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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #1  
Old 04-20-2011, 05:39 PM
Dano Dano is offline
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Placeholders or bugged in my opinion, some of the internal sounds are great.
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  #2  
Old 04-20-2011, 06:15 PM
Fafnir_6 Fafnir_6 is offline
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Well, there you have it, guys...The full range of opinions on the sounds in Il-2/CloD. I'm not sure about the "placeholder" argument (unless that was posted by one of the devs (link please, if so)). Maddox Games' track record WRT SOUNDS is not great, IMHO, they seem either unable or unwilling to make the sounds as awesome as they can be. Hopefully the push to have user-made sound packs accepted as allowable mod content will be successful and someone like Jafa or Tiger33 should be able to port their awesome sounds over to CloD without too much trouble.

Cheers,

Fafnir_6
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  #3  
Old 04-20-2011, 06:49 PM
kimosabi kimosabi is offline
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Ofcourse we have placeholders. How would you otherwise explain stock IL-2 external sounds?
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  #4  
Old 04-21-2011, 07:14 AM
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Ibis Ibis is offline
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Quote:
This is really disappointing
.---------------

Disappointing! Dis-a-bloody-pointing! that noise emanating from the Spitfire is a damn travesty. I can forgive almost all the problems, $hit happens but the engines, no, no, no NO.
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  #5  
Old 04-21-2011, 07:36 AM
zwiebacksaege zwiebacksaege is offline
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i assume we all have two eyes as well as two ears. so the sound makes round about 50% of the realistic feeling the devs claim to simulate for us...

i don't know the real opinion of the devs about the sound issue.. but saying that its too expensive to place proper sounds and at the same time spending lot of (also expensive) time for proper ultra realistic exhaust flame sequence is simply mismanagement...

for me its like dicussing the color of the seats in a car while forgetting to mount wheels.

thanks for reading
maybe a dev reads this too.
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  #6  
Old 04-24-2011, 09:03 PM
karvis karvis is offline
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Yes, you are right, Foofighter, sounds are surprisingly bad. Example: if you fly a Quick Mission => Free flight with Hurricane, inside cockpit sounds are acceptable but if you take outside view (press F eight) you hear almost excatly same sound as you here in IL2 1946 when flying Bf-109. It really does sound same...

But maybe there are some successful sounds also, I haven't gone through all the planes. Let's see. Or hear, actually.

Last edited by karvis; 04-24-2011 at 09:05 PM.
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  #7  
Old 04-24-2011, 09:07 PM
Rocka Rocka is offline
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+1

Need better Engine sounds and Radio sounds. Really does a lot for the immersion.

Even the old Battle of Britain II has better sounds than this.
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  #8  
Old 04-24-2011, 09:12 PM
karvis karvis is offline
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Quote:
Originally Posted by Rocka View Post
+1

Need better Engine sounds and Radio sounds. Really does a lot for the immersion.

Even the old Battle of Britain II has better sounds than this.
Yes, you are right too Rocka.
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  #9  
Old 04-24-2011, 09:22 PM
BOBC BOBC is offline
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Quote:
The noob(lol) sounds does indicate that the game was rushed and they just had to slap some sounds in there.
6 years in the making, surely in that time they could have applied a little time to sounds. To release a sim after that length of time with the sounds it has is almost criminal, not fit for purpose. An unfinished sim. Sounds should have been high priority, forget the eye candy, get the feel right, sound is crucial, it makes for immersion, for realism. Their claims to accuracy was sheer hype, they have not practiced what they preached, there is a list a mile long to address, it points to lack of research, of not taking some things forward, of arcade effects and sounds, there is some stunning stuff, but spoilt by failure of some basic aspects.

A sound is not copyright, simply go sample something well recorded on the net, a few seconds worth can then be edited to make it indefinite. If I can do that then Maddox should be capable of it. In cockpit DB605 exists on youtube, also on CD, likewise Merlins. It would be vastly superior to what I am hearing. Even the start up sound , well there isnt one, there is enough airshow footage of a spit starting up. There is sound to be had on commercially available discs, no one is going to know where their startup or engine running sound is from, there are so many spits it could be one of many.

With other sims like BoB WoV, the developers post to threads saying why and whats being done. Its comforting for the users who have paid good money to know they are being listened to. This thread on sounds should at least see an explanation so that we know why and whats being done about it. This lack of feedback, even a quick one, does not help and causes users more frustration. A good company has PR, all we ask is that someone lets us know they know we are not amused, and let us know whats being done.

BOBC
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  #10  
Old 04-24-2011, 11:56 PM
ATAG_Dutch ATAG_Dutch is offline
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Quote:
Originally Posted by BOBC View Post
6 years in the making, surely in that time they could have applied a little time to sounds. To release a sim after that length of time with the sounds it has is almost criminal, not fit for purpose. An unfinished sim. Sounds should have been high priority, forget the eye candy, get the feel right, sound is crucial, it makes for immersion, for realism. Their claims to accuracy was sheer hype, they have not practiced what they preached, there is a list a mile long to address, it points to lack of research, of not taking some things forward, of arcade effects and sounds, there is some stunning stuff, but spoilt by failure of some basic aspects.

A sound is not copyright, simply go sample something well recorded on the net, a few seconds worth can then be edited to make it indefinite. If I can do that then Maddox should be capable of it. In cockpit DB605 exists on youtube, also on CD, likewise Merlins. It would be vastly superior to what I am hearing. Even the start up sound , well there isnt one, there is enough airshow footage of a spit starting up. There is sound to be had on commercially available discs, no one is going to know where their startup or engine running sound is from, there are so many spits it could be one of many.

With other sims like BoB WoV, the developers post to threads saying why and whats being done. Its comforting for the users who have paid good money to know they are being listened to. This thread on sounds should at least see an explanation so that we know why and whats being done about it. This lack of feedback, even a quick one, does not help and causes users more frustration. A good company has PR, all we ask is that someone lets us know they know we are not amused, and let us know whats being done.

BOBC

I've flown model aeroplanes that sound hornier than any aircraft in this sim, and I can state quite categorically, without any kind of internal debate, that quite honestly, I don't care.

I've got this thing running smoothly now, and the feeling of realism from in cockpit leaves me speechless.

The external views could sound like badger flatulence as far as I'm concerned, and I wouldn't give two hoots.

It'd be great if they sounded like real Merlins/DB601's, but I'm more than happy to wait.

Just think what it'd be like if CoD was perfect from the off...

We'd have nothing to look forward to.

Apart from our summer holidays that is.
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