Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > Star Wolves

Star Wolves 3D space RPG with deep strategy and tactical elements

View Poll Results: What should I Prioritize on?
Basebuilding! 1 25.00%
Balancing! 0 0%
The Mod Manager! 0 0%
Asteroid ore-dropping! 0 0%
Intensive Bugfixing! 3 75.00%
Voters: 4. You may not vote on this poll

Reply
 
Thread Tools Display Modes
  #131  
Old 05-08-2016, 07:53 PM
Lotrek Lotrek is offline
Approved Member
 
Join Date: Jan 2012
Posts: 312
Default

New issue:
Bought a Bastard from goblin wizard. I was unable to drag and drop a light gun or missiles into the slots. I was able to equip them by double clicking the light gun and the missiles in the inventory however none of them show up on the template, just an empty yellow box and 2 empty green boxes as if there was nothing equipped.
Reply With Quote
  #132  
Old 05-08-2016, 08:41 PM
nocalora29's Avatar
nocalora29 nocalora29 is offline
¯\_ ͯ‿ ͯ_/¯
 
Join Date: Dec 2011
Posts: 518
Default

Thats actually something I remember fixing a long time ago, hm, but thanks for the hint Lotrek.
__________________
Discord: Nocalora#6847 | SW3.Expansion Thread | SWX.MouseMovementFix | SWX.TUVMark+Src (.tuv editing Tool) | SWX.SLOTMark+Src (.ini Slots editing Tool)
Reply With Quote
  #133  
Old 05-12-2016, 12:39 AM
Lotrek Lotrek is offline
Approved Member
 
Join Date: Jan 2012
Posts: 312
Default

Quick update, more of an observation than a bug:

Fairly early on I came across a battle between the Knights Templar and the aliens. I came across it late in their fight and the Knights won easily. Now at this point they are a neutral yellow so I was able to skim the cream from their fights.

Though I couldn't use the alien tech yet, I was able to pick up and use the Templar loot. This gave my guys some awesome weapons early on that were waaayyy overpowered. Now, being the scion of temperance that I am, of course I didn't use them other than to test them but a less scrupulous player would equip them ASAP and feel the thrill of godhood, for about 3 fights than be like sooo um what now?

I really think you should have those OP guys either not be in the starter zones or their loot be given a tier rating like ships. Perhaps even a high expense trainable skill to use their tech like Berzerk and alien tech skills are needed. Their loot is godly for end game standards and just overbalanced for normal fights. Leads so a ho hum attitude and that I think is counterproductive to the thrill.

Just my 2c
Reply With Quote
  #134  
Old 05-12-2016, 01:18 AM
nocalora29's Avatar
nocalora29 nocalora29 is offline
¯\_ ͯ‿ ͯ_/¯
 
Join Date: Dec 2011
Posts: 518
Default

Yes thats something that definitely needs some changes, for one I should reduce the spawn rate of the conflict events and spawn rate of specific factions drastically, like the prec/aliens or the E templars, there probably are some more.
Will add it in the next RC.

Still quite lucky, have fun with that Equip, surely enough to conquer several systems at once, wonder what the results would be putting that equip inside a yari, still quite vulnerable but ready to kick some serious ***.
__________________
Discord: Nocalora#6847 | SW3.Expansion Thread | SWX.MouseMovementFix | SWX.TUVMark+Src (.tuv editing Tool) | SWX.SLOTMark+Src (.ini Slots editing Tool)
Reply With Quote
  #135  
Old 05-15-2016, 02:28 PM
ShadoWarrior ShadoWarrior is offline
Approved Member
 
Join Date: Apr 2016
Posts: 5
Default

Just giving you a heads-up that my member status has been upgraded to "approved", so my posts to this topic should now get through. Yay!
Reply With Quote
  #136  
Old 05-15-2016, 03:40 PM
nocalora29's Avatar
nocalora29 nocalora29 is offline
¯\_ ͯ‿ ͯ_/¯
 
Join Date: Dec 2011
Posts: 518
Default

Nice.
and btw,Update v0.6.1.9P is going to be released soon, I just have to add some "minor" details to it.
__________________
Discord: Nocalora#6847 | SW3.Expansion Thread | SWX.MouseMovementFix | SWX.TUVMark+Src (.tuv editing Tool) | SWX.SLOTMark+Src (.ini Slots editing Tool)
Reply With Quote
  #137  
Old 06-19-2016, 11:26 PM
oxygenes oxygenes is offline
Approved Member
 
Join Date: Jul 2015
Posts: 118
Default

Hi all. Have you pls. tool for creating collision borders for new model?
Reply With Quote
  #138  
Old 06-20-2016, 12:26 AM
nocalora29's Avatar
nocalora29 nocalora29 is offline
¯\_ ͯ‿ ͯ_/¯
 
Join Date: Dec 2011
Posts: 518
Default @Oxygenes

That is only possible with 3ds max 2008 + IMD Importer plugin.
__________________
Discord: Nocalora#6847 | SW3.Expansion Thread | SWX.MouseMovementFix | SWX.TUVMark+Src (.tuv editing Tool) | SWX.SLOTMark+Src (.ini Slots editing Tool)
Reply With Quote
  #139  
Old 06-20-2016, 07:32 PM
oxygenes oxygenes is offline
Approved Member
 
Join Date: Jul 2015
Posts: 118
Default @nocalora29

Thx, that is good news, bad is, than i must learn work with it.
I saw some of yours clips, double-linkor is realy beast.
Reply With Quote
  #140  
Old 06-20-2016, 07:58 PM
nocalora29's Avatar
nocalora29 nocalora29 is offline
¯\_ ͯ‿ ͯ_/¯
 
Join Date: Dec 2011
Posts: 518
Default

Thanks ^^
__________________
Discord: Nocalora#6847 | SW3.Expansion Thread | SWX.MouseMovementFix | SWX.TUVMark+Src (.tuv editing Tool) | SWX.SLOTMark+Src (.ini Slots editing Tool)
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 07:58 PM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.