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#1
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That already works in 4.10. You need to have a button mapped to the command "Jettison Stores" (or something like this).
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#2
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What are all the things that drop off your plane when you hit that button?
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#3
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Quote:
Like many others,I would like to see an allied 4-engine bomber but realise that it must be a huge undertaking to do properly, so enough of that. I would like to see more ships for the FMB. A wider variety of merchants, the German cruisers and battlecruisers , 8-inch gunned county class british, or the special anti-aircraft cruisers that the Americans developed during the period. Not all at once, of course , but perhaps some of the could be added over time. Also, I would like to be able to place objects such as stores or AA on docks/piers and on the concrete gun placements which are already included in the "objects" file in FMB. At the moment everything sits on the ground level or water surface. One last thing, can someone explain to me how to use the Test Runways in FMB? When I build an airfield, there only seems to be one that works for take-off. |
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#4
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Quote:
Cheers, Fafnir_6 |
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#5
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Wishful thinking for 4.11
Planewise: I would love to see more fleshed out Japanese aircraft my personal favorites being The Ki-44 Shoki and the Ki-45 Toryu (Both planes had versions that used this weird smooth-bore 40mm shell). A flyable B5n or B6n would also be cool, Yokosuka D4Y would also be a nice addition. The Japanese had a wide twin engined aircraft plane-pool, my favorite being the Ki-67 Hiryu (Served with both Japanese army and Navy) yet I understand that twin engined aircraft have a greater workload than single engined ones (Incredibly we got a Pe-8 on its way) not taking into account the multiple crew positions I think there is more to gain from a focus towards single engine airplanes. Since the biggest part of the American allied pacific is locked due to the "Nonstop Grimman" issue one could look around British aircraft, making the venerable Swordfish flyable and bringing over the Fairey Barracuda which flew in the pacific too although it didn't distinguish itself much in that theater. The same goes for British and Japanese ships (It would be nice to sink the Yamato). Featurewise: I would like to be able to jump to ground targets just like I jump to planes with the external camera, I guess such a feature would be also liked by movie makers. Of course improved Ai but this has already been mentioned as being in the works. Regards Hunger PS: I still hope that the Westland Whirlwind makes it into COD somehow maybe as a future addition, it looks so darn cool. |
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#6
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NOn ho ancora capito il problema avengers perche no?
Perchè no i Kate o i Swordfifish? Sarebbe ben averli a bordo delle portaerei americane britanniche o giapponesi |
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#7
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P-39 F
http://i1137.photobucket.com/albums/...p-39f1_953.jpg http://i1137.photobucket.com/albums/...p-39f2_151.jpg http://i1137.photobucket.com/albums/...p-39f3_195.jpg P-39F P-39F-1 Bell Model 15B, production variant with three-bladed Aeroproducts constant speed propeller, 12 exhaust stacks; 229 built. TP-39F-1 One P-39F converted as a two-seat training version with additional cockpit added in nose— no armament. P-39F-2 27 conversions from P-39F-1 with additional belly armor and cameras in rear fuselage. Name: Bell P-39F Airacobra Bell P-39F Airacobra Original title: Original Name: Bell P-39F Airacobra Category: Category: Fighter Fighter Aeroplane Manufacturer: Producer: Bell Aircraft Corporation, Buffalo , New York , USA (USA) Production Period: Production Period: DD.MM.1942-DD.MM.YYYY Built pieces: Number of Produced: 229 The first take-off: Maiden Flight: DD.MM.YYYY Crew: Crew: 1 Basic charaketeristika: Basic Characteristics: Takeoff and landing: Take-Off and Landing: CTOL - Conventional Take-Off and Landing CTOL - conventional take-off and landing Leaf arrangement: Arrangement of Wing: monoplane monoplane Arrangement of the airplane: Concept Aircraft: Classical conventional Chassis: Undercarriage: