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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #181  
Old 02-06-2012, 10:16 PM
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I may be the only one here that enjoys the AI...I think the team did a great job on them.
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  #182  
Old 02-06-2012, 11:00 PM
CrazySchmidt CrazySchmidt is offline
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Originally Posted by smink1701 View Post
I haven't fired up CloD for months and have been spending all my stick time with ROF. I thought I'd see what I've been missing and tried a QM with Advantage Axis. Got on the six of a Hurricane and gave him a quick burst and he just continued on like he was sight seeing. Gave him another short burst and the same reaction...which means no reaction. One more burst and down he went. What a waste of beautiful graphics. Whoever made the decision to release this non-simullator in its current state should get out of the busienss. Back on the shelf this dust collector goes...
That particular mission is a great example of just how bad the AI is at the moment I agree!!

That scenario reproduces exactly how I feel every time I decide to give this another crack after a couple months away, instant disappointment, then back on the shelf through frustration.

CS.
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  #183  
Old 02-07-2012, 03:36 AM
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Originally Posted by SlipBall View Post
I may be the only one here that enjoys the AI...I think the team did a great job on them.
When I see Defiants banking left or right, allowing the gunner full view of the attacker @ 6 o'clock low, then I'll know reality has returned.

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  #184  
Old 02-07-2012, 05:23 AM
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I may be the only one here that enjoys the AI...I think the team did a great job on them.
Do you enjoy your mates crashing in the airfield because they like so much fly close to you even when you are landing? And that it´s only an example.
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Last edited by Ailantd; 02-07-2012 at 04:36 PM.
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  #185  
Old 02-07-2012, 10:19 AM
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You enjoy your mates crashing in the airfield because they like so much fly close to you even when you are landing? And that it´s only an example.
Have you tried radioing to your squadron - "head for home .. tea & biccies" ? otherwise they think your doing low level arcobatics ?

R
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  #186  
Old 02-07-2012, 10:22 AM
Dano Dano is offline
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Have you tried radioing to your squadron - "head for home .. tea & biccies" ? otherwise they think your doing low level arcobatics ?

R
Artificial idiocy, it's the only explanation as to why somebody would willingly crash because you are landing regardless of having been told to go home and make sure the kippers are smoked properly.
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  #187  
Old 02-07-2012, 04:35 PM
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Have you tried radioing to your squadron - "head for home .. tea & biccies" ? otherwise they think your doing low level arcobatics ?

R
So... the IA is not that good, if they "think" that way and crash their planes because them want to make underground aerobatics with me, right?.
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  #188  
Old 02-07-2012, 06:11 PM
smink1701 smink1701 is offline
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I may be the only one here that enjoys the AI...I think the team did a great job on them.
No, Luthier likes it too.
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  #189  
Old 02-07-2012, 07:57 PM
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I'm not saying that they don't need some tweeking, but they are no longer crack shots.
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  #190  
Old 02-07-2012, 09:22 PM
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Dogfighting bombers, crashing wingmen and suicidal enemy sqds that dont want to fight back.
The AI still needs alot of work, though the "community help with AI" thread, the new AI guy plus 4 months work should mean we progress with this patch.
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