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IL-2 Sturmovik: Birds of Prey Famous title comes to consoles. |
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#11
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#12
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There definately is a convergance zone, as well as bullet drop, just zoom in, fire off a burst, and watch your tracers slowly fall and cross each others paths. They dont cross paths untill quite a way out mind...
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#13
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No Dora, we are thinking of the area around the convergence zone as doing more damage because all of your rounds are hitting where you are aiming. At any rate this debate is moot as Anton has already commented about there being a convergence zone. Of course I am only talking about sim. Think about it, for your outboard guns, how would there not be, unless your bullets were magical? If the went straight and perpendicular to your wings, you would never hit anything. BTW play more sim! ![]() |
#14
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There may be a convergence for the wing mounted guns, but this doesn't stop the bloody 30mm nose cannon on the 109g-6 from killing me from over 3000ft behind me??!!
The bullits must be rocket powered because they never seem to deviate as they should after energy is lost.
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XBL GT: - Robotic Pope HyperLobby CS: - Robot_Pope |
#15
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There is definitely convergence and bullet drop, even on arcade difficulty. Just fly absolutely level and fire while zooming and you'll see.
If the bullets themselves lose energy and get weaker by distance is a more interesting question imo. Sometimes I feel like I can't do any damage at all from 1000-1500 meters despite hitting my target. Of course this may simply be because only one or two bullets actually hit, but it would be cool with a definite answer to this. ![]() |
#16
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TRC Thank you!!! Those were some good fights the last few nights.
And for the record I was going for convergance not effectiveness. While it would be nice to know their effective range... getting really close to my target before shooting has taken that part out of the equation. |
#17
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Yeah, I forget who said it, but I remember reading a top WW2 ace advising to get as close as you think you can get without crashing, then get even closer before you open fire.
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#18
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That's my rule now.... If I think I'm too close I get closer! That little change in tactics has done wonders for my game. I went from 2 to 3 kills a game to 6+. Though you have to be careful as to avoid the falming wreck you jsut created.
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#19
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My problem is actually getting behind the person to get the shot away in the first place.
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