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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #141  
Old 02-10-2012, 06:01 PM
Chivas Chivas is offline
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The new features bode well for the future of the series with cross over genres expanding the base. In the long term this could make the series much more profitable, allowing for even more complex aircombat features. I always get a laugh out of those that think some advancements are too the detriment of all other features. What do they think that the guys working on the patch, FM, AI, etc stop working to watch the guy working on flak, tanks, and vehicles.
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  #142  
Old 02-10-2012, 06:02 PM
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Quote:
Originally Posted by Kwiatek View Post
Well i didn't create these document for Merlin III engine 100 Octan fuel (...)

In these case i really not sure if +9 lbs boost was not possible to set in Merlin III engine.

I just dont have uptated original Manual for Spitfire MK1 with +12 lbs modification - i just got manual for Spitfire MK II Merlin XII which look very similar to document posted above for Merlin III
There are actually several versions of Spitfire Mk.I pilot notes (various updates etc.) and even me, far from being an expert I am aware that the above document is from XII development (eg Merlin III that became XII after various modifications) If you're expert offering your services within this specific era you should really know that, that's basic stuff.

Sorry about off topic.
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  #143  
Old 02-10-2012, 06:03 PM
Vonte Vonte is offline
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Originally Posted by mmaruda View Post
Flak guns and tanks, seriously? In a flight sim? How about a "fix first and add features later" policy?
Manned Airfield Flak would deter "Vultching" for sure, not sure about tanks though!! World of Tanks caters for Tank Commander aspirations admirably. I'm the only one of a squadron of 12 pilots who still flies in CloD, the rest have gone back to Combat Flight Sims that don't give them PC woes. If the new graphics engine is as good as the Dev's would have us believe, then I'm sure a lot of disillusioned pilots will come back into the fold. So my advice to the Dev's would be to get CloD working as specified first and add the "glitz" afterword's.
  #144  
Old 02-10-2012, 06:09 PM
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'driveable tanks' is just a speculation right now, the video doesn't give any actual hint of the tank being player controlled.
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  #145  
Old 02-10-2012, 06:17 PM
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Quote:
Originally Posted by Robo. View Post
There are actually several versions of Spitfire Mk.I pilot notes (various updates etc.) and even me, far from being an expert I am aware that the above document is from XII development (eg Merlin III that became XII after various modifications) If you're expert offering your services within this specific era you should really know that, that's basic stuff.

Sorry about off topic.
Well nothing is such simple like you think.

Generally rising fuel octan casue higher engine ratings - it is clearly show in many different manuals for different planes ( Spitfire MKII, Tempest etc).

E.x. Spitfire MKII manual:



Brackets - 87 octan fuel, no brackets - 100 octan fuel engine ratings.

I dont want to lead academic debate but there is any info that document about Merlin III new engine ratings is taken from XII development (eg Merlin III that became XII after various modifications) - it is only someone speculation.

Some short uptades in Spitfire MK1 Merlin III manuals said only that with 100 Octan fuel +12 lbs boost was allowed for emergency power - there is no mention about full engine ratings with 100 Octan.
  #146  
Old 02-10-2012, 06:41 PM
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Quote:
Originally Posted by BlackSix View Post
Lastly, for something completely different, a first part of a two-part surprise.
Just watch:


This is, of course, still WIP.
BoFo FTW!

After seeing this, hopefully we won't be seeing any more questions as to WHY the ground vehicles in CoD are SO DETAILED!
  #147  
Old 02-10-2012, 06:54 PM
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Originally Posted by bongodriver View Post
'driveable tanks' is just a speculation right now, the video doesn't give any actual hint of the tank being player controlled.
C'mon Bongo, read this answer by BlackSix on my previous fishing attempt regarding if the second surprise they did not have time to do was that the tanks are driveable in this post:

http://forum.1cpublishing.eu/showpos...2&postcount=28

So - how can:

Originally Posted by mazex
Great stuff - and that Pz-III looks rather much like someone is driving it?

Response by BlackSix:
I don't know, Ilya made ​​this video, maybe he's hiding something))


be interpreted in any other way? Hook, line, and sinker?
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Last edited by mazex; 02-10-2012 at 06:57 PM.
  #148  
Old 02-10-2012, 07:12 PM
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Quote:
Originally Posted by mazex View Post
C'mon Bongo, read this answer by BlackSix on my previous fishing attempt regarding if the second surprise they did not have time to do was that the tanks are driveable in this post:

http://forum.1cpublishing.eu/showpos...2&postcount=28

So - how can:

Originally Posted by mazex
Great stuff - and that Pz-III looks rather much like someone is driving it?

Response by BlackSix:
I don't know, Ilya made ​​this video, maybe he's hiding something))


be interpreted in any other way? Hook, line, and sinker?
if I wanted to I could interpret it to say I must wear a leather thong every tuesday (instead of my regular wednesdays), bottom line is it does 'not' actually say tanks are driveable....just a suggestion......admittedly the jury is still out.
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  #149  
Old 02-10-2012, 07:15 PM
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Quote:
Originally Posted by mazex View Post
C'mon Bongo, read this answer by BlackSix on my previous fishing attempt regarding if the second surprise they did not have time to do was that the tanks are driveable in this post:

http://forum.1cpublishing.eu/showpos...2&postcount=28

So - how can:

Originally Posted by mazex
Great stuff - and that Pz-III looks rather much like someone is driving it?

Response by BlackSix:
I don't know, Ilya made ​​this video, maybe he's hiding something))

be interpreted in any other way? Hook, line, and sinker?

I bet Ilya is driving that tank, the driver is observing USA rules of the road
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  #150  
Old 02-10-2012, 07:16 PM
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Quote:
Originally Posted by Baron View Post
Have you tried WoT (World of Tanks), a bit arcade but still good fun for an hour at the time.

Its free to download.
As a matter of fact I have - even though it's like saying I like to read Michael Connelly when having a glass of red whine with my cultural elite friends

I did rather enjoy the fact that they really have done a lot of their homework on the sheer volume of nicely modelled tanks in WoT. Even though they have a bunch of Frankenstein configurations and "1946" models it's hard to deny that it's a bit fun collecting experience to upgrade that PzIV main gun to a 75 L/70

The main problem is that the game itself is way to much arcade with no real physics or bullet trajectories etc.

The second problem that to a large extent is worse is that my son who is nine got an IS-3 and complains that most people in WoT "don't understand tactics" Says a lot if a nine year old says that...

But I did have a bit of fun with it at first... I guess the "100 octane" / ".50 cal" / "FW190 bar" crowd chews their worn out copies of "The most dangerous enemy" to pieces after a statement like that

Even though I swing off topic above it's friday and we are talking a possible tank sim extension of CloD here so...
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