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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #121  
Old 10-13-2012, 01:22 AM
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David198502 David198502 is offline
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yeah for me oil leaks were always visible as well
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  #122  
Old 10-13-2012, 01:27 AM
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David198502 David198502 is offline
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now please focuse on the visibility of contacts...i just flew on atag, and at least on my rig, spits are now even harder to spot, as the range in which they disappear seems to got bigger.
i was really astounded when all of a sudden a spit appeared right in front of me, maybe a hundred meters above me, and at approxiamte 300meters distance...two seconds later, a second spit appeared just as fast as the first one directly in my gunsight...for me, thats the bug with the highest priority in the moment....


besides that annoying bug, it was still great fun, one sortie 4kills, but now definitely a challenge again....
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  #123  
Old 10-13-2012, 01:43 AM
IvanK IvanK is offline
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Quote:
Originally Posted by jamesdietz View Post
Probably better in a bug thread:109 Nose trim wheel no longer rotates , but trim does ...

Both the Wheel and the numeric values operating just fine for me.
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  #124  
Old 10-13-2012, 02:24 AM
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zapatista zapatista is offline
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Quote:
Originally Posted by torric270 View Post
Thanks!

With the first RC and still remains, Ju-88 bombsight no longer moves left/right to adjust for slip.

The bombsight also is not as stable as a 111 and requires speed up and down changes from 240 to 420 entered into bombsight to remain on target when before it would only vary from 320-370, this makes it very difficult to level bomb.

Also with previous loft fix (thankyou!) Ju88 50kgs drop true but 250s and 500s drop long. He-111 is opposite, 250s drop true and 50s do not.

Thanks
you need to post that in the bug report threads, the dev's are unlikely to trawl through 20 pages of responses on the new patch release (going by previous experience)

sounds like an important new bug to fix ! (since we wont get more patches after the final current one)
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Last edited by zapatista; 10-13-2012 at 02:48 AM.
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  #125  
Old 10-13-2012, 02:44 AM
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Originally Posted by Attila View Post
Sorry, for me is this patch a big step backwards!!!
FM from the 109 is a disaster imo! The trim sucks completly!
The Spit is now the Überplane again! It climbs almost that good as the BF, turns better and dives faster or even with the 109! Almost no chance to escape in a fight!
the only thing you could really complain about is if the INITIAL dive from the 109 doesnt give it an advantage in disengaging (because in a sudden dive maneuver there should only be an initial advantage of the 109 fuel injection over the British carburetor lag caused by fuel starvation), all the rest is entirely normal.

welcome to the start of kanal krankheit

ps: hint: if you want to have a climb advantage over the british fighters you actually need to slingshot pas them, not try and magically outclimb them from an even start
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President Dwight D. Eisenhower 1953: Every gun that is made, every warship launched, every rocket fired signifies, in the final sense, a theft from those who hunger and are not fed, those who are cold and are not clothed. This world in arms is not spending money alone, it is spending the sweat of its laborers, the genius of its scientists, the hopes of its children

Last edited by zapatista; 10-13-2012 at 02:48 AM.
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  #126  
Old 10-13-2012, 02:48 AM
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Catseye Catseye is offline
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Default Mini Bug - hit sounds.

No bug thread yet so I will post this here for now.

You can hear the hits you make on the other aircraft inside your own cockpit. Quite loud and it enables you to know if you are hitting your target when pulling a lot of lead and the other aircraft is below your nose.
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  #127  
Old 10-13-2012, 03:22 AM
Chivas Chivas is offline
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Quote:
Originally Posted by Catseye View Post
No bug thread yet so I will post this here for now.

You can hear the hits you make on the other aircraft inside your own cockpit. Quite loud and it enables you to know if you are hitting your target when pulling a lot of lead and the other aircraft is below your nose.
Its not a bug, you were target fixated and ignoring the guy behind you.

Sorry, I'm sure its a valid bug.
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  #128  
Old 10-13-2012, 03:54 AM
14./JG5_Roman 14./JG5_Roman is offline
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Quote:
Originally Posted by r0bc View Post
If anyone still can't get this to work
Change this line in step 3 from
Executable " il-2 sturmovik cliffs of dover/Launcher.exe"
To
Executable "Launcher.exe"

SLI finally.....profile still needs so tweaking but it'll only get better from here on
Are you actually getting better performance with this bypass or is it only enabling you to run the game with SLI enabled? Please post your video card and driver. I tried both the original profile and the one you recommended, but still one gpu has 0% load. I'm guessing this NVIDIA Profiles.txt file has to be in the il-2 game directory?
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  #129  
Old 10-13-2012, 04:18 AM
BigC208 BigC208 is offline
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R0bc's tip did the trick for me. I have both cards now running between 80 and 90% at the same time with Vsync off. With Vsync on I only get around 50% on both cards. Performance is not that much better then with one gtx680. Temps are 10-20 degrees c lower then single card so that's good. If you have two cards, use them but I would not run out and buy an extra gpu for this game alone. I'll do a bit more testing.
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  #130  
Old 10-13-2012, 04:28 AM
trademe900 trademe900 is offline
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Bug with Spit 1a 100 octane- only gets to about 10,000 feet and then will just stutter and cough.
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