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IL-2 Sturmovik The famous combat flight simulator.

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  #1  
Old 10-16-2014, 10:15 PM
RPS69 RPS69 is offline
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Also, if you want to turn better, don´t do it at full RPM's. Plane will become much more stable, and less prone to get into a spin.
The YAW effect Laurwin describes, is better noticed when trying to turn in ROF with a Focker Dr I. If you master turning with that plane, you will do it automatically on il-2.

Also the effect described affects you if you are not with your wings perpendicular to ground. If you put your plane in that angle, you won´t suffer the climbing forces differential, but you will be loosing altitude very fast.

Also, if you try to correct the yaw effect with a high RPM, on the direction where the rudder instead of countering torque will add to its effect, you are far pone to enter into a spin, or be forced to loose more speed on the turn.
Every plane have a better turn direction, unless they are like the P38 with counter rotating engines.
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Old 10-16-2014, 10:52 PM
Laurwin Laurwin is offline
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Quote:
Originally Posted by RPS69 View Post
Also, if you want to turn better, don´t do it at full RPM's. Plane will become much more stable, and less prone to get into a spin.
The YAW effect Laurwin describes, is better noticed when trying to turn in ROF with a Focker Dr I. If you master turning with that plane, you will do it automatically on il-2.

Also the effect described affects you if you are not with your wings perpendicular to ground. If you put your plane in that angle, you won´t suffer the climbing forces differential, but you will be loosing altitude very fast.

Also, if you try to correct the yaw effect with a high RPM, on the direction where the rudder instead of countering torque will add to its effect, you are far pone to enter into a spin, or be forced to loose more speed on the turn.
Every plane have a better turn direction, unless they are like the P38 with counter rotating engines.

usually best idea in IL-2 combat is to turn both in vertical and horizontal at same time. This kind of turning makes the most difficult target for enemy (oftentimes) and it gives good turn rate.

Either downwards diving turning, or climbing turn (or simply quick immelman, climb quickly to utilize vertical turning room)
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