![]() |
#131
|
||||
|
||||
![]() Quote:
Maybe I am doing something wrong, but whenever there is some "land" around the fps drop dramatically and it does not run smooth. I have seen sims (e.g. ROF, Falcon) that lloked pretty smooth running at around 40 fps. Whenever I get 30-40 fps on CLOD, the screen sweep is nor smooth at all. And SLI is a mess on my computer (and i have followed all the "working SLI" topics). Who knows, maybe you are right and I´d better wait until the next graphic update... But I want to play so badly. I am running 1920x1200 at the time, but I might consider to play at lower res to improve the smoothnes. Anyway, there must be something wrong with my config, because the game should run quite well even at 1920x1200. Thank you very much for the tips and advice.
__________________
Intel i7-2600K // Asus Maximus IV Extreme Rev3 // 2xGTX580-3GB (SLI'ed when able) // 16 GB DDR3 // SSD // HDD WD 10K // Win7 x64 // LG monitor 24´´ 1920x1200 res |
#132
|
|||
|
|||
![]()
Yes, it does. But not in far objects. In far objects we don't have ANY AA at all with native FSAA.
|
#133
|
||||
|
||||
![]() Quote:
Here are 3 pics of a Hurricane at X2, X4 and X8 FSAA Can you tell me which is which? ![]() By furbs9999 at 2011-07-20 ![]() By furbs9999 at 2011-07-20 ![]() By furbs9999 at 2011-07-20
__________________
Furbs, Tree and Falstaff...The COD killers... ![]() |
#134
|
|||
|
|||
![]()
In this resolution and more that one Hurricane position, impossible to tell. The problem I guess isn't "only FSAA x2", but the fact that native AA is crazy, with edges with good AA and others with poor or no AA at all. If you pause the sim an apply diverse AA settings, you can see what I'm talking about. AA in CloD is just crazy: works just in some distance/edges. The rpoblem isn't fixed x2 FSAA, is deeper.
|
#135
|
||||
|
||||
![]()
Luthier or Oleg said CLOD uses a in game version of FSAA, so im guessing right now its not working as intended and will be added later.
If it is working as intended then its crap. ![]()
__________________
Furbs, Tree and Falstaff...The COD killers... ![]() |
#136
|
|||
|
|||
![]()
they working on a new graphic engine which will be provide us with a patch
i suppose they will be waiting to optimise it right so we can have the correct AA in the game so yes the answer is no at this stage only 2X works ![]() |
#137
|
|||
|
|||
![]()
Please,
Is there any additional consideration regarding this alternative and the effect of it within the game with the new beta patch? Anything else we can do to improve the edges...? Salutes. |
#138
|
||||
|
||||
![]()
Wait for the next patch, the one after the current beta version is supposed to have FSAA
![]()
__________________
![]() Gigabyte X58A-UD5 | Intel i7 930 | Corsair H70 | ATI 5970 | 6GB Kingston DDR3 | Intel 160GB G2 | Win 7 Ultimate 64 Bit |
MONITOR: Acer S243HL. CASE: Thermaltake LEVEL 10. INPUTS: KG13 Warthog, Saitek Pedals, Track IR 4. |
#139
|
|||
|
|||
![]()
I am using it with the new patch and seems fine. I don't see any hit/gain fps wise with it enabled/disabled other than the removal of jaggies and slight fuzzines of text/instruments, etc.
__________________
MP ATAG_EvangelusE AMD A8 5600K Quad Core 3.6 Ghz - Win 7 64 - 8Gb Ram - GTX660ti 2Gb VRAM - FreeTrack - X52 - Asus 23' Monitor. |
#140
|
|||
|
|||
![]()
+1
|
![]() |
|
|