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IL-2 Sturmovik The famous combat flight simulator.

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  #1  
Old 11-27-2009, 01:17 PM
PeterPanPan PeterPanPan is offline
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Quote:
Originally Posted by luthier View Post
Nice photographs. What stood out for me the most is that the team really needs a shave.
... and that they are all really thirsty!!

(Oleg, I think you need a 'no drinks near keyboards' policy!!)

PPanPan
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  #2  
Old 11-27-2009, 01:19 PM
genbrien genbrien is offline
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wow, really impressive
What I like: shadow inside hangar and mission briefing!!!!!
The rest looks as good as those 2, but I like how much details there is. Good job team ! ^^

Question: Do we know if mission will start in the hangar or outside ?
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  #3  
Old 11-27-2009, 01:23 PM
Oleg Maddox Oleg Maddox is offline
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Quote:
Originally Posted by genbrien View Post
wow, really impressive
Question: Do we know if mission will start in the hangar or outside ?

Possible both
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  #4  
Old 11-27-2009, 01:33 PM
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choctaw111 choctaw111 is offline
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Thanks again Oleg.
I love updates like this as I really enjoy seeing the people behind the product.
Perhaps when you release SoW:BoB you can include a photo of the entire development team.
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STRIKE HOLD!!!
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  #5  
Old 11-27-2009, 01:44 PM
Baron Baron is offline
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Very nice.

And we even got to see the BR-20 cockpit.
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  #6  
Old 11-27-2009, 02:32 PM
Feuerfalke Feuerfalke is offline
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That's great - I was already looking forward to those insights, the place where SoW is born and the people behind the scene. Thanks for all working on it.

They even don't take the time to eat, drink or shave other than on their workstations - do they sleep in the office as well? Do they sleep at all?



The ship looks great in the water and the briefing looks very promising.


What do you think about the camera?
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  #7  
Old 11-27-2009, 02:35 PM
AdMan AdMan is offline
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will all the buildings be modeled rather than texture map with small amount of buildings?

will roads be detailed enough to see curbs, roadway markings, and textures like asphalt, brick, or cobblestone

Last edited by AdMan; 11-27-2009 at 02:54 PM.
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  #8  
Old 11-27-2009, 02:45 PM
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zapatista zapatista is offline
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Hi Oleg,

thanks for further update pictures
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  #9  
Old 11-27-2009, 02:51 PM
mark@1C mark@1C is offline
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I wonder who the beautiful girl is?
Please give my regards to her.
I think something shoud be done to improve your working enviroment.A dimmer and not very spacious room,not very large screen,the bomb modeling programmer's keyboard really needs cleaning,or just buy a new one...(Don't give him permission to eat like others,while he is working,until he has got a new one...for his health...)
Can't imagine so great a game is made in such a studio...A little bit poor feeling...
Compared with the 2012 VFX team's,
http://i982.photobucket.com/albums/a...6062441-09.jpg
http://i982.photobucket.com/albums/a...6062355-06.jpg
http://i982.photobucket.com/albums/a...6062343-05.jpg
http://i982.photobucket.com/albums/a...6062242-01.jpg
You are really doing a hard work.
If only I could do more to support you!
At least,I will surely buy your new series.
Best wishes,and highest regard for all of your team.And do really hope you will have a more better working enviroment in the near future.

Last edited by mark@1C; 11-27-2009 at 03:26 PM.
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  #10  
Old 11-27-2009, 03:04 PM
Mhondoz Mhondoz is offline
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Default Programming languages

Thanks for the update.

It seems like in this shot that you are using C#. Can you share what technology you are using to develop the game? Thinking first and foremost on programming languages. Being a programmer my self, I find that very interesting.

Where I work (not game dev), we have two camps, - the C++ camp and the Java camp... me being in the C++ camp. And I was very surprised to learn that IL-2 uses Java, since we always play the performance card to the Java fans

I believe your choice of Java was quite unusual in the game business when IL-2 started development, when Java still was very young. Do you have any thoughts on technology choices like that, - did it for example play a role in being able to complete the game in time (the usual trade off performance vs time to market)?

Last edited by Mhondoz; 11-27-2009 at 03:10 PM.
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