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  #1  
Old 01-19-2011, 05:40 PM
csThor csThor is offline
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Quote:
Originally Posted by Oktoberfest View Post
Please give us the possibility to jettison rocket launchers from the Bf109/110/FW190 after firing them, as historical.
That already works in 4.10. You need to have a button mapped to the command "Jettison Stores" (or something like this).
  #2  
Old 01-19-2011, 09:25 PM
OrangeYoshi OrangeYoshi is offline
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Quote:
Originally Posted by csThor View Post
That already works in 4.10. You need to have a button mapped to the command "Jettison Stores" (or something like this).
What are all the things that drop off your plane when you hit that button?
  #3  
Old 08-03-2011, 09:23 AM
Jumpy Jumpy is offline
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Quote:
Originally Posted by csThor View Post
That already works in 4.10. You need to have a button mapped to the command "Jettison Stores" (or something like this).
I might be replying to the wrong person, but, to Team Daidalos, thanks for keeping the game alive.
Like many others,I would like to see an allied 4-engine bomber but realise that it must be a huge undertaking to do properly, so enough of that. I would like to see more ships for the FMB. A wider variety of merchants, the German cruisers and battlecruisers , 8-inch gunned county class british, or the special anti-aircraft cruisers that the Americans developed during the period. Not all at once, of course , but perhaps some of the could be added over time. Also, I would like to be able to place objects such as stores or AA on docks/piers and on the concrete gun placements which are already included in the "objects" file in FMB. At the moment everything sits on the ground level or water surface. One last thing, can someone explain to me how to use the Test Runways in FMB? When I build an airfield, there only seems to be one that works for take-off.
  #4  
Old 01-19-2011, 06:12 PM
Fafnir_6 Fafnir_6 is offline
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Quote:
Originally Posted by Azimech View Post
My guess is that wading through 182 pages in the other topic is quite enough. Let's start fresh.

I have a few ideas:

*Possibility for creating a personalized trim setting, for the few who feel their favourite plane has the wrong setting. I would keep it simple: a small pointer at a folder with files for the appropriate a/c which can be edited by hand. No file or folder? Standard 4.10 setting. This way people will just shut up, and do it themselves.

*Probably recycled lots of times but maybe there could be an option for people wanting to install their own sounds, but with the disclaimer that there will be no support from TD for any modification by any user, and not a single sound will be provided. This way it's the user's own responsibility if he fracks up his game and the whole 10 year old discussion will finally end, and no-one will have to pay for anything. Again, a pointer at a folder with subfolders/files, no modification of the original sound engine of any kind. No folders or files found? Then Original sound. A bit like custom skins.
"Slow frame rate? Strange antenna growing out of your head(s)? Your cannons sounding like Star Trek phasers? Try the Original sounds. Problem solved? Tough luck partner, you're on your own."

*I'd like a japanese and american generic carrier especially for online play, where the deck doesn't get damaged due to torpedo strikes. Right now landing or taking off is impossible with those holes, but the whole thing still floats and is useless. Probably the deletion of a few lines of data?
+1 All the way...

Cheers,

Fafnir_6
  #5  
Old 01-21-2011, 02:05 PM
Hunger Hunger is offline
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Talking Wishes and Ideas

Wishful thinking for 4.11

Planewise:

I would love to see more fleshed out Japanese aircraft my personal favorites being The Ki-44 Shoki and the Ki-45 Toryu (Both planes had versions that used this weird smooth-bore 40mm shell).

A flyable B5n or B6n would also be cool, Yokosuka D4Y would also be a nice addition.

The Japanese had a wide twin engined aircraft plane-pool, my favorite being the Ki-67 Hiryu (Served with both Japanese army and Navy) yet I understand that twin engined aircraft have a greater workload than single engined ones (Incredibly we got a Pe-8 on its way) not taking into account the multiple crew positions I think there is more to gain from a focus towards single engine airplanes.

