Quote:
Originally Posted by Panzergranate
The problem is that the instructions given, in game, to pill out of a spin are not the correct way flying manuals tell you to do it.
The quickest way is to push the hose down, leave the controls alone and the aircraft will correct itself a lot quicker and all by itself.... usually.
In a left hand spin, throttling up the engine will break the spin of a single engined aircraft due to engine/propellor torque. On a right hand spin, it will make it worst.
All single engined propellor aircraft can turn tighter to the left than the right because of this. You are also more likely to spin on a tight right turn, especially if throttling up, than on a left turn.
Turning tightly on aerolons only without using negative rudder is another way of causing a spin.
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No, no no! That is not the quickest way, especially if the plane is not as stable as say a cessna 172! You must make every attempt to avoid the spin and if enter, the quickest way out is this: Pull power, opposite rudder of spin and then pull out of it. Do not let the plane recover on it's own because A) It might not! B) It's far quicker to get out using proper technique, C) Once the plane recovers itself, it could have sped up so much that you are close to, at or exceeding the Vne (NEVER EXCEED SPEED) and cannot recover now anyways. During training me and my instructor were in a 172 and tested the planes self recovery because the 172 is sooo freaking stable you actually have to push it to get it into a spin. Anyways, before it recovered itself, it was approaching dangerously high speeds and my instructor recovered it himself.
Next, turning with opposite rudder is called slipping, which slows your turn, and is used to reduce airspeed or lose altitude faster with an increase in airspeed.
So I pose this question, where are you getting this information?!