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#141
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The new features bode well for the future of the series with cross over genres expanding the base. In the long term this could make the series much more profitable, allowing for even more complex aircombat features. I always get a laugh out of those that think some advancements are too the detriment of all other features. What do they think that the guys working on the patch, FM, AI, etc stop working to watch the guy working on flak, tanks, and vehicles.
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#142
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![]() Sorry about off topic.
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Bobika. |
#143
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Manned Airfield Flak would deter "Vultching" for sure, not sure about tanks though!! World of Tanks caters for Tank Commander aspirations admirably. I'm the only one of a squadron of 12 pilots who still flies in CloD, the rest have gone back to Combat Flight Sims that don't give them PC woes. If the new graphics engine is as good as the Dev's would have us believe, then I'm sure a lot of disillusioned pilots will come back into the fold. So my advice to the Dev's would be to get CloD working as specified first and add the "glitz" afterword's.
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#144
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'driveable tanks' is just a speculation right now, the video doesn't give any actual hint of the tank being player controlled.
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#145
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Generally rising fuel octan casue higher engine ratings - it is clearly show in many different manuals for different planes ( Spitfire MKII, Tempest etc). E.x. Spitfire MKII manual: ![]() Brackets - 87 octan fuel, no brackets - 100 octan fuel engine ratings. I dont want to lead academic debate but there is any info that document about Merlin III new engine ratings is taken from XII development (eg Merlin III that became XII after various modifications) - it is only someone speculation. Some short uptades in Spitfire MK1 Merlin III manuals said only that with 100 Octan fuel +12 lbs boost was allowed for emergency power - there is no mention about full engine ratings with 100 Octan. |
#146
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![]() After seeing this, hopefully we won't be seeing any more questions as to WHY the ground vehicles in CoD are SO DETAILED! ![]() |
#147
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http://forum.1cpublishing.eu/showpos...2&postcount=28 So - how can: Originally Posted by mazex Great stuff - and that Pz-III looks rather much like someone is driving it? Response by BlackSix: I don't know, Ilya made this video, maybe he's hiding something)) be interpreted in any other way? Hook, line, and sinker?
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#148
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#149
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I bet Ilya is driving that tank, the driver is observing USA rules of the road ![]()
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#150
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![]() I did rather enjoy the fact that they really have done a lot of their homework on the sheer volume of nicely modelled tanks in WoT. Even though they have a bunch of Frankenstein configurations and "1946" models it's hard to deny that it's a bit fun collecting experience to upgrade that PzIV main gun to a 75 L/70 ![]() The main problem is that the game itself is way to much arcade with no real physics or bullet trajectories etc. The second problem that to a large extent is worse is that my son who is nine got an IS-3 and complains that most people in WoT "don't understand tactics" ![]() But I did have a bit of fun with it at first... I guess the "100 octane" / ".50 cal" / "FW190 bar" crowd chews their worn out copies of "The most dangerous enemy" to pieces after a statement like that ![]() Even though I swing off topic above it's friday and we are talking a possible tank sim extension of CloD here so...
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