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#151
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Great news that it can be disabled - it would have been a travesty if all the Maddox Games teams hard work to create realistic props, lighting etc. had been obscured by this.
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#152
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Refunded items:
IL-2 Sturmovik: Cliffs of Dover (EMEA Pre-order) Transaction details: Visa ending with XXXX 49,99 EUR Confirmation Number xxxxxxxxxxxxxxxxxxxx Date Confirmed Mon Mar 28 16:31:20 2011 I'll guess I can reorder now, and to a different dealer than Steam, will save me 15.5 Euro ![]() ![]() |
#153
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Finally a touch of sanity in a sea of madness....
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#154
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Thanks! Let's get this rollin'!
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#155
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We still don't know that the realistic details are going to be available long term, as we don't know if the team is still having to change it all and the effect that would have. The filter was only meant to be a short term solution anyway.
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#156
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As i understood it re-coding the features that might cause an epileptic seizure was a much more laborious way to do it INSTEAD of the filter. Thats why they put the filter in in the first place, re-coding would have taken to much time. So the filter is there and one can turn it on and off. No need to re-code anything. Anyways, as i understood it. |
#157
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Awesome!
I am glad that this filter has now become optional. It is unfortunate that it needed a lot of angry posts and heated discussions, but in the end I think it has been worth it. I'd like to thanks both Maddox and Ubisoft for making this decision, and hope we will see the same kind of support as we previously saw in the original IL2 Once again, thank you ![]() |
#158
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I would add that the performance hit was likely overstated to some degree.
It seems to be a post-process type filter (like Bloom for example) in that it would be largely video card dependent so most newer systems with decent video cards would handle it with minimal frame rate loss. Older systems would probably take a big hit around 10fps or so. Either way with every frame being important it's good that UBI gave the go-ahead to have the option to turn it off. If this was a console type game, nobody would notice but with the amount of complexity going on for a demanding simulator, it would have a serious impact on knowledgeable buyers as we've seen the past week. I'm sure that eases some stress at 1C. I'm also sure it's a big relief for Luthier and 1C that they don't have to go into the daunting task of tweaking each offending effect in order to optimize it for minimal performance hit. This is more time that gets spent fixing and optimizing the game rather than mitigating the negative effects of a largely unwanted filter. |
#159
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I never did like Ubi, not since there lack of support for 1946 on ubi-zoo and anything elso to think of it. (remember folkes the discontinued support for chat on ubi-zoo, long time ago). I hate you UBI. also a little post statement here. quote luthier"Actually, our colleagues at Ubisoft are extremely interested in making this game a success, they care about our opinion and yours, and everyone we work with there is understanding and cordial and more than willing to listen and change their mind." Of course they are they stand to loose a lot of money, they care about our and your opinion? when did this happen? never in my life time have Ubi helped me ot the community when asked. Last edited by MD_Wild_Weasel; 03-29-2011 at 02:38 PM. Reason: spell check :D |
#160
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Here's hoping anyway! ![]() Last edited by Solnyshko; 03-29-2011 at 02:41 PM. |
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