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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #141  
Old 02-24-2012, 04:52 PM
Jatta Raso Jatta Raso is offline
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great, now tanks. i believe more pressing matters lie within the AC but what the heck.

anyway i think this is kind of a side feature, in order to enhance the possibility of air-to-ground attacks on front line type engagements. that, on a scenario like the upcoming BOM, may be very interesting, like having missions where you have to destroy certain amount of armor before they reach some urban defensive perimeter (like Moscow), maybe capturing some defense airfields on the way and limiting defenders' AC readiness. of course the attacking AC would try to clear the skies over the advancing ground force. this could be very interesting, if it works..

let's just hope they don't overmodel Panzer IV and undermodel T-34...

Last edited by Jatta Raso; 02-24-2012 at 05:00 PM.
  #142  
Old 02-24-2012, 04:56 PM
speculum jockey
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Quote:
Originally Posted by Dano View Post
It's hardly a trick, they need to widen the audience and it's one way of doing so.
I think that there are better ideas, in order of importance.

1. fix the core game engine and bugs (in progress)
2. fix co-op (in progress?)
3. Add additional content (no mention)
4. Add additional aircraft, campaigns, etc.
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53. Add tanks.
  #143  
Old 02-24-2012, 04:57 PM
ACE-OF-ACES's Avatar
ACE-OF-ACES ACE-OF-ACES is offline
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Quote:
Originally Posted by speculum jockey View Post
I think that there are better ideas, in order of importance.

1. fix the core game engine and bugs (in progress)
2. fix co-op (in progress?)
3. Add additional content (no mention)
4. Add additional aircraft, campaigns, etc.
5. go out of business due to lack of funds
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.
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53. Add tanks.
Fixxed that for ya
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Theres a reason for instrumenting a plane for test..
That being a pilots's 'perception' of what is going on can be very different from what is 'actually' going on.
  #144  
Old 02-24-2012, 04:59 PM
Luffe Luffe is offline
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Quote:
Originally Posted by Jatta Raso View Post
great, now tanks. i believe more pressing matters lie within the AC but what the heck.

let's hope they don't overmodel Panzer IV and undermodel T-34...
At least the threads pointing out, that the seatcovers of the german haltrack, are not the correct shade of saurkraut-brown will be entertaining.
  #145  
Old 02-24-2012, 05:00 PM
Dano Dano is offline
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Quote:
Originally Posted by speculum jockey View Post
I think that there are better ideas, in order of importance.

1. fix the core game engine and bugs (in progress)
2. fix co-op (in progress?)
3. Add additional content (no mention)
4. Add additional aircraft, campaigns, etc.
.
.
.
.
.
53. Add tanks.
Did I say it was a good idea?
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  #146  
Old 02-24-2012, 05:04 PM
BH_woodstock BH_woodstock is offline
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Quote:
Originally Posted by ACE-OF-ACES View Post
BF3 and ARMA main focus is on FPS..

ARMA IMHO is the most realistic FPS todate..

But with that said BF3 and ARMA both suck at flight sims, wrt realism..

It is just in there to give those who get borred playig FPS all the time something else to do.. And something for otehrs to shoot at!

The idea here is 1C is doing the same..

Only difference is 1C's main focus is on FLIGHT..

At least I hope that is the case! No one here knows for sure and anyone other than BS who claims to know is just blowing smoke
I was just expecting a graphics engine improvement and was impressed at first when seeing the video.Now i am concerned because instead CLoD just went a total different direction here.Its fantastic that the game engine can handle all this with supposedly better frame rates but IMO the majority here would just like to get the game 100% before all these cool neat features are added.Is there any word on coops in this patch?
  #147  
Old 02-24-2012, 05:04 PM
Force10 Force10 is offline
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Quote:
Originally Posted by ACE-OF-ACES View Post
Fixxed that for ya

#5 would not apply if #1 was done in a timely fashion.
  #148  
Old 02-24-2012, 05:05 PM
ACE-OF-ACES's Avatar
ACE-OF-ACES ACE-OF-ACES is offline
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Quote:
Originally Posted by BH_woodstock View Post
I was just expecting a graphics engine improvement and was impressed at first when seeing the video.Now i am concerned because instead CLoD just went a total different direction here.Its fantastic that the game engine can handle all this with supposedly better frame rates but IMO the majority here would just like to get the game 100% before all these cool neat features are added.Is there any word on coops in this patch?
wood! long time no type! S!

no word on eta of patch as far as I know
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Theres a reason for instrumenting a plane for test..
That being a pilots's 'perception' of what is going on can be very different from what is 'actually' going on.
  #149  
Old 02-24-2012, 05:05 PM
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SiThSpAwN SiThSpAwN is offline
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Quote:
Originally Posted by Vyllis View Post
I am the only one tank simmer that is not excited by theses videos?

Until trees can have collision i can see tanks driving trough entire forests...

I can remove or add buildings and/or forest in the CLODO settings (almost cheat). You want tank game, Fix this.

No infantry or infantry positions to shoot at/cover?

Yes the multiplayer aspect and graphical are great, but right now, i'm not interested.

Correct me if some statements are wrong.
These are early development teaser videos, you dont know what it will be like when its released, it may have all you commented on.
  #150  
Old 02-24-2012, 05:07 PM
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ACE-OF-ACES ACE-OF-ACES is offline
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Originally Posted by Force10 View Post
#5 would not apply if #1 was done in a timely fashion.
if..

And 'if' monkies flew out of my butt waring red hats and holding ray-guns I could rule the world
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Theres a reason for instrumenting a plane for test..
That being a pilots's 'perception' of what is going on can be very different from what is 'actually' going on.
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