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#1321
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Ok. I'm sorry if I misunderstood Luno13. English isn't my native language - I'm from France.
But anyway, I use IL2 1946 as it is... Some times, I take off for a flight wich duration can be more than 45 min. And I can get the "Ennemy plane destroyed" messages several min. after having fight vs them... |
#1322
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it would be nice to place AAA over the bunkers that has a place ready for it....
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#1323
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Also, weren't there cases of pilots getting "surprise" kill credits without seeing the kill? For example, a pilot reports getting hits on some enemy plane then disengaging, and a couple days later a plane matching his description is found crash landed in the woods in friendly territory? |
#1324
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Indeed.
Not meant to be a negative comment.
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![]() Personally speaking, the P-40 could contend on an equal footing with all the types of Messerschmitts, almost to the end of 1943. ~Nikolay Gerasimovitch Golodnikov |
#1325
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I have always wanted Re arm and Re fuel in IL 2 sense the first day I started playing
Im not one that wants to Re spawn Over and Over. I would like to Start a Map and Fly all over Landing for re-fuel as I need to, until it becomes second nature and I learn the terrain because frankly the in game map Sucks. I have been known to select a map and fly for hours,not unlike actual combat missions in real life, For Me The larger the map the better. To compare what is realistic and what isn't really isn't fair to the request because it isnt realistic or historical or I may lose points because I re-spawn. I myself don't play for points. I play to survive and complete the mission. And sometimes for me to accomplish this I have to land and re fuel. I have a recon mission that if you where to follow the way points You will run out of fuel before making it back to base. Specially if you engage with enemy aircraft. The re-fuel choice's are one base on your side and One on the enemy side that is covered by enemy recon,I suggest taking a wing man if your going to steal fuel from the enemy. One of the things that makes the R/R/R option interesting is that one needs some skill landing with damaged Aircraft and although the times that it takes to re Arm and re fuel and aircraft is much shorter then in real life it proposes a real need for team work if your base is under attack. You need to depend on your Wing man to cover you while your re Arming. And Let you know when to bail from the plane. I mean realistically and historically Dead Pilots don't care how many planes they shot down Ace or not One more thing that adds to the immersion when using R/R/R is the Resource Management. Meaning You have to cover your logistics supply convoys and trains Making them prime targets for the enemy Here is a U Tube video of that Mod Clobber there supply's and Win the war As a mission writer I find these 2 options get My imagination steering More then anything in IL 2 and Would love to see them in any feature patch that TD puts out Untill thin Ill host HSFX 4.1 with Zuti 1.2 or Ultra Pack v 3 And Of course Stock Thanks again Daidalos Team for your UN-tiring and hard work keeping the Best WWII Flight sim ever released going for so long Last edited by Tuphlandng; 06-04-2013 at 02:50 AM. Reason: Spelling |
#1326
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RRR? I could take it or leave it.. but I can see where it could be a good thing.. but as far as realism goes... Well.. I am sitting at my desk peering through a 24" monitor with the TV on in the background and a beer on my desk... so ... realism is a myth.. I certainly would not want to wait 12 minutes between RRR.. but it would be interesting to be able to keep the same plane and stay in the same world for an entire night of flying.. As long as I had to make a decent landing and taxi to a fuel truck ... It'd be ok with me.. Power ups? No comparison.. Power ups and RRR are two entirely different things..
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#1327
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I have to agree Bearcat Hard to call a PC flight sim realistic when You can stop to go to the rest room and Im not sitting in a tub of Av Gas with a road flare in my pocket when I crash ether.
I do feel t would add to some missions and although not needed it is a fun option and isn't everything an option in IL2?? My monitor is a 22" Not that it means anything Just one deference between players of the game. I enjoy flying with friends completing an objective and returning to base. The latest Zuti mod the map builder needs to place correct items on the map for each action Ammo boxes for re-arming Fuel cans or tanks for re-fueling And the correct Maintenance builds for re-pair And the distance can be adjusted by the map maker Also time for each action to be completed I think It would be Really cool to request Re arm and Re fuel then wait fir the trucks to show up but that may be to much I think for some Honestly Im not sure how many players would benefit from this option But I do beleave If it was implemented In a Stock patch Im sure many that haven't tried it because it is currently a Modification to the game would enjoy this option. Not to mention Being able to steal fuel and ammo from the enemy side of the map before you get caught Salute Barry Good to see you again sir |
#1328
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![]() Otherwise I agree. The reference to realism in a game is somewhat paradoxical: "If I were not shortsighted, I would see both far-away enemy planes and my instruments much better in real life than I do on my display." "If I had no vertigo", or "If I didn't tolerate G-forces so badly", then "I would perceive the general flight environment much better in real life than I do in this sim". ![]() Last edited by sniperton; 06-04-2013 at 10:43 AM. |
#1329
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May be is it better to replace the word realism by immersion.
When I'm in the cockpit, from spawning to refly, I try to be a WWII pilot and not a 2013 gamer... It is possible even with a soda bottle and a ashtray near the joy. Just a state of mind. |
#1330
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- Can you land it? - possibly; - Do you see the speed gauge? - not; - Is it realistic? - hardly, but who knows; - Does it disturb your 'immersion'? - maybe (so far you unconsciously think it's unrealistic). |
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