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FM/DM threads Everything about FM/DM in CoD

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  #1  
Old 04-13-2011, 02:43 AM
Skoshi Tiger Skoshi Tiger is offline
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Quote:
Originally Posted by *Buzzsaw* View Post
Salute

I wouldn't say the .303's are porked, and I am primarily a RAF pilot.

There is a big difference between the Spit and Hurri, the Hurri is far more effective in my experience, more stable and the closely grouped 4 gun batteries hit much harder than the skittish Spit with its dispersed guns.

Also makes a huge difference as to whether you set up your guns right, each gun has to have its convergence set separately, that's 8 guns you need to set, the initial ranges are way too distant for the power of this weapon, you need to get up close and have your convergence set to that distance to do serious damage.

Ammo is also importance, forget the marker and tracers, load up with Armour piercing and De Wilde inciendaries and rock on.
Thanks for the advice, I haven't seriously looked at the different loadouts yet, so in my next session I'll have a go.


Quote:
Originally Posted by baronWastelan View Post
They are more effective than what I am used to in IL2 46. Honestly any way the .303 is modelled someone will complain so I hope Luthier ignores these threads.
Not all thread are directed towards the development team or are asking for changes. This one wasn't, I just wanted to see what was working (or not working) for other pilots in the sim.

In the IL2 I seam to get good results with the early model Hurricanes especially against the light un-armoured Japanese types but I'm definately getting more rounds on target in COD.

It could be that the damage has been done but it's effects are more subtle, maybe I'm finnishing my missions before target plane crashes or is forced down due to the damage sustained.

I expect its as Buzzsaw says, set convergence up close, choose the right ammunition , and only fire when you know your going to do the damage.

Cheers!
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Old 04-13-2011, 03:20 AM
BadAim BadAim is offline
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Armour piercing and Dewilde are definitely the way to go. I go about 50-50 save for tracers every fourth round on my inboard guns, and residual tracers on the left outboard, so I know when I'm just about out.

On the Spittie I set my outboard guns at 250, the second set moving in at 225 and the remaining four at 200. My squad mate came up with this scheme, and it sounded good so I tried it and so far I like it.

And BTW, I'm quite satisfied with the damage that the 303's do. My aim is a different matter altogether.
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