Since the biggest part of the American allied pacific is locked due to the "Nonstop Grimman" issue one could look around British aircraft, making the venerable Swordfish flyable and bringing over the Fairey Barracuda which flew in the pacific too although it didn't distinguish itself much in that theater.
The same goes for British and Japanese ships (It would be nice to sink the Yamato).

Featurewise:

I would like to be able to jump to ground targets just like I jump to planes with the external camera, I guess such a feature would be also liked by movie makers.

Of course improved Ai but this has already been mentioned as being in the works.

Regards
Hunger

PS: I still hope that the Westland Whirlwind makes it into COD somehow maybe as a future addition, it looks so darn cool.
  #6  
Old 09-25-2011, 03:26 PM
aquila26 aquila26 is offline
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Default siluranti

NOn ho ancora capito il problema avengers perche no?
Perchè no i Kate o i Swordfifish?
Sarebbe ben averli a bordo delle portaerei americane britanniche o giapponesi
  #7  
Old 02-02-2011, 08:28 PM
orangefood orangefood is offline
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Smile

P-39 F

http://i1137.photobucket.com/albums/...p-39f1_953.jpg

http://i1137.photobucket.com/albums/...p-39f2_151.jpg

http://i1137.photobucket.com/albums/...p-39f3_195.jpg

P-39F

P-39F-1
Bell Model 15B, production variant with three-bladed Aeroproducts constant speed propeller, 12 exhaust stacks; 229 built.

TP-39F-1
One P-39F converted as a two-seat training version with additional cockpit added in nose— no armament.

P-39F-2
27 conversions from P-39F-1 with additional belly armor and cameras in rear fuselage.

Name: Bell P-39F Airacobra Bell P-39F Airacobra
Original title:
Original Name: Bell P-39F Airacobra
Category:
Category: Fighter Fighter Aeroplane
Manufacturer:
Producer: Bell Aircraft Corporation, Buffalo , New York , USA (USA)
Production Period:
Production Period: DD.MM.1942-DD.MM.YYYY
Built pieces:
Number of Produced: 229
The first take-off:
Maiden Flight: DD.MM.YYYY
Crew:
Crew: 1
Basic charaketeristika:
Basic Characteristics:
Takeoff and landing:
Take-Off and Landing: CTOL - Conventional Take-Off and Landing CTOL - conventional take-off and landing
Leaf arrangement:
Arrangement of Wing: monoplane monoplane
Arrangement of the airplane:
Concept Aircraft: Classical conventional
Chassis:
Undercarriage: Retractable Retractable
Landing gear:
Landing Gear: Round Wheels
Technical data:
Technical Data:
Empty weight:
Empty Weight: 2460 kg 5423 lb
Takeoff Weight:
Take-off Weight: 3558 kg 7845 lb
Maximum takeoff weight:
Maximum Take-Off Weight: 3719 kg 8200 lb
Wingspan:
Wingspan: 10.36 m 34 feet
Length:
Length: 9.19 m 30 ft 2in
Height:
Height: 3.78 m 12 ft 5in
Wing area:
Wing Area: 19.79 m 2 213 ft 2
Wing loading:
Wing Loading: ? kg / m 2 ? lb / ft 2
Propulsion:
Propulsion:
Category:
Category: Piston piston
Number of engines:
Number of Engines: 1
Type:
Type: Allison V-1710-35 on the performance of 846 kW
three blade propeller adjustable Aeroproduct 0-35 "target =" _blank "> Allison V-1710-35 power 1150 hp
three blade propeller adjustable Aeroproduct
Fuel tanks capacity:
Fuel Tank Capacity: ? ?
Outputs:
Performance:
Maximum speed:
Maximum Speed: 579.4 1) km / h 4572 m 360 1) miles in 15000 ft
Cruising speed:
Cruise Speed: ? km / h? m ? in mph? ft
Rate of climb:
Climb Rate: 12.9 m / s 2540 ft / min
Time to exit height:
Time to Climb to: 9.1 min to 6096 m 9.1 min to 20000 ft
Operational ceiling:
Service Ceiling: 9784 m 32100 ft
Range:
Range: 965.6 km 600 mi
Maximum range:
Maximum Range: ? km ? me
Armament:
Armament: 1x 37 mm cannon fixed Oldsmobile T-9 in the axis of the propeller
2x 12.7 mm machine guns fixed Browning M2 into trunk
4 x 7.62 mm machine gun fixed in the wing Browning

