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#151
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When i assign eng 1 prop pitch to an axis and press the key to prop auto, and again prop manual, the pitch does not retain the last info from the axis, it goes to 100% or were it was left with the keys imput. When axis is assigned to prop pitch (general, that serves one or more engines) it works ok.
Sorry to bring such a minor question, and i dont know if it has been posted before... it does not make real difference to me, but, i tought it could be easy to solve and decided to post. Thanks a lot Team Daidalos. |
#152
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As danjama pointed out to me over on the ubi forums, and I confirmed myself last night, the He-111's bombsight seems to have been replaced with a Norden bombsight.
This may have been already addressed, but I couldn't find reference to it in this thread... |
#153
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The RE 2000 seems very susceptible to excessive bounce while attempting take off. Even with a full fuel load it is very "tender" and feels like it's going over a washboard road.
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#154
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I found a bug in the camapaign blog in the U.S. camapign fighter pilot squadron documents tab and when I went to the Awards section in the Squadron Documents, it shows two events squeeze together on one line I'll put a screenshot of it soon.
Last edited by Ace1staller; 08-09-2011 at 12:30 AM. Reason: spelling error |
#155
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Dear TD,
I believe I have found a bug with the damage modelling of the Japanese Kagero (earliest model) destroyer. There appears to be a centre section of the hull that is completely immune to skip bombed 1000lb'ers. Skip bombing the ship well fore or aft of the centre section sinks it but hitting it right smack in the middle gets it to smoke but never destroys it. I'm very confident with my skip bombing and I saw flame explosions on multiple occasions with no residual effect. I conducted in excess of 50 attempts from a P40M loaded with a 1000lb'er. This effect may be present on other ships, I am not aware whether that is the case, I will continue testing. For your consideration. |
#156
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I can't confirm this, I've just sunk a Kagero with a single 1000lb bomb to the middle. It is difficult to hit the hull, not some superstructure, though. A hit on the superstructure will only cause smoke.
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#157
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This is only my opinion, but from my playing experience, the center section of larger ships are 'stronger' than the end sections. So, the observations from above do not surprise me at all. Personally, I think it's a feature and not a bug.
Aviar
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Intel i7-4790 4-Core @3.60GHz Asus Z97-C Motherboard 16GB DDR-3 1600 SDRAM @800 MHz NVIDIA GTX 760 - 2GB Creative SB ZX SBX Logitech X-530 5.1 Speakers 27" AOC LED - 2752 Logitech G15 Gaming Keyboard CH FighterStick-Pro Throttle-Pro Pedals Logitech G13 Gameboard GoFlight GF-T8 Module WIN 8.1 |
#158
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Thanks Gents, but I can confirm that a good majority of hits were to the hull, not the superstructure. In one particular test, the Kagero took five 1000lber's to the hull centre section and only smoked after the fifth hit.
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#159
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I just tried a quick test myself. I skip-bombed the Kagero with an A-20G using a 1000lb bomb. I hit the hull (not superstructure) right below the rear smokestack, which is basically the center of the ship. The Kagero sunk immediately. *This was the Kagero from the 'Ship' category, not the 'Stationary Ship' category. I just thought I would post this info because the original poster of this bug report did not specify the specific category that was being tested. Aviar
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Intel i7-4790 4-Core @3.60GHz Asus Z97-C Motherboard 16GB DDR-3 1600 SDRAM @800 MHz NVIDIA GTX 760 - 2GB Creative SB ZX SBX Logitech X-530 5.1 Speakers 27" AOC LED - 2752 Logitech G15 Gaming Keyboard CH FighterStick-Pro Throttle-Pro Pedals Logitech G13 Gameboard GoFlight GF-T8 Module WIN 8.1 Last edited by Aviar; 08-19-2011 at 09:53 PM. |
#160
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I think it's time for a track. I can't reproduce this either. Sinks with direct hit with a 1000lb bomb.
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Find my missions and much more at Mission4Today.com |
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