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#1671
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Happy landings all. |
#1672
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I used to fly bombers every now and then but you can only get sniped by AAA so many times before that gets old. |
#1673
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On the 109, the speed needs to be monitored to prevent such a stall. I know sometimes things can get hectic, but speed has to be watched. ![]()
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GigaByteBoard...64bit...FX 4300 3.8, G. Skill sniper 1866 32GB, EVGA GTX 660 ti 3gb, Raptor 64mb cache, Planar 120Hz 2ms, CH controls, Tir5 |
#1674
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It's setup so red bombers can bomb. Blue bombers can bomb. Red fighters have stuff to shoot at if there's no blues and blue fighters have stuff to shoot at if there's no reds. Until the very basics of some of this are fixed, I don't see much point in taking away something from one side, especially with the very few numbers online currently. Most people want to be able to shoot or bomb something. When the game has gotten there, there will be BoB, but please realize literally everything we've done from our commander to the missions themselves have been a work around of the very big problems with the game itself. 1000's of hours have been put into finding what works and what doesn't in the online environment. Even some of the stuff / code, we use currently has a 50% failure rate for w/e reason. So please just bare with what we have to work with atm. We have an IL246 server up and made a mission similar to one of our Clod one's for nostalgia's sake. It took a few hours. Now realize the Cliffs of Dover one has around 2000 hours trying to work around all the bugs and problems for 50-60 players. That should say something. We'll get there, but the game has to as well. Either that or Colander will just fix the game itself ![]() |
#1675
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Although we can get online play because if guys like you, and it is enjoyable, it is stilted by the problems you face causing a lack of more realistic BoB scenarios and of course the lack of large numbers even though this often hits 50+ on the average European night. Its staggering to think that so many things are still not working properly but the dev team are clearly undermanned (but don't restart that discussion here).
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klem 56 Squadron RAF "Firebirds" http://firebirds.2ndtaf.org.uk/ ASUS Sabertooth X58 /i7 950 @ 4GHz / 6Gb DDR3 1600 CAS8 / EVGA GTX570 GPU 1.28Gb superclocked / Crucial 128Gb SSD SATA III 6Gb/s, 355Mb-215Mb Read-Write / 850W PSU Windows 7 64 bit Home Premium / Samsung 22" 226BW @ 1680 x 1050 / TrackIR4 with TrackIR5 software / Saitek X52 Pro & Rudders |
#1676
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Axis vs Allies updated to the latest beta patch!
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#1677
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Wow! That was quick! (That's what she said.....)
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#1678
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#1679
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So what do you guys think of the new patch on-line?...the gremlins gone
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GigaByteBoard...64bit...FX 4300 3.8, G. Skill sniper 1866 32GB, EVGA GTX 660 ti 3gb, Raptor 64mb cache, Planar 120Hz 2ms, CH controls, Tir5 |
#1680
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There are some new methods for the scripts (check the FMB sub-forum), i think it's now possible to designate static/building target areas for area bombing.
Also, the Ju88 has a working gyrocompass and autopilot (it was the first thing i tested). If the bombsights have also been corrected (no time to test tonight, will try it tomorrow), we can probably start getting some level bombers up with appropriate objectives. ![]() |
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