226 kg bombs 1x fixed 37-mm Oldsmobile T-9 cannonn
2x fixed fuselage-mounted .50 caliber Browning M2 machine gun
4x fixed wing-mounted .30 Browning Machine Gun

500-lb bombs
User states:
User States: USA (USA)
USA (USA)
Note:
Note: 1) 539 km / h in 1525 m, 521 km / h 7625 m 1) 335 mph at 5000 ft, 324 mph at 25000 ft

The F to D differed from the version using a new hydraulic propeller Aeroproduct maintaining a constant speed. Another noticeable change on sight was modified exhaust system, which accounted for Model F series of 12-exhaust openings on each side of the engine.

I would very much like it if you guys touched up the model greatly, smoothing it more, and perfecting shapes, thinning the radio line, and fixing the tessellation in some areas such as near the prop cone. Thanks guys - Oh yeah and make sure it gets its own FM!!

Last edited by orangefood; 02-02-2011 at 08:31 PM.
  #8  
Old 02-12-2011, 01:47 PM
Pershing Pershing is offline
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Default Light bombs

German and soviet light bombs very needed for night missions.
Could you think about things like these ones:

German light bombs, for example, LC50F


Soviet light bombs (no pictures, but I'll provide all required data if you have interest):

SAB-15
SAB-25
SAB-50-15
SAB-100-55

Last edited by Pershing; 02-12-2011 at 04:47 PM.
  #9  
Old 02-15-2011, 09:32 PM
ImpalerNL ImpalerNL is offline
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Thanks for 4.101 TD!

I can nag/moan/whine about 4.11 now.
--------------------------------------------------------------------------

Smaller patches.

Bf109k4C3 without mw50.

Bf109K4 with 2000 hp DC engine+mw50, 1,98 ata version.

Bf109G10 with 2000 hp DC engine+mw50, 1,98 ata version.

The stiffening elevator syndrome of the bf109s should be at about 500km/h IAS at all altitudes.

Bigger Normandy map.

West Germany map.

Bigger smoke collumns that follow the direction of the wind, instead of going straight up.

Smoke plume effect after a bomb hits the ground or building.

Tanks with AA mg guns.

Onboard rectangular mirror for p-51D.

P47D-40RE version with gyro gunsight.

P-47D with a green seat and armour plate instead of red.

6DOF track IR.

Spitfire XIV version with mark II gyro gunsight.

Improved Spitfire FM handling. (CoG is too much near the tail.)

Flyable Fiat G.55.

Red or green smoke flares for ground target marking.

Improved AI. (AI crashes into the ground too many times.)

Destroyable runways.

Flakpanzer IV ostwind.

2cm flakvierling.

Bigger dust clouds on desert maps when taking off.

More cloudcover, and with different shades instead of just white.

Coolant leaks.

Pitot blockages, when flying trough an explosion or a cloud of debris.

Headshake or pov shaking on landing, depending on airspeed and rate of descent, during rough landings.
--------------------------------------------------------------------------

This might not fit in one patch though.

Again, thanks for the good work TD, its much respected.

Last edited by ImpalerNL; 02-23-2011 at 08:52 AM.
  #10  
Old 02-15-2011, 10:04 PM
Gunshi091 Gunshi091 is offline
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The F6F speed at altitude could be corrected , would be awesome if Team Daidalos could fix it for their next updates , thanks a bunch for your work TD
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