is ON the Ground. To allow for post action inspection of your aircraft... ie After Flight...

5. Soften the edges of the Trees.. They are way too sharp...not a bug just a feature request.

6. Dynamic MP campaign... I see mentioned earlier...

7. Some Script Templates tools in the editor...

8. Prop Wash that upsets the aircraft...

9. Dynamic Front line... ie as you capture airports they make the front line.. and you have to capture and re-capture to push each other off the map...

10. The rest of the switches clickable.. I see a lot that do nothing.,, There must be Battery switch/nav lights/canopy defog ... etc.

thx
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  #3  
Old 04-21-2011, 08:16 AM
41Sqn_Stormcrow
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Milky Way clearly seen at night. It is supposed to have been quite dark back than as there wasn't that permanent Christmas illumination that we have at present day on our streets.

Pilot throwing shadows when sitting in the plane. Also nice to see one's hand and legs (should be made switch off as possibility).

For the future dynamic campaigns (for BoB pointless as there's no ground forces involved).

A career mode starting out as rookie pilot and ending as wing leader / squadron leader where one can plan missions according to ordered mission targets.

For online play: implement to make reconnaissance flights: Someone climbs in a recce aircraft, flies to target area, makes fotos which then become available for one's side. Meaning that other players of same side can click on photo section to consult the pictures (black and white obviously) but only if recce pilot makes it home. Also the recce pilot should be able to set marks on the briefing map where a location is and this mark is seen by everybody on the same side. For each successfully picture brought home there should be an abundance of points that makes this kind of flights interesting to do. Could be made like this for instance: A pilot brings home fotos of a target area and gets significant credit points for this. If now another player or he himself destroys objects within the fotographed object group the recce player also gets extra points. Of course if recce pilot makes mistakes and marks friendlies as enemy position and this gets consequently destroyed the recce pilot would get some negative points.

Last edited by 41Sqn_Stormcrow; 04-21-2011 at 08:18 AM.
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  #4  
Old 04-23-2011, 05:27 PM
Strike Strike is offline
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Quote:
Originally Posted by gonk View Post
4. Option in Realistic mode for Outside view of your Aircraft ONLY when your Aircraft is ON the Ground. To allow for post action inspection of your aircraft... ie After Flight...

10. The rest of the switches clickable.. I see a lot that do nothing.,, There must be Battery switch/nav lights/canopy defog ... etc.

thx
@4 YES!

Brilliant, I'd love to be able to dismount my plane, either after ditching or, parachuting to the ground or simply landing, to walk around my aircraft and do a simple post-flight inspection. If they could implement this.. (they already have 1st person bailouts and the animation for the pilot standing up again... So why not have an ability to dismount your burning wreck in the field and run for it! That would require a basic walking animation and the ability to steer a ground unit forwards, backwards and rotate the person. You could use track IR or POV hats etc to look around.

@10 Yes, some of the functions modeled in the game don't have clickable switches, even though they are modeled in 3D. Can't complain though as the increase of clickable cockpit items since IL-2 FB are a 100% increase
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  #5  
Old 04-21-2011, 10:54 AM
jimbop jimbop is offline
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Quote:
Originally Posted by FZG_Immel View Post
I think you can put those curves into the conf.ini of CloDo
Thanks for that, edited my post above.
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  #6  
Old 04-21-2011, 06:04 PM
2033cyborg 2033cyborg is offline
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need more ground crew , really feels loonely and unrealistic... ever try to park inside a hangar?...
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  #7  
Old 04-23-2011, 11:34 PM
Seeker Seeker is offline
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Dynamic campaign
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  #8  
Old 04-25-2011, 01:12 AM
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Sokol1 Sokol1 is offline
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Rear mirror disable as default(like Il-2), it is almost useless and cost FPS.

Sokol1
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  #9  
Old 04-22-2011, 11:14 PM
jf1981 jf1981 is offline
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A dynamic server mode such as IL-2 Free Host for IL-2'1946 see link : war-birds.com.

It's almost a "capture the flag" sense of team & dynamic server mod with of course different rules, but absolutely interesting type of dogfight, really fun.

It'd be so interesting to implement in CoD.
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  #10  
Old 04-23-2011, 01:29 AM
Ralith Ralith is offline
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More bindings for scripts. I want to be able to enable/disable icons/arrows for specific planes, dynamically create/destroy tutorial-style rings to fly through, and many other things.

Of course, if you already *can* do that, I'll settle for more documentation for the scripts and FMB.
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