Retractable Retractable Landing gear: Landing Gear: Round Wheels Technical data: Technical Data: Empty weight: Empty Weight: 2460 kg 5423 lb Takeoff Weight: Take-off Weight: 3558 kg 7845 lb Maximum takeoff weight: Maximum Take-Off Weight: 3719 kg 8200 lb Wingspan: Wingspan: 10.36 m 34 feet Length: Length: 9.19 m 30 ft 2in Height: Height: 3.78 m 12 ft 5in Wing area: Wing Area: 19.79 m 2 213 ft 2 Wing loading: Wing Loading: ? kg / m 2 ? lb / ft 2 Propulsion: Propulsion: Category: Category: Piston piston Number of engines: Number of Engines: 1 Type: Type: Allison V-1710-35 on the performance of 846 kW three blade propeller adjustable Aeroproduct 0-35 "target =" _blank "> Allison V-1710-35 power 1150 hp three blade propeller adjustable Aeroproduct Fuel tanks capacity: Fuel Tank Capacity: ? ? Outputs: Performance: Maximum speed: Maximum Speed: 579.4 1) km / h 4572 m 360 1) miles in 15000 ft Cruising speed: Cruise Speed: ? km / h? m ? in mph? ft Rate of climb: Climb Rate: 12.9 m / s 2540 ft / min Time to exit height: Time to Climb to: 9.1 min to 6096 m 9.1 min to 20000 ft Operational ceiling: Service Ceiling: 9784 m 32100 ft Range: Range: 965.6 km 600 mi Maximum range: Maximum Range: ? km ? me Armament: Armament: 1x 37 mm cannon fixed Oldsmobile T-9 in the axis of the propeller 2x 12.7 mm machine guns fixed Browning M2 into trunk 4 x 7.62 mm machine gun fixed in the wing Browning 226 kg bombs 1x fixed 37-mm Oldsmobile T-9 cannonn 2x fixed fuselage-mounted .50 caliber Browning M2 machine gun 4x fixed wing-mounted .30 Browning Machine Gun 500-lb bombs User states: User States: USA (USA) USA (USA) Note: Note: 1) 539 km / h in 1525 m, 521 km / h 7625 m 1) 335 mph at 5000 ft, 324 mph at 25000 ft The F to D differed from the version using a new hydraulic propeller Aeroproduct maintaining a constant speed. Another noticeable change on sight was modified exhaust system, which accounted for Model F series of 12-exhaust openings on each side of the engine. I would very much like it if you guys touched up the model greatly, smoothing it more, and perfecting shapes, thinning the radio line, and fixing the tessellation in some areas such as near the prop cone. Thanks guys - Oh yeah and make sure it gets its own FM!! Last edited by orangefood; 02-02-2011 at 08:31 PM. |
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#8
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German and soviet light bombs very needed for night missions.
Could you think about things like these ones: German light bombs, for example, LC50F Soviet light bombs (no pictures, but I'll provide all required data if you have interest): SAB-15 SAB-25 SAB-50-15 SAB-100-55 Last edited by Pershing; 02-12-2011 at 04:47 PM. |
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#9
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Thanks for 4.101 TD!
I can nag/moan/whine about 4.11 now. -------------------------------------------------------------------------- Smaller patches. Bf109k4C3 without mw50. Bf109K4 with 2000 hp DC engine+mw50, 1,98 ata version. Bf109G10 with 2000 hp DC engine+mw50, 1,98 ata version. The stiffening elevator syndrome of the bf109s should be at about 500km/h IAS at all altitudes. Bigger Normandy map. West Germany map. Bigger smoke collumns that follow the direction of the wind, instead of going straight up. Smoke plume effect after a bomb hits the ground or building. Tanks with AA mg guns. Onboard rectangular mirror for p-51D. P47D-40RE version with gyro gunsight. P-47D with a green seat and armour plate instead of red. 6DOF track IR. Spitfire XIV version with mark II gyro gunsight. Improved Spitfire FM handling. (CoG is too much near the tail.) Flyable Fiat G.55. Red or green smoke flares for ground target marking. Improved AI. (AI crashes into the ground too many times.) Destroyable runways. Flakpanzer IV ostwind. 2cm flakvierling. Bigger dust clouds on desert maps when taking off. More cloudcover, and with different shades instead of just white. Coolant leaks. Pitot blockages, when flying trough an explosion or a cloud of debris. Headshake or pov shaking on landing, depending on airspeed and rate of descent, during rough landings. -------------------------------------------------------------------------- This might not fit in one patch though. Again, thanks for the good work TD, its much respected. Last edited by ImpalerNL; 02-23-2011 at 08:52 AM. |
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#10
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The F6F speed at altitude could be corrected , would be awesome if Team Daidalos could fix it for their next updates , thanks a bunch for your work TD
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