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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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Old 10-18-2011, 10:56 AM
KeBrAnTo's Avatar
KeBrAnTo KeBrAnTo is offline
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Quote:
Originally Posted by bolox View Post
a little bump for this

would really like some form of official statement as i'm sure i'm not the only one thinking of a pit build for CLoD and some idea of what (and how) we will be able to input/output data would enable us to get an idea of which route(s) to choose
+1

I read some info related to classes for scripting published by some users but I do not see clear the way to use them in order to run a "Client-side" script that would be able to manage an external gauge developed software, all I've seen are "server-side" scripts which have no use for this purpose.

I know how to develop in .NET, but I didn't have enough time to go through this yet anyway. I do plan to develop something in order to make the gauges work on a secondary screen or something like that so I can use them on my homemade cockpit.

Anyway, I think this should be done either using client-side script to create some kind of interface with a .NET app or adding some kind of output to a file from the game by the dev team so we can read that file and use it the same way.

I and I bet a lot of people would love dev team to make an official statement regarding this, or release some kind of information related to this subject so the community can move on.
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