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#181
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Sea planes (AI) do have an issue with spawning on a static sea plane.
However, the CANT AI plane has issues that the Zero-N plane does not. |
#182
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Then I did another test with 500 km/h level flight with the same power setup. (no enemy aircrafts) The engine was still damaged within 5 minutes. MW50 boost was not supposed to be used for take off and climb in history. So your data is not compatible.
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Why do some people tend to take it for granted that others have poorer knowledge background than themselves regarding the argument while they actually don't have a clue who they are arguing with in the first place? ![]() Last edited by jermin; 01-18-2012 at 04:40 AM. |
#183
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First: Excellent work! I had almost given up hope that some day there will be a fair AI.
Some things I noticed: - Fiat G.50 cockpit compass shows some incorrect numbers: "W...27...21...S...18...15...E". Also, the "N" looks glitchy. - In winter Moscow or winter Leningrad maps, at about 7:30 a.m. the ground looks very bright when compared to the sky. |
#184
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SBD-3 default skin is the same regardless of year on Coral Sea Map (Haven't tried others).
The early 1942 versions had the red ball within the white star (as in the TBD-1 and F4F-3) ALSO The I-153P's wheels have a ground shadow that shows them wobbling badly. Last edited by Ventura; 01-21-2012 at 03:35 AM. |
#185
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Actually there were four significant changes to markings and three basic camo schemes used. Might be nice to see all of these...but I dream big ![]()
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Find my missions and much more at Mission4Today.com |
#186
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Does anybody tried to create or change missions for QMB in 4.11?
In my experience, you can build new QMB missions with a full editor - FMB only at the default maps, not at added ones, their name appears in QMB , but they can not run. Even at default maps, you cannot change QMB missions using new take off options - Pairs or Line, because in QMB the planes are wildly scattered around the airfield. Did anybody mention this weird behaviour, please ? |
#187
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As far as Line and Pair take off are concerned you have to understand that QMB have built in parser for mission templates( that's what you create in FMB). Actual mission,one you play after you hit "FLY" in QMB is combination of mission template and the settings read from QMB menus. Problem for you is that parser doesn't know how to read new take off parameters. My only question is , is it really important to have this in QMB, you can play such missions as single missions, you can play them from FMB so is it justified to spend lot of time on tweaking QMB just for that or it would be better to spend that time on things that are more critical. FC
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#188
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New maps are, obviouly, installed correctly. Quote:
Another inconsistency, in FMB: with Normal option in take off you must, as earlier, position the waypoint which is next to the first one, away from the runway, while with new options - Pairs and Line - you must position that next waypoint over the runway, to its opposite end. Why not to remove this inconsisteny, please ? Thank you for your time you devoted also to these small bugs on the beauty face of 4.11. EDIT: As an offliner, I am used to record my flights frequently. Anf I have never met so much wrong records, differring essentially from the situation that was in the flight, as now with 4.11+Hotfix . I am sorry for being so negative, but I have seen better programming work as this. Last edited by Uzin; 01-19-2012 at 12:46 PM. |
#189
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I don't know if this is a game issue or AMD driver issue. But at the moment I can't apply any anti-aliasing without the ground textures flickering and becoming unstable.
This is with the Radeon HD 6990M and CCC 11.12. |
#190
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I have also experienced what Alpha and Phabius have mentioned with the clouds. When I am above the clouds, they look like they belong, but when I am at cloud level or below, they go dark.
The dark clouds at sunset, I have seen before the v4.11 patch, but they were dark at any altitude you looked at them from.
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