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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #161  
Old 02-17-2012, 05:43 PM
David Hayward David Hayward is offline
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Adding vehicles to the game is pretty cool. People who don't like flight sims can be recruited to drive tanks and act as FAOs.
  #162  
Old 02-17-2012, 05:46 PM
No601_Merlin No601_Merlin is offline
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Quote:
Originally Posted by No145_Bunny View Post
Well,

this is a worry. I applaud the ability to make CLoD more appealing to more people who want to use vehicles and flak positions in such a way.
However,
The success of the original IL2 series was built on multiplayer Squadrons and on-line play using coops. The developers MUST fix/improve the multiplayer aspect of CLoD so that the VERY MANY SQUADRONS out there can invest their money and time into the product that should be the "next" IL2.

I am a member of a Squadron of 40+ players that all fly the original IL2, we want to purchase CLoD and use it BUT WE CANT BECAUSE MULTIPLAYER IS UNUSABLE!! Please work out how much money IC is losing in just this circumstance!

And yet we are presented with new features so we are able to drive vehicles, brilliant, but we still cant fly in the flight simulator that we want to.

Your best stream of revenue must surely come from on-line Squadrons ? Shouldnt this take priority instead of vehicles I can drive around in whilst what I really want to do is fly a coop with 20+ Squadron members over the channel in the Battle of Britain ?

Sorry to sound full of despair......... but I am

No145_Bunny
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+1
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  #163  
Old 02-17-2012, 05:57 PM
Ataros Ataros is offline
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Quote:
Originally Posted by ACE-OF-ACES View Post

If they do it and maintain the level of realism we are use to they will be the FIRST to do it!

It is that holy grail of games we have been dreaming about for 20+ years.
As far as I get from reading sukhoi.ru , they will not maintain the level of realism for ground war. It will be a flight sim for flight simmers and an arcade game for tankman.

In this way developing ground war aspects does not slow down development of air simulation side. It is obvious that making one low-res cockpit for a tank is much faster than making high-res cockpit plus several high-res gunner positions for Wellington. External models of tanks are ready already. Not all vehicles will have cockpits (till made by 3rd parties), but only possibility for a camera to move inside of a car.

ArmA2 has similar approach: it simulates infantry but keeps land, sea and air vehicles arcadish.

From a marketing point of view this is a very strong differentiation point (or USP) needed to differentiate from competition crowd (WoWP, WoP, DCS P-51, RoF, etc.) and to attract newcomers.

Speaking of extra ships for CloD I think ships were done by a different modeller who either left or was working on free-lance basis as special knowledge is needed to model a ship correctly. The reason mentioned by luthier could be said just for the sake of 'fine words' imo. On the other hand his 1С bosses are reading the forums and they could be mad at him because he insisted on developing the 1st ship (German mine-layer) which a few prolific whiners did not accepted on the forums.

Last edited by Ataros; 02-17-2012 at 06:08 PM.
  #164  
Old 02-17-2012, 06:01 PM
DUI DUI is offline
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Great update - as were the Friday updates in the last weeks.

Thanks for keeping us up-to-date!
  #165  
Old 02-17-2012, 06:02 PM
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ACE-OF-ACES ACE-OF-ACES is offline
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Quote:
Originally Posted by Ataros View Post
As far as I get from reading sukhoi.ru , they will not maintain the level of realism for ground war. It will be a flight sim for flight simmers and an arcade game for tankman.
That is good news!

So in essance, As ARMA is to FPS, CoD (and sequals) is to FLIGHT SIMS

As a flight simmer first, that is the best of both worlds IMHO!

Thanks for talking me down off the ledge Ataros!
  #166  
Old 02-17-2012, 06:04 PM
Chivas Chivas is offline
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Quote:
Originally Posted by No145_Bunny View Post
Well,

this is a worry. I applaud the ability to make CLoD more appealing to more people who want to use vehicles and flak positions in such a way.
However,
The success of the original IL2 series was built on multiplayer Squadrons and on-line play using coops. The developers MUST fix/improve the multiplayer aspect of CLoD so that the VERY MANY SQUADRONS out there can invest their money and time into the product that should be the "next" IL2.

I am a member of a Squadron of 40+ players that all fly the original IL2, we want to purchase CLoD and use it BUT WE CANT BECAUSE MULTIPLAYER IS UNUSABLE!! Please work out how much money IC is losing in just this circumstance!

And yet we are presented with new features so we are able to drive vehicles, brilliant, but we still cant fly in the flight simulator that we want to.

Your best stream of revenue must surely come from on-line Squadrons ? Shouldnt this take priority instead of vehicles I can drive around in whilst what I really want to do is fly a coop with 20+ Squadron members over the channel in the Battle of Britain ?

Sorry to sound full of despair......... but I am

No145_Bunny
Tangmere Pilots

www.tangmerepilots.co.uk
Your making the assumption that because someone in the development is working on drivable vehicles, everyone else stops work to watch him. As a matter of fact the development is putting the final touches to the new graphics engine that will allow most people to play online, with much better frame rates, that also address the CTD's and memory leak. All is not lost, 95% of the development team is still working on combat flight sim related features.
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  #167  
Old 02-17-2012, 06:12 PM
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ATAG_MajorBorris ATAG_MajorBorris is offline
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"What I found unprofessional was the sulking tone when Luthier announced that no further ships would be modeled and especially the reason given. That's diva behavior and not the rational behavior of a businessman"

@csthor: Unprofessional? maybe but what else do you do when your getting killed on these forums daily, from many people that dont even fly the sim.

The sad part is potential new pilots(maybe the devs too) cant tell the difference between forum flyers and real sim pilots.
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Last edited by ATAG_MajorBorris; 02-17-2012 at 07:41 PM.
  #168  
Old 02-17-2012, 06:14 PM
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furbs furbs is offline
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Chivas, i think thats about 3 months worth of speculation bans right there!
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  #169  
Old 02-17-2012, 06:17 PM
Buchon Buchon is offline
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EPIC update, my eyes can´t unseen

Some video stuff remind me Flash Point (the first one off course )

Incredible update, I'm just speechless ...
  #170  
Old 02-17-2012, 06:24 PM
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ATAG_MajorBorris ATAG_MajorBorris is offline
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from; No145_Bunny,
"I am a member of a Squadron of 40+ players that all fly the original IL2, we want to purchase CLoD and use it BUT WE CANT BECAUSE MULTIPLAYER IS UNUSABLE"


@No145_Bunny....Dude, we fly every nite on the ATAG server and its very "useable" why dont you and a mate or two join us on ATAG ts3 and we can see if we can help you enjoy the parts that the sim excels at.
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Last edited by ATAG_MajorBorris; 02-17-2012 at 08:07 PM.
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